Replace obsolete EntityWhitelist IsValid usages (#28465)

* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-06-01 20:10:24 -07:00
committed by GitHub
parent dce68e48e8
commit d6ba166d3b
31 changed files with 186 additions and 56 deletions

View File

@@ -1,7 +1,8 @@
using System.Numerics; using System.Numerics;
using Content.Client.UserInterface.Controls; using Content.Client.UserInterface.Controls;
using Content.Shared.Chat.Prototypes; using Content.Shared.Chat.Prototypes;
using Content.Shared.Speech; using Content.Shared.Speech;
using Content.Shared.Whitelist;
using Robust.Client.AutoGenerated; using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
@@ -19,6 +20,7 @@ public sealed partial class EmotesMenu : RadialMenu
[Dependency] private readonly ISharedPlayerManager _playerManager = default!; [Dependency] private readonly ISharedPlayerManager _playerManager = default!;
private readonly SpriteSystem _spriteSystem; private readonly SpriteSystem _spriteSystem;
private readonly EntityWhitelistSystem _whitelistSystem;
public event Action<ProtoId<EmotePrototype>>? OnPlayEmote; public event Action<ProtoId<EmotePrototype>>? OnPlayEmote;
@@ -28,6 +30,7 @@ public sealed partial class EmotesMenu : RadialMenu
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);
_spriteSystem = _entManager.System<SpriteSystem>(); _spriteSystem = _entManager.System<SpriteSystem>();
_whitelistSystem = _entManager.System<EntityWhitelistSystem>();
var main = FindControl<RadialContainer>("Main"); var main = FindControl<RadialContainer>("Main");
@@ -37,8 +40,8 @@ public sealed partial class EmotesMenu : RadialMenu
var player = _playerManager.LocalSession?.AttachedEntity; var player = _playerManager.LocalSession?.AttachedEntity;
if (emote.Category == EmoteCategory.Invalid || if (emote.Category == EmoteCategory.Invalid ||
emote.ChatTriggers.Count == 0 || emote.ChatTriggers.Count == 0 ||
!(player.HasValue && (emote.Whitelist?.IsValid(player.Value, _entManager) ?? true)) || !(player.HasValue && _whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value)) ||
(emote.Blacklist?.IsValid(player.Value, _entManager) ?? false)) _whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
continue; continue;
if (!emote.Available && if (!emote.Available &&

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@@ -2,6 +2,7 @@ using System.Linq;
using Content.Client.UserInterface.Systems.MenuBar.Widgets; using Content.Client.UserInterface.Systems.MenuBar.Widgets;
using Content.Shared.Construction.Prototypes; using Content.Shared.Construction.Prototypes;
using Content.Shared.Tag; using Content.Shared.Tag;
using Content.Shared.Whitelist;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Placement; using Robust.Client.Placement;
@@ -23,6 +24,7 @@ namespace Content.Client.Construction.UI
/// </summary> /// </summary>
internal sealed class ConstructionMenuPresenter : IDisposable internal sealed class ConstructionMenuPresenter : IDisposable
{ {
[Dependency] private readonly EntityManager _entManager = default!;
[Dependency] private readonly IEntitySystemManager _systemManager = default!; [Dependency] private readonly IEntitySystemManager _systemManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlacementManager _placementManager = default!; [Dependency] private readonly IPlacementManager _placementManager = default!;
@@ -30,6 +32,7 @@ namespace Content.Client.Construction.UI
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
private readonly IConstructionMenuView _constructionView; private readonly IConstructionMenuView _constructionView;
private readonly EntityWhitelistSystem _whitelistSystem;
private ConstructionSystem? _constructionSystem; private ConstructionSystem? _constructionSystem;
private ConstructionPrototype? _selected; private ConstructionPrototype? _selected;
@@ -78,6 +81,7 @@ namespace Content.Client.Construction.UI
// This is a lot easier than a factory // This is a lot easier than a factory
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
_constructionView = new ConstructionMenu(); _constructionView = new ConstructionMenu();
_whitelistSystem = _entManager.System<EntityWhitelistSystem>();
// This is required so that if we load after the system is initialized, we can bind to it immediately // This is required so that if we load after the system is initialized, we can bind to it immediately
if (_systemManager.TryGetEntitySystem<ConstructionSystem>(out var constructionSystem)) if (_systemManager.TryGetEntitySystem<ConstructionSystem>(out var constructionSystem))
@@ -157,7 +161,7 @@ namespace Content.Client.Construction.UI
if (_playerManager.LocalSession == null if (_playerManager.LocalSession == null
|| _playerManager.LocalEntity == null || _playerManager.LocalEntity == null
|| (recipe.EntityWhitelist != null && !recipe.EntityWhitelist.IsValid(_playerManager.LocalEntity.Value))) || _whitelistSystem.IsWhitelistFail(recipe.EntityWhitelist, _playerManager.LocalEntity.Value))
continue; continue;
if (!string.IsNullOrEmpty(search)) if (!string.IsNullOrEmpty(search))

