Predict StorageComponent (#19682)
This commit is contained in:
@@ -5,6 +5,7 @@ using Content.Shared.CrewManifest;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.Components.IdCardConsoleComponent;
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namespace Content.Client.Access.UI
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{
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public sealed class IdCardConsoleBoundUserInterface : BoundUserInterface
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@@ -1,5 +1,5 @@
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using Content.Client.Storage;
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using Content.Shared.Interaction;
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using Content.Shared.Storage;
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using Robust.Shared.Containers;
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namespace Content.Client.Interactable
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@@ -14,7 +14,7 @@ namespace Content.Client.Interactable
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if (!target.TryGetContainer(out var container))
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return false;
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if (!TryComp(container.Owner, out ClientStorageComponent? storage))
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if (!TryComp(container.Owner, out StorageComponent? storage))
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return false;
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// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
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@@ -1,6 +1,5 @@
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using Content.Client.Clothing;
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using Content.Client.Examine;
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using Content.Client.Storage;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Verbs.UI;
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using Content.Shared.Clothing.Components;
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@@ -9,6 +8,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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@@ -101,7 +101,7 @@ namespace Content.Client.Inventory
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if (args.Equipee != _playerManager.LocalPlayer?.ControlledEntity)
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return;
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var update = new SlotSpriteUpdate(args.Equipment, args.SlotGroup, args.Slot,
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HasComp<ClientStorageComponent>(args.Equipment));
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HasComp<StorageComponent>(args.Equipment));
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OnSpriteUpdate?.Invoke(update);
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}
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@@ -1,22 +0,0 @@
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using Content.Client.Animations;
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using Content.Shared.DragDrop;
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using Content.Shared.Storage;
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namespace Content.Client.Storage
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{
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/// <summary>
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/// Client version of item storage containers, contains a UI which displays stored entities and their size
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedStorageComponent))]
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public sealed partial class ClientStorageComponent : SharedStorageComponent
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{
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private List<EntityUid> _storedEntities = new();
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public override IReadOnlyList<EntityUid> StoredEntities => _storedEntities;
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public override bool Remove(EntityUid entity)
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{
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return false;
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}
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}
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}
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@@ -4,12 +4,13 @@ using Content.Client.UserInterface.Controls;
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using Content.Client.Verbs.UI;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using static Content.Shared.Storage.SharedStorageComponent;
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using static Content.Shared.Storage.StorageComponent;
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namespace Content.Client.Storage
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{
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@@ -19,8 +20,11 @@ namespace Content.Client.Storage
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[ViewVariables]
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private StorageWindow? _window;
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[Dependency] private readonly IEntityManager _entManager = default!;
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public StorageBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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}
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protected override void Open()
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@@ -29,17 +33,22 @@ namespace Content.Client.Storage
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if (_window == null)
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{
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_window = new StorageWindow(EntMan)
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{
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Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName
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};
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// TODO: This is a bit of a mess but storagecomponent got moved to shared and cleaned up a bit.
