Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system * Consistency * Fix logic * Bork * I figured out how to get whitelists on the client lol * test fail * woops * HELP ME FUNCTIONS * Fix errors * simplify --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -2,6 +2,7 @@ using System.Linq;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Stacks;
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using Content.Shared.Whitelist;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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@@ -17,6 +18,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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/// <summary>
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/// Default volume for a sheet if the material's entity prototype has no material composition.
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@@ -121,7 +123,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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if (!CanTakeVolume(uid, volume, component))
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return false;
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if (component.MaterialWhiteList != null && !component.MaterialWhiteList.Contains(materialId))
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if (component.MaterialWhiteList == null ? false : component.MaterialWhiteList.Contains(materialId))
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return false;
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var amount = component.Storage.GetValueOrDefault(materialId);
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@@ -239,7 +241,7 @@ public abstract class SharedMaterialStorageSystem : EntitySystem
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if (!Resolve(toInsert, ref material, ref composition, false))
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return false;
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if (storage.Whitelist?.IsValid(toInsert) == false)
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if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, toInsert))
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return false;
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if (HasComp<UnremoveableComponent>(toInsert))
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