Don't error on missing component in ChangeHeat (#32451)

This commit is contained in:
slarticodefast
2024-10-12 20:52:05 +02:00
committed by GitHub
parent 70b7747fdd
commit d6d8c55d57

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@@ -130,7 +130,7 @@ public sealed class TemperatureSystem : EntitySystem
public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false, public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
TemperatureComponent? temperature = null) TemperatureComponent? temperature = null)
{ {
if (!Resolve(uid, ref temperature)) if (!Resolve(uid, ref temperature, false))
return; return;
if (!ignoreHeatResistance) if (!ignoreHeatResistance)
@@ -311,7 +311,7 @@ public sealed class TemperatureSystem : EntitySystem
private void ChangeTemperatureOnCollide(Entity<ChangeTemperatureOnCollideComponent> ent, ref ProjectileHitEvent args) private void ChangeTemperatureOnCollide(Entity<ChangeTemperatureOnCollideComponent> ent, ref ProjectileHitEvent args)
{ {
_temperature.ChangeHeat(args.Target, ent.Comp.Heat, ent.Comp.IgnoreHeatResistance);// adjust the temperature _temperature.ChangeHeat(args.Target, ent.Comp.Heat, ent.Comp.IgnoreHeatResistance);// adjust the temperature
} }
private void OnParentChange(EntityUid uid, TemperatureComponent component, private void OnParentChange(EntityUid uid, TemperatureComponent component,