make dragons breathe fire (#26746)
* add ActionGun system * add RepeatingTrigger * dragons breath projectile, repeatedly explodes * give dragon fire breathing action, fireproof it * oop * oop 2 * prevent troll * proper repeating thing * pro * webedit ops * realops --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Shared.Actions;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Weapons.Ranged.Components;
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/// <summary>
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/// Lets you shoot a gun using an action.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ActionGunSystem))]
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public sealed partial class ActionGunComponent : Component
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{
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/// <summary>
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/// Action to create, must use <see cref="ActionGunShootEvent"/>.
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/// </summary>
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[DataField(required: true)]
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public EntProtoId Action = string.Empty;
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[DataField]
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public EntityUid? ActionEntity;
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/// <summary>
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/// Prototype of gun entity to spawn.
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/// Deleted when this component is removed.
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/// </summary>
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[DataField(required: true)]
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public EntProtoId GunProto = string.Empty;
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[DataField]
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public EntityUid? Gun;
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}
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/// <summary>
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/// Action event for <see cref="ActionGunComponent"/> to shoot at a position.
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/// </summary>
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public sealed partial class ActionGunShootEvent : WorldTargetActionEvent;
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