Add test for puddle evaporation when paused and unpaused (#2741)
This commit is contained in:
@@ -64,7 +64,11 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
set => _slipThreshold = value;
|
||||
}
|
||||
|
||||
private float _evaporateTime;
|
||||
/// <summary>
|
||||
/// The time that it will take this puddle to evaporate, in seconds.
|
||||
/// </summary>
|
||||
public float EvaporateTime { get; private set; }
|
||||
|
||||
private string _spillSound;
|
||||
|
||||
/// <summary>
|
||||
@@ -104,7 +108,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
{
|
||||
serializer.DataFieldCached(ref _spillSound, "spill_sound", "/Audio/Effects/Fluids/splat.ogg");
|
||||
serializer.DataField(ref _overflowVolume, "overflow_volume", ReagentUnit.New(20));
|
||||
serializer.DataField(ref _evaporateTime, "evaporate_time", 5.0f);
|
||||
serializer.DataField(this, x => x.EvaporateTime, "evaporate_time", 5.0f);
|
||||
// Long-term probably have this based on the underlying reagents
|
||||
serializer.DataField(ref _evaporateThreshold, "evaporate_threshold", ReagentUnit.New(20));
|
||||
serializer.DataField(ref _spriteVariants, "variants", 1);
|
||||
@@ -251,7 +255,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
_evaporationToken = new CancellationTokenSource();
|
||||
|
||||
// KYS to evaporate
|
||||
Owner.SpawnTimer(TimeSpan.FromSeconds(_evaporateTime), Evaporate, _evaporationToken.Token);
|
||||
Owner.SpawnTimer(TimeSpan.FromSeconds(EvaporateTime), Evaporate, _evaporationToken.Token);
|
||||
}
|
||||
|
||||
private void UpdateSlip()
|
||||
|
||||
Reference in New Issue
Block a user