Decrease self-healing penalty on bruise packs, etc. (#11318)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
@@ -10,18 +10,20 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.MobState.Components;
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using Content.Shared.Stacks;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Medical;
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public sealed class HealingSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StackSystem _stacks = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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@@ -40,10 +42,12 @@ public sealed class HealingSystem : EntitySystem
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if (_mobStateSystem.IsDead(uid))
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return;
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if (TryComp<StackComponent>(args.Component.Owner, out var stack) && stack.Count < 1) return;
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if (TryComp<StackComponent>(args.Component.Owner, out var stack) && stack.Count < 1)
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return;
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if (component.DamageContainerID is not null &&
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!component.DamageContainerID.Equals(component.DamageContainerID)) return;
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!component.DamageContainerID.Equals(component.DamageContainerID))
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return;
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if (args.Component.BloodlossModifier != 0)
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{
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@@ -66,7 +70,8 @@ public sealed class HealingSystem : EntitySystem
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if (args.Component.HealingEndSound != null)
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{
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SoundSystem.Play(args.Component.HealingEndSound.GetSound(), Filter.Pvs(uid, entityManager:EntityManager), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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_audio.PlayPvs(args.Component.HealingEndSound, uid,
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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}
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}
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@@ -77,7 +82,8 @@ public sealed class HealingSystem : EntitySystem
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private void OnHealingUse(EntityUid uid, HealingComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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if (args.Handled)
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return;
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if (TryHeal(uid, args.User, args.User, component))
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args.Handled = true;
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@@ -85,7 +91,8 @@ public sealed class HealingSystem : EntitySystem
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private void OnHealingAfterInteract(EntityUid uid, HealingComponent component, AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || args.Target == null) return;
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if (args.Handled || !args.CanReach || args.Target == null)
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return;
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if (TryHeal(uid, args.User, args.Target.Value, component))
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args.Handled = true;
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@@ -123,13 +130,13 @@ public sealed class HealingSystem : EntitySystem
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if (component.HealingBeginSound != null)
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{
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SoundSystem.Play(component.HealingBeginSound.GetSound(), Filter.Pvs(uid, entityManager:EntityManager), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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_audio.PlayPvs(component.HealingBeginSound, uid,
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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}
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var delay = component.Delay;
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if (user == target)
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delay *= component.SelfHealPenaltyMultiplier;
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var delay = user != target
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? component.Delay
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: component.Delay * GetScaledHealingPenalty(user, component);
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_doAfter.DoAfter(new DoAfterEventArgs(user, delay, component.CancelToken.Token, target)
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{
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@@ -159,6 +166,25 @@ public sealed class HealingSystem : EntitySystem
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return true;
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}
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/// <summary>
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/// Scales the self-heal penalty based on the amount of damage taken
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <returns></returns>
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public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component)
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{
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var output = component.Delay;
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if (!TryComp<MobStateComponent>(uid, out var mobState) || !TryComp<DamageableComponent>(uid, out var damageable))
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return output;
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_mobStateSystem.TryGetEarliestCriticalState(mobState, 0, out var _, out var amount);
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var percentDamage = (float) (damageable.TotalDamage / amount);
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//basically make it scale from 1 to the multiplier.
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var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1;
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return Math.Max(modifier, 1);
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}
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private sealed class HealingCompleteEvent : EntityEventArgs
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{
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public EntityUid User;
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