Chat fix (#832)
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@@ -1,6 +1,6 @@
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Observer;
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using Content.Server.Players;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Enums;
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@@ -29,7 +29,11 @@ namespace Content.Server.Chat
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if (player.AttachedEntity.HasComponent<GhostComponent>())
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chat.SendDeadChat(player, message);
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else
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chat.EntitySay(player.AttachedEntity, message);
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{
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var mindComponent = player.ContentData().Mind;
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chat.EntitySay(mindComponent.OwnedEntity, message);
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}
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}
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}
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@@ -51,14 +55,15 @@ namespace Content.Server.Chat
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var action = string.Join(" ", args);
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chat.EntityMe(player.AttachedEntity, action);
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var mindComponent = player.ContentData().Mind;
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chat.EntityMe(mindComponent.OwnedEntity, action);
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}
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}
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internal class OOCCommand : IClientCommand
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{
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public string Command => "ooc";
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public string Description => "Send Out of Character chat messages.";
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public string Description => "Send Out Of Character chat messages.";
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public string Help => "ooc <text>";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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