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@@ -81,9 +81,7 @@ public partial class ChatSystem
bool ignoreActionBlocker = false bool ignoreActionBlocker = false
) )
{ {
if (!(emote.Whitelist?.IsValid(source, EntityManager) ?? true)) if (_whitelistSystem.IsWhitelistFailOrNull(emote.Whitelist, source) || _whitelistSystem.IsBlacklistPass(emote.Blacklist, source))
return;
if (emote.Blacklist?.IsValid(source, EntityManager) ?? false)
return; return;
if (!emote.Available && if (!emote.Available &&

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@@ -22,6 +22,7 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.Players; using Content.Shared.Players;
using Content.Shared.Radio; using Content.Shared.Radio;
using Content.Shared.Speech; using Content.Shared.Speech;
using Content.Shared.Whitelist;
using Robust.Server.Player; using Robust.Server.Player;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
@@ -58,6 +59,7 @@ public sealed partial class ChatSystem : SharedChatSystem
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!; [Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public const int VoiceRange = 10; // how far voice goes in world units public const int VoiceRange = 10; // how far voice goes in world units
public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units

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@@ -3,6 +3,7 @@ using Content.Server.Gatherable.Components;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Tag; using Content.Shared.Tag;
using Content.Shared.Weapons.Melee.Events; using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Whitelist;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -18,6 +19,7 @@ public sealed partial class GatherableSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly TagSystem _tagSystem = default!; [Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly TransformSystem _transform = default!; [Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -30,7 +32,7 @@ public sealed partial class GatherableSystem : EntitySystem
private void OnAttacked(Entity<GatherableComponent> gatherable, ref AttackedEvent args) private void OnAttacked(Entity<GatherableComponent> gatherable, ref AttackedEvent args)
{ {
if (gatherable.Comp.ToolWhitelist?.IsValid(args.Used, EntityManager) != true) if (_whitelistSystem.IsWhitelistFailOrNull(gatherable.Comp.ToolWhitelist, args.Used))
return; return;
Gather(gatherable, args.User); Gather(gatherable, args.User);
@@ -41,7 +43,7 @@ public sealed partial class GatherableSystem : EntitySystem
if (args.Handled || !args.Complex) if (args.Handled || !args.Complex)
return; return;
if (gatherable.Comp.ToolWhitelist?.IsValid(args.User, EntityManager) != true) if (_whitelistSystem.IsWhitelistFailOrNull(gatherable.Comp.ToolWhitelist, args.User))
return; return;
Gather(gatherable, args.User); Gather(gatherable, args.User);

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@@ -1,6 +1,7 @@
using System.Numerics; using System.Numerics;
using Content.Shared.NPC.Components; using Content.Shared.NPC.Components;
using Content.Shared.NPC.Systems; using Content.Shared.NPC.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.Collections; using Robust.Shared.Collections;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Random; using Robust.Shared.Random;
@@ -13,6 +14,7 @@ public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImpri
[Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly NPCSystem _npc = default!; [Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -27,7 +29,7 @@ public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImpri
foreach (var friend in friends) foreach (var friend in friends)
{ {
if (imprinting.Comp.Whitelist?.IsValid(friend) != false) if (_whitelistSystem.IsWhitelistPassOrNull(imprinting.Comp.Whitelist, friend))
{ {
AddImprintingTarget(imprinting, friend, imprinting.Comp); AddImprintingTarget(imprinting, friend, imprinting.Comp);
} }

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@@ -19,6 +19,7 @@ using Content.Shared.Tools.Systems;
using Content.Shared.Weapons.Melee; using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events; using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Whitelist;
using Microsoft.Extensions.ObjectPool; using Microsoft.Extensions.ObjectPool;
using Robust.Server.Containers; using Robust.Server.Containers;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -46,6 +47,7 @@ public sealed class NPCUtilitySystem : EntitySystem
[Dependency] private readonly SolutionContainerSystem _solutions = default!; [Dependency] private readonly SolutionContainerSystem _solutions = default!;
[Dependency] private readonly WeldableSystem _weldable = default!; [Dependency] private readonly WeldableSystem _weldable = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!; [Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private EntityQuery<PuddleComponent> _puddleQuery; private EntityQuery<PuddleComponent> _puddleQuery;
private EntityQuery<TransformComponent> _xformQuery; private EntityQuery<TransformComponent> _xformQuery;
@@ -249,7 +251,7 @@ public sealed class NPCUtilitySystem : EntitySystem
return 0f; return 0f;
} }
if (heldGun.Whitelist?.IsValid(targetUid, EntityManager) != true) if (_whitelistSystem.IsWhitelistFailOrNull(heldGun.Whitelist, targetUid))
{ {
return 0f; return 0f;
} }

