Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system * Consistency * Fix logic * Bork * I figured out how to get whitelists on the client lol * test fail * woops * HELP ME FUNCTIONS * Fix errors * simplify --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -9,6 +9,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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@@ -31,6 +32,7 @@ namespace Content.Shared.Containers.ItemSlots
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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@@ -266,8 +268,7 @@ namespace Content.Shared.Containers.ItemSlots
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if (slot.ContainerSlot == null)
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return false;
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if ((!slot.Whitelist?.IsValid(usedUid) ?? false) ||
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(slot.Blacklist?.IsValid(usedUid) ?? false))
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if (_whitelistSystem.IsWhitelistFail(slot.Whitelist, usedUid) || _whitelistSystem.IsBlacklistPass(slot.Blacklist, usedUid))
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{
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if (popup.HasValue && slot.WhitelistFailPopup.HasValue)
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_popupSystem.PopupClient(Loc.GetString(slot.WhitelistFailPopup), uid, popup.Value);
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