Removes obsolete uses of IMapManager events. (#7036)
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@@ -206,21 +206,13 @@ namespace Content.Server.AI.Pathfinding
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SubscribeLocalEvent<CollisionChangeMessage>(QueueCollisionChangeMessage);
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SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
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SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);
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SubscribeLocalEvent<GridRemovalEvent>(HandleGridRemoval);
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SubscribeLocalEvent<GridModifiedEvent>(QueueGridChange);
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SubscribeLocalEvent<TileChangedEvent>(QueueTileChange);
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// Handle all the base grid changes
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// Anything that affects traversal (i.e. collision layer) is handled separately.
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_mapManager.OnGridRemoved += HandleGridRemoval;
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_mapManager.GridChanged += QueueGridChange;
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_mapManager.TileChanged += QueueTileChange;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_mapManager.OnGridRemoved -= HandleGridRemoval;
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_mapManager.GridChanged -= QueueGridChange;
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_mapManager.TileChanged -= QueueTileChange;
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}
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private void HandleTileUpdate(TileRef tile)
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@@ -231,25 +223,25 @@ namespace Content.Server.AI.Pathfinding
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node.UpdateTile(tile);
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}
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private void HandleGridRemoval(MapId mapId, GridId gridId)
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private void HandleGridRemoval(GridRemovalEvent ev)
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{
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if (_graph.ContainsKey(gridId))
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if (_graph.ContainsKey(ev.GridId))
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{
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_graph.Remove(gridId);
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_graph.Remove(ev.GridId);
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}
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}
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private void QueueGridChange(object? sender, GridChangedEventArgs eventArgs)
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private void QueueGridChange(GridModifiedEvent ev)
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{
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foreach (var (position, _) in eventArgs.Modified)
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foreach (var (position, _) in ev.Modified)
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{
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_tileUpdateQueue.Enqueue(eventArgs.Grid.GetTileRef(position));
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_tileUpdateQueue.Enqueue(ev.Grid.GetTileRef(position));
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}
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}
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private void QueueTileChange(object? sender, TileChangedEventArgs eventArgs)
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private void QueueTileChange(TileChangedEvent ev)
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{
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_tileUpdateQueue.Enqueue(eventArgs.NewTile);
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_tileUpdateQueue.Enqueue(ev.NewTile);
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}
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private void QueueAccessChangeMessage(AccessReaderChangeMessage message)
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