make dragons breathe fire (#26746)
* add ActionGun system * add RepeatingTrigger * dragons breath projectile, repeatedly explodes * give dragon fire breathing action, fireproof it * oop * oop 2 * prevent troll * proper repeating thing * pro * webedit ops * realops --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -81,6 +81,13 @@ public sealed partial class ExplosiveComponent : Component
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[DataField("deleteAfterExplosion")]
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public bool? DeleteAfterExplosion;
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/// <summary>
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/// Whether to not set <see cref="Exploded"/> to true, allowing it to explode multiple times.
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/// This should never be used if it is damageable.
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/// </summary>
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[DataField]
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public bool Repeatable;
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/// <summary>
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/// Avoid somehow double-triggering this explosion (e.g. by damaging this entity from its own explosion.
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/// </summary>
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