Fix showatmos
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@@ -127,8 +127,6 @@ namespace Content.Server.Atmos.EntitySystems
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// This is the timer from GasTileOverlaySystem
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AccumulatedFrameTime -= _updateCooldown;
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var currentTick = _gameTiming.CurTick;
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// Now we'll go through each player, then through each chunk in range of that player checking if the player is still in range
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// If they are, check if they need the new data to send (i.e. if there's an overlay for the gas).
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// Afterwards we reset all the chunk data for the next time we tick.
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