explicit interface go brrrr
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@@ -68,8 +68,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
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///<summary>
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/// Method called when the RCD is clicked in-hand, this will cycle the RCD mode.
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///</summary>
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public bool UseEntity(UseEntityEventArgs eventArgs)
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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SwapMode(eventArgs);
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return true;
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@@ -94,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Items.RCD
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message.AddMarkup(Loc.GetString("It's currently on {0} mode, and holds {1} charges.",_mode.ToString(), _ammo));
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}
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public async Task AfterInteract(AfterInteractEventArgs eventArgs)
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async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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//No changing mode mid-RCD
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var startingMode = _mode;
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