Replace obsolete EntityWhitelist IsValid usages (#28465)
* Replace obsolete whitelist is valid with whitelist system * Consistency * Fix logic * Bork * I figured out how to get whitelists on the client lol * test fail * woops * HELP ME FUNCTIONS * Fix errors * simplify --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -28,6 +28,7 @@ using Content.Shared.Revenant.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Utility;
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using Robust.Shared.Map.Components;
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using Content.Shared.Whitelist;
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namespace Content.Server.Revenant.EntitySystems;
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@@ -40,6 +41,7 @@ public sealed partial class RevenantSystem
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private void InitializeAbilities()
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{
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@@ -331,10 +333,8 @@ public sealed partial class RevenantSystem
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foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
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{
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if (component.MalfunctionWhitelist?.IsValid(ent, EntityManager) == false)
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continue;
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if (component.MalfunctionBlacklist?.IsValid(ent, EntityManager) == true)
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if (_whitelistSystem.IsWhitelistFail(component.MalfunctionWhitelist, ent) ||
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_whitelistSystem.IsBlacklistPass(component.MalfunctionBlacklist, ent))
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continue;
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_emag.DoEmagEffect(uid, ent); //it does not emag itself. adorable.
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