Replace obsolete EntityWhitelist IsValid usages (#28465)

* Replace obsolete whitelist is valid with whitelist system

* Consistency

* Fix logic

* Bork

* I figured out how to get whitelists on the client lol

* test fail

* woops

* HELP ME FUNCTIONS

* Fix errors

* simplify

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-06-01 20:10:24 -07:00
committed by GitHub
parent dce68e48e8
commit d6ba166d3b
31 changed files with 186 additions and 56 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Damage.Components;
using Content.Shared.Whitelist;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
@@ -11,6 +12,7 @@ public sealed class DamageContactsSystem : EntitySystem
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
@@ -63,7 +65,7 @@ public sealed class DamageContactsSystem : EntitySystem
if (HasComp<DamagedByContactComponent>(otherUid))
return;
if (component.IgnoreWhitelist?.IsValid(otherUid) ?? false)
if (_whitelistSystem.IsWhitelistFail(component.IgnoreWhitelist, otherUid))
return;
var damagedByContact = EnsureComp<DamagedByContactComponent>(otherUid);