Thief Guidebook Refresh (#38586)

This commit is contained in:
Andrew Malcolm O'Neill
2025-06-27 03:03:23 +01:00
committed by GitHub
parent e4026e9f22
commit d70589b36f
7 changed files with 52 additions and 57 deletions

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@@ -1,4 +1,4 @@
thief-backpack-window-title = thieving kit
thief-backpack-window-title = Thieving Kit
thief-backpack-window-description =
Inside are your tools of the trade, which will dissolve when you're ready.
@@ -15,48 +15,48 @@ thief-backpack-button-deselect = Select [X]
# Sets
thief-backpack-category-chameleon-name = chameleon kit
thief-backpack-category-chameleon-name = Chameleon Kit
thief-backpack-category-chameleon-description =
You are everyone and no one; you are a master of disguise.
Includes: A full set of chameleon clothing,
a chameleon projector, and an Agent ID.
Disguise as anyone and anything.
thief-backpack-category-tools-name = breacher kit
thief-backpack-category-tools-name = Breacher Kit
thief-backpack-category-tools-description =
What's that sound? A lil' C4 knockin' at their door.
No obstacle can stop you!
Includes: Two C4, a multitool, remote signaller, jaws of life,
advanced welder, engineering goggles, and insulated gloves.
thief-backpack-category-chemistry-name = anatomy kit
thief-backpack-category-chemistry-name = Anatomy Kit
thief-backpack-category-chemistry-description =
You've reached peak physical performance... with a little help.
Includes: Storage implanter, DNA scrambler implanter,
ephedrine bottle, syringe, empty shaker, and omega soap
thief-backpack-category-syndie-name = syndie kit
thief-backpack-category-syndie-name = Syndie Kit
thief-backpack-category-syndie-description =
Trinkets from a disavowed past, or stolen from a careless agent?
You've made some connections. Whiskey, echo...
Includes: An Emag, Access Breaker, Interdyne cigs, a Syndicate codeword,
a Radio Jammer, a lighter and some strange red crystals.
thief-backpack-category-sleeper-name = sleeper kit
thief-backpack-category-sleeper-name = Sleeper Kit
thief-backpack-category-sleeper-description =
Until we close our eyes for good, use your illegal prescriptions
to keep others asleep.
Includes: Sleepy nitrous oxide tank, two nocturine bottles,
and a hypopen.
thief-backpack-category-communicator-name = communicator kit
thief-backpack-category-communicator-name = Communicator Kit
thief-backpack-category-communicator-description =
Money is power, and secrets are money. Use your silver tongue
and wealth to subvert the station.
Includes: Master key for all station channels, a CyberSun pen,
voice chameleon mask, and 20k spesos inside a briefcase.
thief-backpack-category-smuggler-name = smuggler kit
thief-backpack-category-smuggler-name = Smuggler Kit
thief-backpack-category-smuggler-description =
All thieves need somewhere to stash their goods in the dark.
Don't forget to link your fulton.

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@@ -3,7 +3,7 @@
name: thief-backpack-category-chameleon-name
description: thief-backpack-category-chameleon-description
sprite:
sprite: /Textures/Clothing/OuterClothing/Misc/black_hoodie.rsi
sprite: Objects/Devices/chameleon_projector.rsi
state: icon
content:
- ClothingBackpackChameleonFill
@@ -16,8 +16,8 @@
name: thief-backpack-category-tools-name
description: thief-backpack-category-tools-description
sprite:
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_pry
sprite: Objects/Weapons/Bombs/c4.rsi
state: icon
content:
- WelderIndustrialAdvanced
- ClothingEyesGlassesMeson
@@ -77,8 +77,8 @@
name: thief-backpack-category-communicator-name
description: thief-backpack-category-communicator-description
sprite:
sprite: Objects/Tools/spy_device.rsi
state: icon
sprite: Objects/Devices/communication.rsi
state: old-radio
content:
- EncryptionKeyStationMaster
- CyberPen
@@ -91,8 +91,8 @@
name: thief-backpack-category-smuggler-name
description: thief-backpack-category-smuggler-description
sprite:
sprite: Clothing/Neck/Cloaks/void.rsi
state: icon
sprite: Objects/Tools/fulton.rsi
state: extraction_pack
content:
- InvisibleCrate
- FultonBeacon

