Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system * Consistency * Fix logic * Bork * I figured out how to get whitelists on the client lol * test fail * woops * HELP ME FUNCTIONS * Fix errors * simplify --------- Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
@@ -1,7 +1,8 @@
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using System.Numerics;
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using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Speech;
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using Content.Shared.Whitelist;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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@@ -19,6 +20,7 @@ public sealed partial class EmotesMenu : RadialMenu
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[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
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private readonly SpriteSystem _spriteSystem;
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private readonly EntityWhitelistSystem _whitelistSystem;
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public event Action<ProtoId<EmotePrototype>>? OnPlayEmote;
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@@ -28,6 +30,7 @@ public sealed partial class EmotesMenu : RadialMenu
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RobustXamlLoader.Load(this);
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_spriteSystem = _entManager.System<SpriteSystem>();
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_whitelistSystem = _entManager.System<EntityWhitelistSystem>();
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var main = FindControl<RadialContainer>("Main");
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@@ -37,8 +40,8 @@ public sealed partial class EmotesMenu : RadialMenu
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var player = _playerManager.LocalSession?.AttachedEntity;
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if (emote.Category == EmoteCategory.Invalid ||
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emote.ChatTriggers.Count == 0 ||
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!(player.HasValue && (emote.Whitelist?.IsValid(player.Value, _entManager) ?? true)) ||
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(emote.Blacklist?.IsValid(player.Value, _entManager) ?? false))
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!(player.HasValue && _whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value)) ||
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_whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
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continue;
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if (!emote.Available &&
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@@ -2,6 +2,7 @@ using System.Linq;
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using Content.Client.UserInterface.Systems.MenuBar.Widgets;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Tag;
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using Content.Shared.Whitelist;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Placement;
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@@ -23,6 +24,7 @@ namespace Content.Client.Construction.UI
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/// </summary>
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internal sealed class ConstructionMenuPresenter : IDisposable
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{
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[Dependency] private readonly EntityManager _entManager = default!;
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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@@ -30,6 +32,7 @@ namespace Content.Client.Construction.UI
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private readonly IConstructionMenuView _constructionView;
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private readonly EntityWhitelistSystem _whitelistSystem;
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private ConstructionSystem? _constructionSystem;
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private ConstructionPrototype? _selected;
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@@ -78,6 +81,7 @@ namespace Content.Client.Construction.UI
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// This is a lot easier than a factory
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IoCManager.InjectDependencies(this);
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_constructionView = new ConstructionMenu();
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_whitelistSystem = _entManager.System<EntityWhitelistSystem>();
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// This is required so that if we load after the system is initialized, we can bind to it immediately
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if (_systemManager.TryGetEntitySystem<ConstructionSystem>(out var constructionSystem))
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@@ -157,7 +161,7 @@ namespace Content.Client.Construction.UI
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if (_playerManager.LocalSession == null
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|| _playerManager.LocalEntity == null
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|| (recipe.EntityWhitelist != null && !recipe.EntityWhitelist.IsValid(_playerManager.LocalEntity.Value)))
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|| _whitelistSystem.IsWhitelistFail(recipe.EntityWhitelist, _playerManager.LocalEntity.Value))
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continue;
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if (!string.IsNullOrEmpty(search))
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@@ -81,9 +81,7 @@ public partial class ChatSystem
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bool ignoreActionBlocker = false
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)
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{
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if (!(emote.Whitelist?.IsValid(source, EntityManager) ?? true))
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return;
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if (emote.Blacklist?.IsValid(source, EntityManager) ?? false)
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if (_whitelistSystem.IsWhitelistFailOrNull(emote.Whitelist, source) || _whitelistSystem.IsBlacklistPass(emote.Blacklist, source))
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return;
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if (!emote.Available &&
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@@ -22,6 +22,7 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Players;
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using Content.Shared.Radio;
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using Content.Shared.Speech;
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using Content.Shared.Whitelist;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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@@ -58,6 +59,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public const int VoiceRange = 10; // how far voice goes in world units
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public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units
