Fix two zombie bugs (#34472)

* fix two zombie bugs

* add comment
This commit is contained in:
IProduceWidgets
2025-04-18 20:38:33 -04:00
committed by GitHub
parent cfda91e0f0
commit d69738a9f4
3 changed files with 9 additions and 3 deletions

View File

@@ -87,6 +87,13 @@ namespace Content.Server.Zombies
private void OnPendingMapInit(EntityUid uid, IncurableZombieComponent component, MapInitEvent args)
{
_actions.AddAction(uid, ref component.Action, component.ZombifySelfActionPrototype);
if (HasComp<ZombieComponent>(uid) || HasComp<ZombieImmuneComponent>(uid))
return;
EnsureComp<PendingZombieComponent>(uid, out PendingZombieComponent pendingComp);
pendingComp.GracePeriod = _random.Next(pendingComp.MinInitialInfectedGrace, pendingComp.MaxInitialInfectedGrace);
}
private void OnPendingMapInit(EntityUid uid, PendingZombieComponent component, MapInitEvent args)
@@ -98,7 +105,6 @@ namespace Content.Server.Zombies
}
component.NextTick = _timing.CurTime + TimeSpan.FromSeconds(1f);
component.GracePeriod = _random.Next(component.MinInitialInfectedGrace, component.MaxInitialInfectedGrace);
}
public override void Update(float frameTime)