Fix use delay (#6031)
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@@ -601,13 +601,8 @@ namespace Content.Shared.Interaction
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protected void InteractionActivate(EntityUid user, EntityUid used)
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{
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if (TryComp(used, out UseDelayComponent? delayComponent))
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{
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if (delayComponent.ActiveDelay)
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return;
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delayComponent.BeginDelay();
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}
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if (TryComp(used, out UseDelayComponent? delayComponent) && delayComponent.ActiveDelay)
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return;
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if (!_actionBlockerSystem.CanInteract(user) || !_actionBlockerSystem.CanUse(user))
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return;
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@@ -625,6 +620,7 @@ namespace Content.Shared.Interaction
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RaiseLocalEvent(used, activateMsg);
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if (activateMsg.Handled)
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{
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delayComponent?.BeginDelay();
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_adminLogSystem.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(user):user} activated {ToPrettyString(used):used}");
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return;
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}
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@@ -634,6 +630,7 @@ namespace Content.Shared.Interaction
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var activateEventArgs = new ActivateEventArgs(user, used);
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activateComp.Activate(activateEventArgs);
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delayComponent?.BeginDelay();
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_adminLogSystem.Add(LogType.InteractActivate, LogImpact.Low, $"{ToPrettyString(user):user} activated {ToPrettyString(used):used}"); // No way to check success.
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}
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#endregion
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@@ -660,18 +657,16 @@ namespace Content.Shared.Interaction
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/// <returns>True if the interaction was handled. False otherwise</returns>
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public bool UseInteraction(EntityUid user, EntityUid used)
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{
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if (TryComp(used, out UseDelayComponent? delayComponent))
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{
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if (delayComponent.ActiveDelay)
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return true; // if the item is on cooldown, we consider this handled.
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delayComponent.BeginDelay();
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}
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if (TryComp(used, out UseDelayComponent? delayComponent) && delayComponent.ActiveDelay)
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return true; // if the item is on cooldown, we consider this handled.
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var useMsg = new UseInHandEvent(user, used);
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RaiseLocalEvent(used, useMsg);
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if (useMsg.Handled)
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{
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delayComponent?.BeginDelay();
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return true;
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}
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var uses = AllComps<IUse>(used).ToList();
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@@ -680,7 +675,10 @@ namespace Content.Shared.Interaction
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{
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// If a Use returns a status completion we finish our interaction
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if (use.UseEntity(new UseEntityEventArgs(user)))
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{
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delayComponent?.BeginDelay();
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return true;
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}
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}
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return false;
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@@ -46,12 +46,9 @@ namespace Content.Shared.Timing
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_lastUseTime = IoCManager.Resolve<IGameTiming>().CurTime;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ItemCooldownComponent? cooldown))
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{
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cooldown.CooldownStart = _lastUseTime;
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cooldown.CooldownEnd = _lastUseTime + TimeSpan.FromSeconds(Delay);
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}
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var cooldown = IoCManager.Resolve<IEntityManager>().EnsureComponent<ItemCooldownComponent>(Owner);
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cooldown.CooldownStart = _lastUseTime;
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cooldown.CooldownEnd = _lastUseTime + TimeSpan.FromSeconds(Delay);
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}
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public void Cancel()
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