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@@ -3,6 +3,7 @@ using Content.Server.Gatherable.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Whitelist;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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@@ -18,6 +19,7 @@ public sealed partial class GatherableSystem : EntitySystem
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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@@ -30,7 +32,7 @@ public sealed partial class GatherableSystem : EntitySystem
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private void OnAttacked(Entity<GatherableComponent> gatherable, ref AttackedEvent args)
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{
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if (gatherable.Comp.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
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if (_whitelistSystem.IsWhitelistFailOrNull(gatherable.Comp.ToolWhitelist, args.Used))
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return;
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Gather(gatherable, args.User);
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@@ -41,7 +43,7 @@ public sealed partial class GatherableSystem : EntitySystem
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if (args.Handled || !args.Complex)
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return;
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if (gatherable.Comp.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
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if (_whitelistSystem.IsWhitelistFailOrNull(gatherable.Comp.ToolWhitelist, args.User))
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return;
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Gather(gatherable, args.User);
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@@ -1,6 +1,7 @@
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using System.Numerics;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Whitelist;
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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@@ -13,6 +14,7 @@ public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImpri
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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@@ -27,7 +29,7 @@ public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImpri
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foreach (var friend in friends)
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{
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if (imprinting.Comp.Whitelist?.IsValid(friend) != false)
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if (_whitelistSystem.IsWhitelistPassOrNull(imprinting.Comp.Whitelist, friend))
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{
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AddImprintingTarget(imprinting, friend, imprinting.Comp);
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}
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@@ -19,6 +19,7 @@ using Content.Shared.Tools.Systems;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Whitelist;
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using Microsoft.Extensions.ObjectPool;
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using Robust.Server.Containers;
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using Robust.Shared.Prototypes;
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@@ -46,6 +47,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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[Dependency] private readonly WeldableSystem _weldable = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private EntityQuery<PuddleComponent> _puddleQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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@@ -249,7 +251,7 @@ public sealed class NPCUtilitySystem : EntitySystem
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return 0f;
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}
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if (heldGun.Whitelist?.IsValid(targetUid, EntityManager) != true)
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if (_whitelistSystem.IsWhitelistFailOrNull(heldGun.Whitelist, targetUid))
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{
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return 0f;
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}
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@@ -10,6 +10,7 @@ using Robust.Shared.Containers;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Storage.Components;
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using Robust.Server.Containers;
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using Content.Shared.Whitelist;
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namespace Content.Server.Power.EntitySystems;
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@@ -20,6 +21,7 @@ internal sealed class ChargerSystem : EntitySystem
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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@@ -208,7 +210,7 @@ internal sealed class ChargerSystem : EntitySystem
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if (!receiverComponent.Powered)
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return;
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if (component.Whitelist?.IsValid(targetEntity, EntityManager) == false)
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if (_whitelistSystem.IsWhitelistFail(component.Whitelist, targetEntity))
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return;
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if (!SearchForBattery(targetEntity, out var batteryUid, out var heldBattery))
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@@ -28,6 +28,7 @@ using Content.Shared.Revenant.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Utility;
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using Robust.Shared.Map.Components;
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using Content.Shared.Whitelist;
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namespace Content.Server.Revenant.EntitySystems;
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@@ -40,6 +41,7 @@ public sealed partial class RevenantSystem
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private void InitializeAbilities()
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{
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@@ -331,10 +333,8 @@ public sealed partial class RevenantSystem
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foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
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{
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if (component.MalfunctionWhitelist?.IsValid(ent, EntityManager) == false)
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continue;
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if (component.MalfunctionBlacklist?.IsValid(ent, EntityManager) == true)
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if (_whitelistSystem.IsWhitelistFail(component.MalfunctionWhitelist, ent) ||
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_whitelistSystem.IsBlacklistPass(component.MalfunctionBlacklist, ent))
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continue;
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_emag.DoEmagEffect(uid, ent); //it does not emag itself. adorable.