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@@ -10,6 +10,7 @@ using Robust.Shared.Containers;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Content.Shared.Storage.Components; using Content.Shared.Storage.Components;
using Robust.Server.Containers; using Robust.Server.Containers;
using Content.Shared.Whitelist;
namespace Content.Server.Power.EntitySystems; namespace Content.Server.Power.EntitySystems;
@@ -20,6 +21,7 @@ internal sealed class ChargerSystem : EntitySystem
[Dependency] private readonly PowerCellSystem _powerCell = default!; [Dependency] private readonly PowerCellSystem _powerCell = default!;
[Dependency] private readonly BatterySystem _battery = default!; [Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -208,7 +210,7 @@ internal sealed class ChargerSystem : EntitySystem
if (!receiverComponent.Powered) if (!receiverComponent.Powered)
return; return;
if (component.Whitelist?.IsValid(targetEntity, EntityManager) == false) if (_whitelistSystem.IsWhitelistFail(component.Whitelist, targetEntity))
return; return;
if (!SearchForBattery(targetEntity, out var batteryUid, out var heldBattery)) if (!SearchForBattery(targetEntity, out var batteryUid, out var heldBattery))

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@@ -28,6 +28,7 @@ using Content.Shared.Revenant.Components;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Content.Shared.Whitelist;
namespace Content.Server.Revenant.EntitySystems; namespace Content.Server.Revenant.EntitySystems;
@@ -40,6 +41,7 @@ public sealed partial class RevenantSystem
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!; [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly GhostSystem _ghost = default!; [Dependency] private readonly GhostSystem _ghost = default!;
[Dependency] private readonly TileSystem _tile = default!; [Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private void InitializeAbilities() private void InitializeAbilities()
{ {
@@ -331,10 +333,8 @@ public sealed partial class RevenantSystem
foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius)) foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
{ {
if (component.MalfunctionWhitelist?.IsValid(ent, EntityManager) == false) if (_whitelistSystem.IsWhitelistFail(component.MalfunctionWhitelist, ent) ||
continue; _whitelistSystem.IsBlacklistPass(component.MalfunctionBlacklist, ent))
if (component.MalfunctionBlacklist?.IsValid(ent, EntityManager) == true)
continue; continue;
_emag.DoEmagEffect(uid, ent); //it does not emag itself. adorable. _emag.DoEmagEffect(uid, ent); //it does not emag itself. adorable.

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@@ -267,7 +267,7 @@ public sealed partial class BorgSystem
return false; return false;
} }
if (component.ModuleWhitelist?.IsValid(module, EntityManager) == false) if (_whitelistSystem.IsWhitelistFail(component.ModuleWhitelist, module))
{ {
if (user != null) if (user != null)
Popup.PopupEntity(Loc.GetString("borg-module-whitelist-deny"), uid, user.Value); Popup.PopupEntity(Loc.GetString("borg-module-whitelist-deny"), uid, user.Value);

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@@ -22,6 +22,7 @@ using Content.Shared.Roles;
using Content.Shared.Silicons.Borgs; using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components; using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.Throwing; using Content.Shared.Throwing;
using Content.Shared.Whitelist;
using Content.Shared.Wires; using Content.Shared.Wires;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
@@ -53,6 +54,8 @@ public sealed partial class BorgSystem : SharedBorgSystem
[Dependency] private readonly ThrowingSystem _throwing = default!; [Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!; [Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[ValidatePrototypeId<JobPrototype>] [ValidatePrototypeId<JobPrototype>]
public const string BorgJobId = "Borg"; public const string BorgJobId = "Borg";
@@ -104,9 +107,8 @@ public sealed partial class BorgSystem : SharedBorgSystem
return; return;
} }
if (component.BrainEntity == null && if (component.BrainEntity == null && brain != null &&
brain != null && _whitelistSystem.IsWhitelistPassOrNull(component.BrainWhitelist, used))
component.BrainWhitelist?.IsValid(used) != false)
{ {
if (_mind.TryGetMind(used, out _, out var mind) && mind.Session != null) if (_mind.TryGetMind(used, out _, out var mind) && mind.Session != null)
{ {

