Construction System. (#87)
* Construction WiP * Construction kinda works! * Lots more construction work. * It mostly works!
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@@ -60,7 +60,7 @@ namespace Content.Client.GameObjects
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public void UseActiveHand()
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{
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if(GetEntity(ActiveIndex) != null)
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if (GetEntity(ActiveIndex) != null)
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{
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SendNetworkMessage(new ActivateInhandMsg());
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}
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