explicit interface go brrrr
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@@ -214,7 +214,7 @@ namespace Content.Server.GameObjects.Components.Access
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UserInterface?.SetState(newState);
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}
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public void Activate(ActivateEventArgs eventArgs)
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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@@ -224,7 +224,7 @@ namespace Content.Server.GameObjects.Components.Access
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UserInterface?.Open(actor.playerSession);
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}
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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var user = eventArgs.User;
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