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@@ -4,6 +4,7 @@ using Content.Shared.Database;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.Storage; using Content.Shared.Storage;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Random; using Robust.Shared.Random;
@@ -15,6 +16,7 @@ public sealed class PickRandomSystem : EntitySystem
[Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!; [Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -30,7 +32,7 @@ public sealed class PickRandomSystem : EntitySystem
var user = args.User; var user = args.User;
var enabled = storage.Container.ContainedEntities.Any(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true); var enabled = storage.Container.ContainedEntities.Any(item => _whitelistSystem.IsWhitelistPassOrNull(comp.Whitelist, item));
// alt-click / alt-z to pick an item // alt-click / alt-z to pick an item
args.Verbs.Add(new AlternativeVerb args.Verbs.Add(new AlternativeVerb
@@ -48,7 +50,7 @@ public sealed class PickRandomSystem : EntitySystem
private void TryPick(EntityUid uid, PickRandomComponent comp, StorageComponent storage, EntityUid user) private void TryPick(EntityUid uid, PickRandomComponent comp, StorageComponent storage, EntityUid user)
{ {
var entities = storage.Container.ContainedEntities.Where(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true).ToArray(); var entities = storage.Container.ContainedEntities.Where(item => _whitelistSystem.IsWhitelistPassOrNull(comp.Whitelist, item)).ToArray();
if (!entities.Any()) if (!entities.Any())
return; return;

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@@ -1,15 +1,16 @@
using System.Linq; using System.Linq;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events; using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Whitelist;
using Content.Shared.Xenoarchaeology.XenoArtifacts; using Content.Shared.Xenoarchaeology.XenoArtifacts;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random; using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager;
namespace Content.Server.Xenoarchaeology.XenoArtifacts; namespace Content.Server.Xenoarchaeology.XenoArtifacts;
public sealed partial class ArtifactSystem public sealed partial class ArtifactSystem
{ {
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private const int MaxEdgesPerNode = 4; private const int MaxEdgesPerNode = 4;
private readonly HashSet<int> _usedNodeIds = new(); private readonly HashSet<int> _usedNodeIds = new();
@@ -81,7 +82,8 @@ public sealed partial class ArtifactSystem
private string GetRandomTrigger(EntityUid artifact, ref ArtifactNode node) private string GetRandomTrigger(EntityUid artifact, ref ArtifactNode node)
{ {
var allTriggers = _prototype.EnumeratePrototypes<ArtifactTriggerPrototype>() var allTriggers = _prototype.EnumeratePrototypes<ArtifactTriggerPrototype>()
.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList(); .Where(x => _whitelistSystem.IsWhitelistPassOrNull(x.Whitelist, artifact) &&
_whitelistSystem.IsBlacklistFailOrNull(x.Blacklist, artifact)).ToList();
var validDepth = allTriggers.Select(x => x.TargetDepth).Distinct().ToList(); var validDepth = allTriggers.Select(x => x.TargetDepth).Distinct().ToList();
var weights = GetDepthWeights(validDepth, node.Depth); var weights = GetDepthWeights(validDepth, node.Depth);
@@ -95,7 +97,8 @@ public sealed partial class ArtifactSystem
private string GetRandomEffect(EntityUid artifact, ref ArtifactNode node) private string GetRandomEffect(EntityUid artifact, ref ArtifactNode node)
{ {
var allEffects = _prototype.EnumeratePrototypes<ArtifactEffectPrototype>() var allEffects = _prototype.EnumeratePrototypes<ArtifactEffectPrototype>()
.Where(x => (x.Whitelist?.IsValid(artifact, EntityManager) ?? true) && (!x.Blacklist?.IsValid(artifact, EntityManager) ?? true)).ToList(); .Where(x => _whitelistSystem.IsWhitelistPassOrNull(x.Whitelist, artifact) &&
_whitelistSystem.IsBlacklistFailOrNull(x.Blacklist, artifact)).ToList();
var validDepth = allEffects.Select(x => x.TargetDepth).Distinct().ToList(); var validDepth = allEffects.Select(x => x.TargetDepth).Distinct().ToList();
var weights = GetDepthWeights(validDepth, node.Depth); var weights = GetDepthWeights(validDepth, node.Depth);