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@@ -14,15 +14,10 @@
Unlike other antagonists, [bold]staying out of trouble is almost a requirement for you[/bold] because of your implant.
You can only run if [color=#cb0000]Security[/color] picks a fight with you, and because you work alone you don't have any friends to pull you out of danger.
But against all odds, you'll sucessfully swipe what you want using determination, sleight of hand, a few tools and your [color=cyan]thieving gloves.[/color]
But against all odds, you'll successfully swipe what you want using determination, sleight of hand, a few tools and your [color=cyan]light fingers.[/color]
The pair of gloves you have give you a major advantage: [bold]the ability to take things off of people without them even noticing.[/bold] With a little practice, you can steal their wallet and keep up a conversation at the same time.
They're also made of the highest quality [bold]holographic chameleon fibers[/bold] you could steal, but while they can take the appearance of insulated gloves you'll still need to find a real pair to keep your hands from burning.
<Box>
<GuideEntityEmbed Entity="ClothingHandsChameleonThief" Caption="your thieving gloves"/>
</Box>
Your years of experience have given you the ability to [bold]swiftly take things off another person's body without them even noticing.[/bold]
With a little practice, you can even steal their wallet and keep up a conversation at the same time.
## Tools of the Trade
You've got two more aces up your stolen sleeves: your [color=cyan]beacon[/color] and your [color=cyan]satchel.[/color]
@@ -42,14 +37,14 @@
<GuideEntityEmbed Entity="SatchelThief"/>
</Box>
<Box>
<GuideEntityEmbed Entity="StorageImplanter" Caption="Anatomy"/>
<GuideEntityEmbed Entity="Implanter" Caption="Anatomy"/>
<GuideEntityEmbed Entity="C4" Caption="Breacher"/>
<GuideEntityEmbed Entity="ChameleonProjector" Caption="Chameleon"/>
<GuideEntityEmbed Entity="EncryptionKeyStationMaster" Caption="Communicator"/>
<GuideEntityEmbed Entity="BaseUplinkRadio" Caption="Communicator"/>
</Box>
<Box>
<GuideEntityEmbed Entity="NitrousOxideTank" Caption="Sleeper"/>
<GuideEntityEmbed Entity="Emag" Caption="Smuggler"/>
<GuideEntityEmbed Entity="Fulton" Caption="Smuggler"/>
<GuideEntityEmbed Entity="Telecrystal" Caption="Syndie"/>
</Box>

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@@ -42,7 +42,7 @@ The remote influences where people move around. Heads can lock personnel out of
You also have access to your very own [color=#1b67a5]Command[/color] channel, like every other department. However, yours is particularly special as the people who can hear you have [color=#a4885c]entire departments[/color] at their fingertips.
Use this to communicate with other heads and be a representative of what your workers want or need.
The [color=#1b67a5]Captain[/color] and the [color=#9fed58]Head of Personnel[/color] get access to the lucrative [color=#a4885c]master encryption key[/color], letting them tune into every radio channel on the station. This is extremly valuable, as you can coordinate between departments yourself.
The [color=#1b67a5]Captain[/color] and the [color=#9fed58]Head of Personnel[/color] get access to the lucrative [color=#a4885c]master encryption key[/color], letting them tune into every radio channel on the station. This is extremely valuable, as you can coordinate between departments yourself.
[color=#a4885c]Don't waste this vital advantage![/color]
<Box>
<GuideEntityEmbed Entity="ClothingHeadsetCommand"/>

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@@ -125,7 +125,7 @@ In-Character way to refer to rounds.
A shortening of the Singularity Engine. A Singulo can create infinite power for the station but is very dangerous.
## Singuloose
A Singularity that has grownth too much and breached it's containment. It will rip through the station causing massive damage.
A Singularity that has grown too much and breached its containment. It will rip through the station causing massive damage.
## Spacing
An event which causes an area to lose air pressure, i.e. a hull breach.

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@@ -7,7 +7,7 @@ Rounds typically last from [color=cyan]45 to 90 minutes[/color], but players are
## Shuttle Terminal
If you join in the middle of a shift, you will likely spawn on the [color=lime]shuttle terminal[/color].
Here you can grab drinks, conversate with other players, and wait for the shuttle to take you to the station.
Here you can grab drinks, converse with other players, and wait for the shuttle to take you to the station.
Screens on the walls will give you an ETA for the shuttle.
When it arrives, simply walk on to be transported to the station.
@@ -38,7 +38,7 @@ The round doesn't officially end until you reach [bold]Central Command[/bold]
<GuideEntityEmbed Entity="CryogenicSleepUnit"/>
</Box>
If you need to leave a round early, you can do so through a [color=lime]cyrogenic sleep unit[/color].
If you need to leave a round early, you can do so through a [color=lime]cryogenic sleep unit[/color].
Simply going inside and leaving the game will store your belongings and ensure that they are not stolen or misused.
## More Info

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@@ -6,7 +6,7 @@ It is generally wise to avoid situations that will cause you harm, because medic
Your PDA contains both a vessel name and list of crew currently active in your vessel, a reminder for your name if needed, and your assigned job for the shift, allowing you to quickly assess the situation.
## Emergency Treatment
In the event of a serious emergency, there're a few things you can do to help ensure your long-term survival, including:
In the event of a serious emergency, there are a few things you can do to help ensure your long-term survival, including:
- If entering critical condition, use the emergency medipen from your emergency box, it'll make sure you don't end up unable to do anything. Emergency medipens can also be used to revive people currently in crit on the floor, and to prolong the amount of time you have to deal with poisons/etc.
<Box>