explicit interface go brrrr
This commit is contained in:
@@ -120,7 +120,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
||||
UpdateColor();
|
||||
}
|
||||
|
||||
public void Land(LandEventArgs eventArgs)
|
||||
void ILand.Land(LandEventArgs eventArgs)
|
||||
{
|
||||
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("GlassBreak");
|
||||
|
||||
@@ -58,12 +58,12 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
||||
|
||||
// TODO CONSTRUCTION make this use a construction graph
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
return InsertBulb(eventArgs.Using);
|
||||
}
|
||||
|
||||
public bool InteractHand(InteractHandEventArgs eventArgs)
|
||||
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IDamageableComponent damageableComponent))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user