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var controller = IoCManager.Resolve<IUserInterfaceManager>().GetUIController<StorageUIController>();
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_window = controller.EnsureStorageWindow(Owner);
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_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
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_window.EntityList.GenerateItem += _window.GenerateButton;
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_window.EntityList.ItemPressed += InteractWithItem;
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_window.StorageContainerButton.OnPressed += TouchedContainerButton;
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_window.OnClose += Close;
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_window.OpenCenteredLeft();
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if (EntMan.TryGetComponent<StorageComponent>(Owner, out var storageComp))
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{
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BuildEntityList(Owner, storageComp);
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}
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}
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else
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{
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@@ -47,6 +56,11 @@ namespace Content.Client.Storage
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}
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}
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public void BuildEntityList(EntityUid uid, StorageComponent component)
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{
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_window?.BuildEntityList(uid, component);
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}
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public void InteractWithItem(BaseButton.ButtonEventArgs args, ListData cData)
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{
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if (cData is not EntityListData { Uid: var entity })
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@@ -54,7 +68,7 @@ namespace Content.Client.Storage
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if (args.Event.Function == EngineKeyFunctions.UIClick)
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{
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SendMessage(new StorageInteractWithItemEvent(EntMan.GetNetEntity(entity)));
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SendPredictedMessage(new StorageInteractWithItemEvent(_entManager.GetNetEntity(entity)));
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}
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else if (EntMan.EntityExists(entity))
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{
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@@ -92,17 +106,7 @@ namespace Content.Client.Storage
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public void TouchedContainerButton(BaseButton.ButtonEventArgs args)
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{
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SendMessage(new StorageInsertItemMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not StorageBoundUserInterfaceState cast)
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return;
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_window?.BuildEntityList(cast);
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SendPredictedMessage(new StorageInsertItemMessage());
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}
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protected override void Dispose(bool disposing)
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@@ -113,14 +117,13 @@ namespace Content.Client.Storage
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if (_window != null)
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{
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_window.Orphan();
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_window.EntityList.GenerateItem -= _window.GenerateButton;
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_window.EntityList.ItemPressed -= InteractWithItem;
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_window.StorageContainerButton.OnPressed -= TouchedContainerButton;
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_window.OnClose -= Close;
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}
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_window?.Dispose();
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_window = null;
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}
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}
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}
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}
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@@ -1,11 +1,17 @@
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using Content.Client.Animations;
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using Content.Shared.Storage;
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using Content.Shared.Storage.EntitySystems;
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using Robust.Shared.Timing;
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namespace Content.Client.Storage.Systems;
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// TODO kill this is all horrid.
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public sealed class StorageSystem : EntitySystem
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public sealed class StorageSystem : SharedStorageSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public event Action<EntityUid, StorageComponent>? StorageUpdated;
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public override void Initialize()
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{
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base.Initialize();
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@@ -13,22 +19,24 @@ public sealed class StorageSystem : EntitySystem
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SubscribeNetworkEvent<AnimateInsertingEntitiesEvent>(HandleAnimatingInsertingEntities);
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}
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public override void UpdateUI(EntityUid uid, StorageComponent component)
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{
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// Should we wrap this in some prediction call maybe?
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StorageUpdated?.Invoke(uid, component);
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}
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/// <summary>
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/// Animate the newly stored entities in <paramref name="msg"/> flying towards this storage's position
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/// </summary>
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/// <param name="msg"></param>
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public void HandleAnimatingInsertingEntities(AnimateInsertingEntitiesEvent msg)
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{
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var store = GetEntity(msg.Storage);
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if (!HasComp<ClientStorageComponent>(store))
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return;
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TryComp(store, out TransformComponent? transformComp);
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TryComp(GetEntity(msg.Storage), out TransformComponent? transformComp);
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for (var i = 0; msg.StoredEntities.Count > i; i++)
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{
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var entity = GetEntity(msg.StoredEntities[i]);
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var initialPosition = msg.EntityPositions[i];
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if (EntityManager.EntityExists(entity) && transformComp != null)
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{
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60
Content.Client/Storage/UI/StorageUIController.cs
Normal file
60
Content.Client/Storage/UI/StorageUIController.cs
Normal file
@@ -0,0 +1,60 @@
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using Content.Client.Storage.Systems;
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using Content.Shared.Storage;
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using Robust.Client.UserInterface.Controllers;
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namespace Content.Client.Storage.UI;
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public sealed class StorageUIController : UIController, IOnSystemChanged<StorageSystem>
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{
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// This is mainly to keep legacy functionality for now.
