Construction System. (#87)

* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
This commit is contained in:
Pieter-Jan Briers
2018-08-02 08:29:55 +02:00
committed by GitHub
parent f051078c79
commit d7074bf74f
72 changed files with 1925 additions and 245 deletions

View File

@@ -8,6 +8,7 @@ using SS14.Server.Player;
using SS14.Shared.Enums;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
@@ -214,8 +215,8 @@ namespace Content.Server.GameObjects
var session = playerMan.GetSessionByChannel(netChannel);
var playerentity = session.AttachedEntity;
var ourtransform = Owner.GetComponent<TransformComponent>();
var playertransform = playerentity.GetComponent<TransformComponent>();
var ourtransform = Owner.GetComponent<ITransformComponent>();
var playertransform = playerentity.GetComponent<ITransformComponent>();
if (playertransform.LocalPosition.InRange(ourtransform.LocalPosition, 2)
&& (ourtransform.IsMapTransform || playertransform.ContainsEntity(ourtransform)))
@@ -233,7 +234,7 @@ namespace Content.Server.GameObjects
return;
}
entity.GetComponent<TransformComponent>().WorldPosition = Owner.GetComponent<TransformComponent>().WorldPosition;
entity.GetComponent<ITransformComponent>().WorldPosition = ourtransform.WorldPosition;
}
}
break;