explicit interface go brrrr
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
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@@ -11,7 +12,7 @@ namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behavior
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[UsedImplicitly]
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public class SpillBehavior : IThresholdBehavior
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{
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public void ExposeData(ObjectSerializer serializer) { }
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void IExposeData.ExposeData(ObjectSerializer serializer) { }
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public void Trigger(IEntity owner, DestructibleSystem system)
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{
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