diff --git a/Content.Shared/Singularity/Components/SingularityDistortionComponent.cs b/Content.Shared/Singularity/Components/SingularityDistortionComponent.cs index 5d21cdad60..73313661de 100644 --- a/Content.Shared/Singularity/Components/SingularityDistortionComponent.cs +++ b/Content.Shared/Singularity/Components/SingularityDistortionComponent.cs @@ -1,60 +1,31 @@ using Robust.Shared.GameStates; using Robust.Shared.Serialization; + namespace Content.Shared.Singularity.Components { - [RegisterComponent] - [NetworkedComponent] - public sealed class SingularityDistortionComponent : Component + [RegisterComponent, NetworkedComponent] + [AutoGenerateComponentState] + public sealed partial class SingularityDistortionComponent : Component { + // TODO: use access and remove this funny stuff [DataField("intensity")] private float _intensity = 31.25f; [DataField("falloffPower")] private float _falloffPower = MathF.Sqrt(2f); - [ViewVariables(VVAccess.ReadWrite)] + [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public float Intensity { get => _intensity; set => this.SetAndDirtyIfChanged(ref _intensity, value); } - [ViewVariables(VVAccess.ReadWrite)] + [ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public float FalloffPower { get => _falloffPower; set => this.SetAndDirtyIfChanged(ref _falloffPower, value); } - - public override ComponentState GetComponentState() - { - return new SingularityDistortionComponentState(Intensity, FalloffPower); - } - - public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) - { - base.HandleComponentState(curState, nextState); - - if (curState is not SingularityDistortionComponentState state) - { - return; - } - - Intensity = state.Intensity; - FalloffPower = state.Falloff; - } - } - - [Serializable, NetSerializable] - public sealed class SingularityDistortionComponentState : ComponentState - { - public SingularityDistortionComponentState(float intensity, float falloff) - { - Intensity = intensity; - Falloff = falloff; - } - - public float Intensity { get; } - public float Falloff { get; } } }