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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
@@ -31,6 +32,7 @@ namespace Content.Shared.Containers.ItemSlots
[Dependency] private readonly SharedPopupSystem _popupSystem = default!; [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!; [Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -266,8 +268,7 @@ namespace Content.Shared.Containers.ItemSlots
if (slot.ContainerSlot == null) if (slot.ContainerSlot == null)
return false; return false;
if ((!slot.Whitelist?.IsValid(usedUid) ?? false) || if (_whitelistSystem.IsWhitelistFail(slot.Whitelist, usedUid) || _whitelistSystem.IsBlacklistPass(slot.Blacklist, usedUid))
(slot.Blacklist?.IsValid(usedUid) ?? false))
{ {
if (popup.HasValue && slot.WhitelistFailPopup.HasValue) if (popup.HasValue && slot.WhitelistFailPopup.HasValue)
_popupSystem.PopupClient(Loc.GetString(slot.WhitelistFailPopup), uid, popup.Value); _popupSystem.PopupClient(Loc.GetString(slot.WhitelistFailPopup), uid, popup.Value);

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@@ -1,4 +1,5 @@
using Content.Shared.Damage.Components; using Content.Shared.Damage.Components;
using Content.Shared.Whitelist;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems; using Robust.Shared.Physics.Systems;
@@ -11,6 +12,7 @@ public sealed class DamageContactsSystem : EntitySystem
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!; [Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -63,7 +65,7 @@ public sealed class DamageContactsSystem : EntitySystem
if (HasComp<DamagedByContactComponent>(otherUid)) if (HasComp<DamagedByContactComponent>(otherUid))
return; return;
if (component.IgnoreWhitelist?.IsValid(otherUid) ?? false) if (_whitelistSystem.IsWhitelistFail(component.IgnoreWhitelist, otherUid))
return; return;
var damagedByContact = EnsureComp<DamagedByContactComponent>(otherUid); var damagedByContact = EnsureComp<DamagedByContactComponent>(otherUid);

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@@ -4,6 +4,7 @@ using Content.Shared.DoAfter;
using Content.Shared.Mobs; using Content.Shared.Mobs;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Whitelist;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
@@ -18,6 +19,7 @@ public abstract class SharedDevourSystem : EntitySystem
[Dependency] private readonly SharedPopupSystem _popupSystem = default!; [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] protected readonly SharedContainerSystem ContainerSystem = default!; [Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -41,7 +43,7 @@ public abstract class SharedDevourSystem : EntitySystem
/// </summary> /// </summary>
protected void OnDevourAction(EntityUid uid, DevourerComponent component, DevourActionEvent args) protected void OnDevourAction(EntityUid uid, DevourerComponent component, DevourActionEvent args)
{ {
if (args.Handled || component.Whitelist?.IsValid(args.Target, EntityManager) != true) if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, args.Target))
return; return;
args.Handled = true; args.Handled = true;

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@@ -6,6 +6,7 @@ using Content.Shared.DragDrop;
using Content.Shared.Emag.Systems; using Content.Shared.Emag.Systems;
using Content.Shared.Item; using Content.Shared.Item;
using Content.Shared.Throwing; using Content.Shared.Throwing;
using Content.Shared.Whitelist;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events; using Robust.Shared.Physics.Events;
@@ -25,6 +26,7 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
[Dependency] protected readonly IGameTiming GameTiming = default!; [Dependency] protected readonly IGameTiming GameTiming = default!;
[Dependency] protected readonly MetaDataSystem Metadata = default!; [Dependency] protected readonly MetaDataSystem Metadata = default!;
[Dependency] protected readonly SharedJointSystem Joints = default!; [Dependency] protected readonly SharedJointSystem Joints = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5); protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
@@ -113,10 +115,8 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
if (!storable && !HasComp<BodyComponent>(entity)) if (!storable && !HasComp<BodyComponent>(entity))
return false; return false;
if (component.Blacklist?.IsValid(entity, EntityManager) == true) if (_whitelistSystem.IsBlacklistPass(component.Blacklist, entity) ||
return false; _whitelistSystem.IsWhitelistFail(component.Whitelist, entity))
if (component.Whitelist != null && component.Whitelist?.IsValid(entity, EntityManager) != true)
return false; return false;
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable) if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable)

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@@ -20,6 +20,7 @@ public abstract class SharedImplanterSystem : EntitySystem
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!; [Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -105,8 +106,8 @@ public abstract class SharedImplanterSystem : EntitySystem
protected bool CheckTarget(EntityUid target, EntityWhitelist? whitelist, EntityWhitelist? blacklist) protected bool CheckTarget(EntityUid target, EntityWhitelist? whitelist, EntityWhitelist? blacklist)
{ {
return whitelist?.IsValid(target, EntityManager) != false && return _whitelistSystem.IsWhitelistPassOrNull(whitelist, target) &&
blacklist?.IsValid(target, EntityManager) != true; _whitelistSystem.IsBlacklistFailOrNull(blacklist, target);
} }
//Draw the implant out of the target //Draw the implant out of the target