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@@ -267,7 +267,7 @@ public sealed partial class BorgSystem
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return false;
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}
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if (component.ModuleWhitelist?.IsValid(module, EntityManager) == false)
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if (_whitelistSystem.IsWhitelistFail(component.ModuleWhitelist, module))
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{
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if (user != null)
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Popup.PopupEntity(Loc.GetString("borg-module-whitelist-deny"), uid, user.Value);
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@@ -22,6 +22,7 @@ using Content.Shared.Roles;
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using Content.Shared.Silicons.Borgs;
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using Content.Shared.Silicons.Borgs.Components;
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using Content.Shared.Throwing;
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using Content.Shared.Whitelist;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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@@ -53,6 +54,8 @@ public sealed partial class BorgSystem : SharedBorgSystem
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[ValidatePrototypeId<JobPrototype>]
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public const string BorgJobId = "Borg";
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@@ -104,9 +107,8 @@ public sealed partial class BorgSystem : SharedBorgSystem
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return;
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}
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if (component.BrainEntity == null &&
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brain != null &&
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component.BrainWhitelist?.IsValid(used) != false)
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if (component.BrainEntity == null && brain != null &&
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_whitelistSystem.IsWhitelistPassOrNull(component.BrainWhitelist, used))
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{
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if (_mind.TryGetMind(used, out _, out var mind) && mind.Session != null)
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{
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@@ -4,6 +4,7 @@ using Content.Shared.Database;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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@@ -15,6 +16,7 @@ public sealed class PickRandomSystem : EntitySystem
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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@@ -30,7 +32,7 @@ public sealed class PickRandomSystem : EntitySystem
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var user = args.User;
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var enabled = storage.Container.ContainedEntities.Any(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true);
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var enabled = storage.Container.ContainedEntities.Any(item => _whitelistSystem.IsWhitelistPassOrNull(comp.Whitelist, item));
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// alt-click / alt-z to pick an item
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args.Verbs.Add(new AlternativeVerb
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@@ -48,7 +50,7 @@ public sealed class PickRandomSystem : EntitySystem
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private void TryPick(EntityUid uid, PickRandomComponent comp, StorageComponent storage, EntityUid user)
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{
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var entities = storage.Container.ContainedEntities.Where(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true).ToArray();
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var entities = storage.Container.ContainedEntities.Where(item => _whitelistSystem.IsWhitelistPassOrNull(comp.Whitelist, item)).ToArray();
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if (!entities.Any())
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return;
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@@ -1,15 +1,16 @@
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using System.Linq;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Shared.Whitelist;
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using Content.Shared.Xenoarchaeology.XenoArtifacts;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts;
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public sealed partial class ArtifactSystem
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{
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private const int MaxEdgesPerNode = 4;
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private readonly HashSet<int> _usedNodeIds = new();
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@@ -81,7 +82,8 @@ public sealed partial class ArtifactSystem
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private string GetRandomTrigger(EntityUid artifact, ref ArtifactNode node)
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{
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var allTriggers = _prototype.EnumeratePrototypes<ArtifactTriggerPrototype>()
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.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList();
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.Where(x => _whitelistSystem.IsWhitelistPassOrNull(x.Whitelist, artifact) &&
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_whitelistSystem.IsBlacklistFailOrNull(x.Blacklist, artifact)).ToList();
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var validDepth = allTriggers.Select(x => x.TargetDepth).Distinct().ToList();
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var weights = GetDepthWeights(validDepth, node.Depth);
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@@ -95,7 +97,8 @@ public sealed partial class ArtifactSystem
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private string GetRandomEffect(EntityUid artifact, ref ArtifactNode node)
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{
