explicit interface go brrrr
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@@ -468,7 +468,7 @@ namespace Content.Shared.GameObjects.Components.Damage
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Dirty();
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}
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public void RadiationAct(float frameTime, SharedRadiationPulseComponent radiation)
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void IRadiationAct.RadiationAct(float frameTime, SharedRadiationPulseComponent radiation)
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{
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var totalDamage = Math.Max((int)(frameTime * radiation.RadsPerSecond), 1);
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