View File

@@ -1,4 +1,4 @@
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Containers.ItemSlots; using Content.Shared.Containers.ItemSlots;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
@@ -7,6 +7,7 @@ using Content.Shared.Inventory;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Storage; using Content.Shared.Storage;
using Content.Shared.Storage.EntitySystems; using Content.Shared.Storage.EntitySystems;
using Content.Shared.Whitelist;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.Input.Binding; using Robust.Shared.Input.Binding;
using Robust.Shared.Player; using Robust.Shared.Player;
@@ -25,6 +26,7 @@ public sealed class SmartEquipSystem : EntitySystem
[Dependency] private readonly SharedContainerSystem _container = default!; [Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!; [Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
/// <inheritdoc/> /// <inheritdoc/>
public override void Initialize() public override void Initialize()
@@ -182,7 +184,7 @@ public sealed class SmartEquipSystem : EntitySystem
foreach (var slot in slots.Slots.Values) foreach (var slot in slots.Slots.Values)
{ {
if (!slot.HasItem if (!slot.HasItem
&& (slot.Whitelist?.IsValid(handItem.Value, EntityManager) ?? true) && _whitelistSystem.IsWhitelistPassOrNull(slot.Whitelist, handItem.Value)
&& slot.Priority > (toInsertTo?.Priority ?? int.MinValue)) && slot.Priority > (toInsertTo?.Priority ?? int.MinValue))
{ {
toInsertTo = slot; toInsertTo = slot;

View File

@@ -2,6 +2,7 @@ using System.Linq;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Interaction.Components; using Content.Shared.Interaction.Components;
using Content.Shared.Stacks; using Content.Shared.Stacks;
using Content.Shared.Whitelist;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -17,6 +18,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
[Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
/// <summary> /// <summary>
/// Default volume for a sheet if the material's entity prototype has no material composition. /// Default volume for a sheet if the material's entity prototype has no material composition.
@@ -121,7 +123,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
if (!CanTakeVolume(uid, volume, component)) if (!CanTakeVolume(uid, volume, component))
return false; return false;
if (component.MaterialWhiteList != null && !component.MaterialWhiteList.Contains(materialId)) if (component.MaterialWhiteList == null ? false : component.MaterialWhiteList.Contains(materialId))
return false; return false;
var amount = component.Storage.GetValueOrDefault(materialId); var amount = component.Storage.GetValueOrDefault(materialId);
@@ -239,7 +241,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
if (!Resolve(toInsert, ref material, ref composition, false)) if (!Resolve(toInsert, ref material, ref composition, false))
return false; return false;
if (storage.Whitelist?.IsValid(toInsert) == false) if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, toInsert))
return false; return false;
if (HasComp<UnremoveableComponent>(toInsert)) if (HasComp<UnremoveableComponent>(toInsert))

View File

@@ -6,6 +6,7 @@ using Content.Shared.Popups;
using Robust.Shared.Serialization.Manager; using Robust.Shared.Serialization.Manager;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Content.Shared.Whitelist;
namespace Content.Shared.Polymorph.Systems; namespace Content.Shared.Polymorph.Systems;
@@ -18,6 +19,7 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ISerializationManager _serMan = default!; [Dependency] private readonly ISerializationManager _serMan = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -49,8 +51,8 @@ public abstract class SharedChameleonProjectorSystem : EntitySystem
/// </summary> /// </summary>
public bool IsInvalid(ChameleonProjectorComponent comp, EntityUid target) public bool IsInvalid(ChameleonProjectorComponent comp, EntityUid target)
{ {
return (comp.Whitelist?.IsValid(target, EntityManager) == false) return _whitelistSystem.IsWhitelistFail(comp.Whitelist, target)
|| (comp.Blacklist?.IsValid(target, EntityManager) == true); || _whitelistSystem.IsBlacklistPass(comp.Blacklist, target);
} }
/// <summary> /// <summary>

View File

@@ -6,6 +6,7 @@ using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Stacks; using Content.Shared.Stacks;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Content.Shared.Whitelist;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
@@ -30,6 +31,7 @@ public abstract partial class SharedFultonSystem : EntitySystem
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedStackSystem _stack = default!; [Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!; [Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[ValidatePrototypeId<EntityPrototype>] public const string EffectProto = "FultonEffect"; [ValidatePrototypeId<EntityPrototype>] public const string EffectProto = "FultonEffect";
protected static readonly Vector2 EffectOffset = Vector2.Zero; protected static readonly Vector2 EffectOffset = Vector2.Zero;
@@ -176,7 +178,7 @@ public abstract partial class SharedFultonSystem : EntitySystem
if (!CanFulton(targetUid)) if (!CanFulton(targetUid))
return false; return false;
if (component.Whitelist?.IsValid(targetUid, EntityManager) != true) if (_whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, targetUid))
return false; return false;
return true; return true;