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var allEffects = _prototype.EnumeratePrototypes<ArtifactEffectPrototype>()
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.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList();
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.Where(x => _whitelistSystem.IsWhitelistPassOrNull(x.Whitelist, artifact) &&
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_whitelistSystem.IsBlacklistFailOrNull(x.Blacklist, artifact)).ToList();
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var validDepth = allEffects.Select(x => x.TargetDepth).Distinct().ToList();
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var weights = GetDepthWeights(validDepth, node.Depth);
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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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@@ -31,6 +32,7 @@ namespace Content.Shared.Containers.ItemSlots
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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@@ -266,8 +268,7 @@ namespace Content.Shared.Containers.ItemSlots
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if (slot.ContainerSlot == null)
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return false;
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if ((!slot.Whitelist?.IsValid(usedUid) ?? false) ||
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(slot.Blacklist?.IsValid(usedUid) ?? false))
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if (_whitelistSystem.IsWhitelistFail(slot.Whitelist, usedUid) || _whitelistSystem.IsBlacklistPass(slot.Blacklist, usedUid))
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{
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if (popup.HasValue && slot.WhitelistFailPopup.HasValue)
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_popupSystem.PopupClient(Loc.GetString(slot.WhitelistFailPopup), uid, popup.Value);
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@@ -1,4 +1,5 @@
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using Content.Shared.Damage.Components;
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using Content.Shared.Whitelist;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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@@ -11,6 +12,7 @@ public sealed class DamageContactsSystem : EntitySystem
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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@@ -63,7 +65,7 @@ public sealed class DamageContactsSystem : EntitySystem
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if (HasComp<DamagedByContactComponent>(otherUid))
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return;
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||||
|
||||
if (component.IgnoreWhitelist?.IsValid(otherUid) ?? false)
|
||||
if (_whitelistSystem.IsWhitelistFail(component.IgnoreWhitelist, otherUid))
|
||||
return;
|
||||
|
||||
var damagedByContact = EnsureComp<DamagedByContactComponent>(otherUid);
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Shared.DoAfter;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -18,6 +19,7 @@ public abstract class SharedDevourSystem : EntitySystem
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
|
||||
[Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -41,7 +43,7 @@ public abstract class SharedDevourSystem : EntitySystem
|
||||
/// </summary>
|
||||
protected void OnDevourAction(EntityUid uid, DevourerComponent component, DevourActionEvent args)
|
||||
{
|
||||
if (args.Handled || component.Whitelist?.IsValid(args.Target, EntityManager) != true)
|
||||
if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, args.Target))
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
@@ -25,6 +26,7 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
|
||||
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
||||
[Dependency] protected readonly MetaDataSystem Metadata = default!;
|
||||
[Dependency] protected readonly SharedJointSystem Joints = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||
|
||||
@@ -113,10 +115,8 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
|
||||
if (!storable && !HasComp<BodyComponent>(entity))
|
||||
return false;
|
||||
|
||||
if (component.Blacklist?.IsValid(entity, EntityManager) == true)
|
||||
return false;
|
||||
|
||||
if (component.Whitelist != null && component.Whitelist?.IsValid(entity, EntityManager) != true)
|
||||
if (_whitelistSystem.IsBlacklistPass(component.Blacklist, entity) ||
|
||||
_whitelistSystem.IsWhitelistFail(component.Whitelist, entity))
|
||||
return false;
|
||||
|
||||
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable)
|
||||
|
||||
@@ -20,6 +20,7 @@ public abstract class SharedImplanterSystem : EntitySystem
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -105,8 +106,8 @@ public abstract class SharedImplanterSystem : EntitySystem
|
||||
|
||||
protected bool CheckTarget(EntityUid target, EntityWhitelist? whitelist, EntityWhitelist? blacklist)
|
||||
{
|
||||
return whitelist?.IsValid(target, EntityManager) != false &&
|
||||
blacklist?.IsValid(target, EntityManager) != true;
|
||||
return _whitelistSystem.IsWhitelistPassOrNull(whitelist, target) &&
|
||||
_whitelistSystem.IsBlacklistFailOrNull(blacklist, target);
|
||||
}
|
||||
|
||||
//Draw the implant out of the target
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
@@ -7,6 +7,7 @@ using Content.Shared.Inventory;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Player;
|
||||
@@ -25,6 +26,7 @@ public sealed class SmartEquipSystem : EntitySystem
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
@@ -182,7 +184,7 @@ public sealed class SmartEquipSystem : EntitySystem
|
||||
foreach (var slot in slots.Slots.Values)
|
||||
{
|
||||
if (!slot.HasItem
|
||||
&& (slot.Whitelist?.IsValid(handItem.Value, EntityManager) ?? true)
|
||||
&& _whitelistSystem.IsWhitelistPassOrNull(slot.Whitelist, handItem.Value)
|
||||
&& slot.Priority > (toInsertTo?.Priority ?? int.MinValue))
|
||||
{
|
||||
toInsertTo = slot;
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Linq;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Components;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Whitelist;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -17,6 +18,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Default volume for a sheet if the material's entity prototype has no material composition.
