Replace obsolete EntityWhitelist IsValid usages (#28465)

* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-06-01 20:10:24 -07:00
committed by GitHub
parent dce68e48e8
commit d6ba166d3b
31 changed files with 186 additions and 56 deletions

View File

@@ -21,6 +21,7 @@ using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
@@ -63,6 +64,7 @@ public abstract partial class SharedGunSystem : EntitySystem
[Dependency] protected readonly TagSystem TagSystem = default!;
[Dependency] protected readonly ThrowingSystem ThrowingSystem = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private const float InteractNextFire = 0.3f;
private const double SafetyNextFire = 0.5;