@@ -87,6 +87,13 @@ namespace Content.Server.Zombies
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private void OnPendingMapInit(EntityUid uid, IncurableZombieComponent component, MapInitEvent args)
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private void OnPendingMapInit(EntityUid uid, IncurableZombieComponent component, MapInitEvent args)
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{
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{
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_actions.AddAction(uid, ref component.Action, component.ZombifySelfActionPrototype);
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_actions.AddAction(uid, ref component.Action, component.ZombifySelfActionPrototype);
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if (HasComp<ZombieComponent>(uid) || HasComp<ZombieImmuneComponent>(uid))
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return;
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EnsureComp<PendingZombieComponent>(uid, out PendingZombieComponent pendingComp);
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pendingComp.GracePeriod = _random.Next(pendingComp.MinInitialInfectedGrace, pendingComp.MaxInitialInfectedGrace);
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}
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}
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private void OnPendingMapInit(EntityUid uid, PendingZombieComponent component, MapInitEvent args)
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private void OnPendingMapInit(EntityUid uid, PendingZombieComponent component, MapInitEvent args)
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@@ -98,7 +105,6 @@ namespace Content.Server.Zombies
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}
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}
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component.NextTick = _timing.CurTime + TimeSpan.FromSeconds(1f);
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component.NextTick = _timing.CurTime + TimeSpan.FromSeconds(1f);
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component.GracePeriod = _random.Next(component.MinInitialInfectedGrace, component.MaxInitialInfectedGrace);
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}
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}
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public override void Update(float frameTime)
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public override void Update(float frameTime)
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@@ -17,7 +17,7 @@ public sealed partial class PendingZombieComponent : Component
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{
|
{
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DamageDict = new ()
|
DamageDict = new ()
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{
|
{
|
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{ "Poison", 0.2 },
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{ "Poison", 0.4 },
|
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}
|
}
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};
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};
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@@ -43,7 +43,7 @@
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damage:
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damage:
|
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types:
|
types:
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Heat: -0.07
|
Heat: -0.07
|
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Poison: -0.2
|
Poison: -0.2 # needs to be less than the PendingZombieComponent does or they never become zombies by the disease.
|
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groups:
|
groups:
|
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Brute: -0.07
|
Brute: -0.07
|
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- type: DamageVisuals
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- type: DamageVisuals
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|
|||||||
Reference in New Issue
Block a user