|
||||
@@ -121,7 +123,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
|
||||
if (!CanTakeVolume(uid, volume, component))
|
||||
return false;
|
||||
|
||||
if (component.MaterialWhiteList != null && !component.MaterialWhiteList.Contains(materialId))
|
||||
if (component.MaterialWhiteList == null ? false : component.MaterialWhiteList.Contains(materialId))
|
||||
return false;
|
||||
|
||||
var amount = component.Storage.GetValueOrDefault(materialId);
|
||||
@@ -239,7 +241,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
|
||||
if (!Resolve(toInsert, ref material, ref composition, false))
|
||||
return false;
|
||||
|
||||
if (storage.Whitelist?.IsValid(toInsert) == false)
|
||||
if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, toInsert))
|
||||
return false;
|
||||
|
||||
if (HasComp<UnremoveableComponent>(toInsert))
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Popups;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Whitelist;
|
||||
|
||||
namespace Content.Shared.Polymorph.Systems;
|
||||
|
||||
@@ -18,6 +19,7 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly ISerializationManager _serMan = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -49,8 +51,8 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
|
||||
/// </summary>
|
||||
public bool IsInvalid(ChameleonProjectorComponent comp, EntityUid target)
|
||||
{
|
||||
return (comp.Whitelist?.IsValid(target, EntityManager) == false)
|
||||
|| (comp.Blacklist?.IsValid(target, EntityManager) == true);
|
||||
return _whitelistSystem.IsWhitelistFail(comp.Whitelist, target)
|
||||
|| _whitelistSystem.IsBlacklistPass(comp.Blacklist, target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -30,6 +31,7 @@ public abstract partial class SharedFultonSystem : EntitySystem
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly SharedStackSystem _stack = default!;
|
||||
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
[ValidatePrototypeId<EntityPrototype>] public const string EffectProto = "FultonEffect";
|
||||
protected static readonly Vector2 EffectOffset = Vector2.Zero;
|
||||
@@ -176,7 +178,7 @@ public abstract partial class SharedFultonSystem : EntitySystem
|
||||
if (!CanFulton(targetUid))
|
||||
return false;
|
||||
|
||||
if (component.Whitelist?.IsValid(targetUid, EntityManager) != true)
|
||||
if (_whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, targetUid))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Shuttles.BUIStates;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.UI.MapObjects;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
@@ -15,6 +16,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
|
||||
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
|
||||
[Dependency] protected readonly SharedMapSystem Maps = default!;
|
||||
[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
public const float FTLRange = 512f;
|
||||
public const float FTLBufferRange = 8f;
|
||||
@@ -83,7 +85,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
|
||||
if (HasComp<FTLMapComponent>(mapUid))
|
||||
return false;
|
||||
|
||||
return destination.Whitelist?.IsValid(shuttleUid, EntityManager) != false;
|
||||
return _whitelistSystem.IsWhitelistPassOrNull(destination.Whitelist, shuttleUid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -16,6 +17,8 @@ public sealed class MagnetPickupSystem : EntitySystem
|
||||
[Dependency] private readonly InventorySystem _inventory = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedStorageSystem _storage = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
|
||||
private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1);
|
||||
|
||||
@@ -63,7 +66,7 @@ public sealed class MagnetPickupSystem : EntitySystem
|
||||
|
||||
foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries))
|
||||
{
|
||||
if (storage.Whitelist?.IsValid(near, EntityManager) == false)
|
||||
if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, near))
|
||||
continue;
|
||||
|
||||
if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround)
|
||||
|
||||
@@ -15,6 +15,7 @@ using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Tools.Systems;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Wall;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -45,6 +46,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
|
||||
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
||||
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
||||
[Dependency] private readonly WeldableSystem _weldable = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
public const string ContainerName = "entity_storage";
|
||||
|
||||
@@ -432,7 +434,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
|
||||
|
||||
var targetIsMob = HasComp<BodyComponent>(toInsert);
|
||||
var storageIsItem = HasComp<ItemComponent>(container);
|
||||
var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
|
||||
var allowedToEat = component.Whitelist == null ? HasComp<ItemComponent>(toInsert) : _whitelistSystem.IsValid(component.Whitelist, toInsert);
|
||||
|
||||
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
|
||||
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
|
||||
|
||||
@@ -55,6 +55,7 @@ public abstract class SharedStorageSystem : EntitySystem
|
||||
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
|
||||
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
private EntityQuery<ItemComponent> _itemQuery;
|
||||
private EntityQuery<StackComponent> _stackQuery;
|
||||
@@ -860,13 +861,8 @@ public abstract class SharedStorageSystem : EntitySystem
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false)
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true)
|
||||
if (_whitelistSystem.IsWhitelistFail(storageComp.Whitelist, insertEnt) ||
|
||||
_whitelistSystem.IsBlacklistPass(storageComp.Blacklist, insertEnt))
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Network;
|
||||
@@ -15,6 +16,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -58,7 +60,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
|
||||
if (!args.OtherFixture.Hard ||
|
||||
args.OurFixtureId != SharedProjectileSystem.ProjectileFixture ||
|
||||
component.Amount <= 0 ||
|
||||
component.Whitelist?.IsValid(args.OtherEntity, EntityManager) == false ||
|
||||
_whitelistSystem.IsWhitelistFail(component.Whitelist, args.OtherEntity) ||
|
||||
!TryComp<ProjectileComponent>(uid, out var projectile) ||
|
||||
projectile.Weapon == null)
|
||||
{
|
||||
|
||||
@@ -41,7 +41,10 @@ public abstract partial class SharedGunSystem
|
||||
|
||||
private void OnBallisticInteractUsing(EntityUid uid, BallisticAmmoProviderComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled || component.Whitelist?.IsValid(args.Used, EntityManager) != true)
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (_whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, args.Used))
|
||||
return;
|
||||
|
||||
if (GetBallisticShots(component) >= component.Capacity)
|
||||
|
||||
@@ -89,7 +89,7 @@ public partial class SharedGunSystem
|
||||
|
||||
public bool TryRevolverInsert(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user)
|
||||
{
|
||||
if (component.Whitelist?.IsValid(uid, EntityManager) == false)
|
||||
if (_whitelistSystem.IsWhitelistFail(component.Whitelist, uid))
|
||||
return false;
|
||||
|
||||
// If it's a speedloader try to get ammo from it.