View File

@@ -2,6 +2,7 @@ using Content.Shared.Containers.ItemSlots;
using Content.Shared.Shuttles.BUIStates; using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components; using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.UI.MapObjects; using Content.Shared.Shuttles.UI.MapObjects;
using Content.Shared.Whitelist;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Collision.Shapes; using Robust.Shared.Physics.Collision.Shapes;
@@ -15,6 +16,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
[Dependency] private readonly ItemSlotsSystem _itemSlots = default!; [Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
[Dependency] protected readonly SharedMapSystem Maps = default!; [Dependency] protected readonly SharedMapSystem Maps = default!;
[Dependency] protected readonly SharedTransformSystem XformSystem = default!; [Dependency] protected readonly SharedTransformSystem XformSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public const float FTLRange = 512f; public const float FTLRange = 512f;
public const float FTLBufferRange = 8f; public const float FTLBufferRange = 8f;
@@ -83,7 +85,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
if (HasComp<FTLMapComponent>(mapUid)) if (HasComp<FTLMapComponent>(mapUid))
return false; return false;
return destination.Whitelist?.IsValid(shuttleUid, EntityManager) != false; return _whitelistSystem.IsWhitelistPassOrNull(destination.Whitelist, shuttleUid);
} }
/// <summary> /// <summary>

View File

@@ -1,5 +1,6 @@
using Content.Server.Storage.Components; using Content.Server.Storage.Components;
using Content.Shared.Inventory; using Content.Shared.Inventory;
using Content.Shared.Whitelist;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Physics.Components; using Robust.Shared.Physics.Components;
using Robust.Shared.Timing; using Robust.Shared.Timing;
@@ -16,6 +17,8 @@ public sealed class MagnetPickupSystem : EntitySystem
[Dependency] private readonly InventorySystem _inventory = default!; [Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!; [Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1); private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1);
@@ -63,7 +66,7 @@ public sealed class MagnetPickupSystem : EntitySystem
foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries)) foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries))
{ {
if (storage.Whitelist?.IsValid(near, EntityManager) == false) if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, near))
continue; continue;
if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround) if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround)

View File

@@ -15,6 +15,7 @@ using Content.Shared.Storage.Components;
using Content.Shared.Tools.Systems; using Content.Shared.Tools.Systems;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Content.Shared.Wall; using Content.Shared.Wall;
using Content.Shared.Whitelist;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
@@ -45,6 +46,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
[Dependency] protected readonly SharedPopupSystem Popup = default!; [Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!; [Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly WeldableSystem _weldable = default!; [Dependency] private readonly WeldableSystem _weldable = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public const string ContainerName = "entity_storage"; public const string ContainerName = "entity_storage";
@@ -432,7 +434,7 @@ public abstract class SharedEntityStorageSystem : EntitySystem
var targetIsMob = HasComp<BodyComponent>(toInsert); var targetIsMob = HasComp<BodyComponent>(toInsert);
var storageIsItem = HasComp<ItemComponent>(container); var storageIsItem = HasComp<ItemComponent>(container);
var allowedToEat = component.Whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert); var allowedToEat = component.Whitelist == null ? HasComp<ItemComponent>(toInsert) : _whitelistSystem.IsValid(component.Whitelist, toInsert);
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY: // BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks. // Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.

View File

@@ -55,6 +55,7 @@ public abstract class SharedStorageSystem : EntitySystem
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!; [Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!; [Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] protected readonly UseDelaySystem UseDelay = default!; [Dependency] protected readonly UseDelaySystem UseDelay = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private EntityQuery<ItemComponent> _itemQuery; private EntityQuery<ItemComponent> _itemQuery;
private EntityQuery<StackComponent> _stackQuery; private EntityQuery<StackComponent> _stackQuery;
@@ -860,13 +861,8 @@ public abstract class SharedStorageSystem : EntitySystem
return false; return false;
} }
if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false) if (_whitelistSystem.IsWhitelistFail(storageComp.Whitelist, insertEnt) ||
{ _whitelistSystem.IsBlacklistPass(storageComp.Blacklist, insertEnt))
reason = "comp-storage-invalid-container";
return false;
}
if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true)
{ {
reason = "comp-storage-invalid-container"; reason = "comp-storage-invalid-container";
return false; return false;

