Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system * Consistency * Fix logic * Bork * I figured out how to get whitelists on the client lol * test fail * woops * HELP ME FUNCTIONS * Fix errors * simplify --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -2,6 +2,7 @@ using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.UI.MapObjects;
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using Content.Shared.Whitelist;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Collision.Shapes;
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@@ -15,6 +16,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] protected readonly SharedMapSystem Maps = default!;
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[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public const float FTLRange = 512f;
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public const float FTLBufferRange = 8f;
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@@ -83,7 +85,7 @@ public abstract partial class SharedShuttleSystem : EntitySystem
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if (HasComp<FTLMapComponent>(mapUid))
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return false;
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return destination.Whitelist?.IsValid(shuttleUid, EntityManager) != false;
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return _whitelistSystem.IsWhitelistPassOrNull(destination.Whitelist, shuttleUid);
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}
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/// <summary>
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