|
||||
|
||||
@@ -21,6 +21,7 @@ using Content.Shared.Weapons.Melee;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Events;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -63,6 +64,7 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
[Dependency] protected readonly TagSystem TagSystem = default!;
|
||||
[Dependency] protected readonly ThrowingSystem ThrowingSystem = default!;
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
private const float InteractNextFire = 0.3f;
|
||||
private const double SafetyNextFire = 0.5;
|
||||
|
||||
@@ -60,6 +60,90 @@ public sealed class EntityWhitelistSystem : EntitySystem
|
||||
|
||||
return list.RequireAll;
|
||||
}
|
||||
/// The following are a list of "helper functions" that are basically the same as each other
|
||||
/// to help make code that uses EntityWhitelist a bit more readable because at the moment
|
||||
/// it is quite clunky having to write out component.Whitelist == null ? true : _whitelist.IsValid(component.Whitelist, uid)
|
||||
/// several times in a row and makes comparisons easier to read
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Whitelist is not null and entity is on list
|
||||
/// </summary>
|
||||
public bool IsWhitelistPass(EntityWhitelist? whitelist, EntityUid uid)
|
||||
{
|
||||
if (whitelist == null)
|
||||
return false;
|
||||
|
||||
return IsValid(whitelist, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Whitelist is not null and entity is not on the list
|
||||
/// </summary>
|
||||
public bool IsWhitelistFail(EntityWhitelist? whitelist, EntityUid uid)
|
||||
{
|
||||
if (whitelist == null)
|
||||
return false;
|
||||
|
||||
return !IsValid(whitelist, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Whitelist is either null or the entity is on the list
|
||||
/// </summary>
|
||||
public bool IsWhitelistPassOrNull(EntityWhitelist? whitelist, EntityUid uid)
|
||||
{
|
||||
if (whitelist == null)
|
||||
return true;
|
||||
|
||||
return IsValid(whitelist, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Whitelist is either null or the entity is not on the list
|
||||
/// </summary>
|
||||
public bool IsWhitelistFailOrNull(EntityWhitelist? whitelist, EntityUid uid)
|
||||
{
|
||||
if (whitelist == null)
|
||||
return true;
|
||||
|
||||
return !IsValid(whitelist, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Blacklist is not null and entity is on list
|
||||
/// Duplicate of equivalent Whitelist function
|
||||
/// </summary>
|
||||
public bool IsBlacklistPass(EntityWhitelist? blacklist, EntityUid uid)
|
||||
{
|
||||
return IsWhitelistPass(blacklist, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Blacklist is not null and entity is not on the list
|
||||
/// Duplicate of equivalent Whitelist function
|
||||
/// </summary>
|
||||
public bool IsBlacklistFail(EntityWhitelist? blacklist, EntityUid uid)
|
||||
{
|
||||
return IsWhitelistFail(blacklist, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Blacklist is either null or the entity is on the list
|
||||
/// Duplicate of equivalent Whitelist function
|
||||
/// </summary>
|
||||
public bool IsBlacklistPassOrNull(EntityWhitelist? blacklist, EntityUid uid)
|
||||
{
|
||||
return IsWhitelistPassOrNull(blacklist, uid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function to determine if Blacklist is either null or the entity is not on the list
|
||||
/// Duplicate of equivalent Whitelist function
|
||||
/// </summary>
|
||||
public bool IsBlacklistFailOrNull(EntityWhitelist? blacklist, EntityUid uid)
|
||||
{
|
||||
return IsWhitelistFailOrNull(blacklist, uid);
|
||||
}
|
||||
|
||||
private void EnsureRegistrations(EntityWhitelist list)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user