explicit interface go brrrr
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@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public string SoundCollection => _soundCollection;
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public string ChangeSound => _changeSound;
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public void ExposeData(ObjectSerializer serializer)
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Behavior, "behavior", ToolQuality.None);
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serializer.DataField(ref _state, "state", string.Empty);
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@@ -104,7 +104,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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serializer.DataField(ref _tools, "tools", new List<ToolEntry>());
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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Cycle();
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return true;
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