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@@ -1,6 +1,7 @@
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.Projectiles; using Content.Shared.Projectiles;
using Content.Shared.Weapons.Melee.Events; using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Whitelist;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Network; using Robust.Shared.Network;
@@ -15,6 +16,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
[Dependency] private readonly INetManager _netManager = default!; [Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -58,7 +60,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
if (!args.OtherFixture.Hard || if (!args.OtherFixture.Hard ||
args.OurFixtureId != SharedProjectileSystem.ProjectileFixture || args.OurFixtureId != SharedProjectileSystem.ProjectileFixture ||
component.Amount <= 0 || component.Amount <= 0 ||
component.Whitelist?.IsValid(args.OtherEntity, EntityManager) == false || _whitelistSystem.IsWhitelistFail(component.Whitelist, args.OtherEntity) ||
!TryComp<ProjectileComponent>(uid, out var projectile) || !TryComp<ProjectileComponent>(uid, out var projectile) ||
projectile.Weapon == null) projectile.Weapon == null)
{ {

View File

@@ -41,7 +41,10 @@ public abstract partial class SharedGunSystem
private void OnBallisticInteractUsing(EntityUid uid, BallisticAmmoProviderComponent component, InteractUsingEvent args) private void OnBallisticInteractUsing(EntityUid uid, BallisticAmmoProviderComponent component, InteractUsingEvent args)
{ {
if (args.Handled || component.Whitelist?.IsValid(args.Used, EntityManager) != true) if (args.Handled)
return;
if (_whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, args.Used))
return; return;
if (GetBallisticShots(component) >= component.Capacity) if (GetBallisticShots(component) >= component.Capacity)

View File

@@ -89,7 +89,7 @@ public partial class SharedGunSystem
public bool TryRevolverInsert(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user) public bool TryRevolverInsert(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user)
{ {
if (component.Whitelist?.IsValid(uid, EntityManager) == false) if (_whitelistSystem.IsWhitelistFail(component.Whitelist, uid))
return false; return false;
// If it's a speedloader try to get ammo from it. // If it's a speedloader try to get ammo from it.

View File

@@ -21,6 +21,7 @@ using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events; using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events; using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Whitelist;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems; using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers; using Robust.Shared.Containers;
@@ -63,6 +64,7 @@ public abstract partial class SharedGunSystem : EntitySystem
[Dependency] protected readonly TagSystem TagSystem = default!; [Dependency] protected readonly TagSystem TagSystem = default!;
[Dependency] protected readonly ThrowingSystem ThrowingSystem = default!; [Dependency] protected readonly ThrowingSystem ThrowingSystem = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!; [Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private const float InteractNextFire = 0.3f; private const float InteractNextFire = 0.3f;
private const double SafetyNextFire = 0.5; private const double SafetyNextFire = 0.5;

View File

@@ -60,6 +60,90 @@ public sealed class EntityWhitelistSystem : EntitySystem
return list.RequireAll; return list.RequireAll;
} }
/// The following are a list of "helper functions" that are basically the same as each other
/// to help make code that uses EntityWhitelist a bit more readable because at the moment
/// it is quite clunky having to write out component.Whitelist == null ? true : _whitelist.IsValid(component.Whitelist, uid)
/// several times in a row and makes comparisons easier to read
/// <summary>
/// Helper function to determine if Whitelist is not null and entity is on list
/// </summary>
public bool IsWhitelistPass(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return false;
return IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Whitelist is not null and entity is not on the list
/// </summary>
public bool IsWhitelistFail(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return false;
return !IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Whitelist is either null or the entity is on the list
/// </summary>
public bool IsWhitelistPassOrNull(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return true;
return IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Whitelist is either null or the entity is not on the list
/// </summary>
public bool IsWhitelistFailOrNull(EntityWhitelist? whitelist, EntityUid uid)
{
if (whitelist == null)
return true;
return !IsValid(whitelist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is not null and entity is on list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistPass(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistPass(blacklist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is not null and entity is not on the list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistFail(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistFail(blacklist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is either null or the entity is on the list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistPassOrNull(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistPassOrNull(blacklist, uid);
}
/// <summary>
/// Helper function to determine if Blacklist is either null or the entity is not on the list
/// Duplicate of equivalent Whitelist function
/// </summary>
public bool IsBlacklistFailOrNull(EntityWhitelist? blacklist, EntityUid uid)
{
return IsWhitelistFailOrNull(blacklist, uid);
}
private void EnsureRegistrations(EntityWhitelist list) private void EnsureRegistrations(EntityWhitelist list)
{ {