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private readonly Dictionary<EntityUid, StorageWindow> _storageWindows = new();
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public override void Initialize()
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{
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base.Initialize();
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EntityManager.EventBus.SubscribeLocalEvent<StorageComponent, ComponentShutdown>(OnStorageShutdown);
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}
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public StorageWindow EnsureStorageWindow(EntityUid uid)
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{
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if (_storageWindows.TryGetValue(uid, out var window))
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{
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UIManager.WindowRoot.AddChild(window);
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return window;
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}
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window = new StorageWindow(EntityManager);
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_storageWindows[uid] = window;
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window.OpenCenteredLeft();
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return window;
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}
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private void OnStorageShutdown(EntityUid uid, StorageComponent component, ComponentShutdown args)
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{
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if (!_storageWindows.TryGetValue(uid, out var window))
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return;
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_storageWindows.Remove(uid);
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window.Dispose();
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}
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private void OnStorageUpdate(EntityUid uid, StorageComponent component)
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{
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if (EntityManager.TryGetComponent<UserInterfaceComponent>(uid, out var uiComp) &&
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uiComp.OpenInterfaces.TryGetValue(StorageComponent.StorageUiKey.Key, out var bui))
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{
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var storageBui = (StorageBoundUserInterface) bui;
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storageBui.BuildEntityList(uid, component);
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}
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}
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public void OnSystemLoaded(StorageSystem system)
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{
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system.StorageUpdated += OnStorageUpdate;
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}
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public void OnSystemUnloaded(StorageSystem system)
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{
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system.StorageUpdated -= OnStorageUpdate;
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}
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}
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@@ -8,7 +8,9 @@ using Content.Client.UserInterface.Controls;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Item;
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using Content.Shared.Stacks;
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using Content.Shared.Storage;
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using Robust.Client.UserInterface;
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using Robust.Shared.Containers;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using static Content.Shared.Storage.SharedStorageComponent;
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using Direction = Robust.Shared.Maths.Direction;
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@@ -18,9 +20,9 @@ namespace Content.Client.Storage.UI
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/// <summary>
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/// GUI class for client storage component
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/// </summary>
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public sealed class StorageWindow : DefaultWindow
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public sealed class StorageWindow : FancyWindow
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{
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private IEntityManager _entityManager;
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private readonly IEntityManager _entityManager;
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private readonly Label _information;
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public readonly ContainerButton StorageContainerButton;
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@@ -41,7 +43,7 @@ namespace Content.Client.Storage.UI
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MouseFilter = MouseFilterMode.Pass,
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};
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Contents.AddChild(StorageContainerButton);
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ContentsContainer.AddChild(StorageContainerButton);
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var innerContainerButton = new PanelContainer
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{
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@@ -54,6 +56,7 @@ namespace Content.Client.Storage.UI
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{
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Orientation = LayoutOrientation.Vertical,
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MouseFilter = MouseFilterMode.Ignore,
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Margin = new Thickness(5),
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};
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StorageContainerButton.AddChild(vBox);
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@@ -87,20 +90,27 @@ namespace Content.Client.Storage.UI
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/// <summary>
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/// Loops through stored entities creating buttons for each, updates information labels
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/// </summary>
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public void BuildEntityList(StorageBoundUserInterfaceState state)
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public void BuildEntityList(EntityUid entity, StorageComponent component)
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{
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var list = state.StoredEntities.ConvertAll(nent => new EntityListData(_entityManager.GetEntity(nent)));
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var storedCount = component.Container.ContainedEntities.Count;
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var list = new List<EntityListData>(storedCount);
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foreach (var uid in component.Container.ContainedEntities)
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{
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list.Add(new EntityListData(uid));
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}
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EntityList.PopulateList(list);
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// Sets information about entire storage container current capacity
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if (state.StorageCapacityMax != 0)
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if (component.StorageCapacityMax != 0)
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{
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_information.Text = Loc.GetString("comp-storage-window-volume", ("itemCount", state.StoredEntities.Count),
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("usedVolume", state.StorageSizeUsed), ("maxVolume", state.StorageCapacityMax));
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_information.Text = Loc.GetString("comp-storage-window-volume", ("itemCount", storedCount),
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("usedVolume", component.StorageUsed), ("maxVolume", component.StorageCapacityMax));
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}
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else
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{
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_information.Text = Loc.GetString("comp-storage-window-volume-unlimited", ("itemCount", state.StoredEntities.Count));
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_information.Text = Loc.GetString("comp-storage-window-volume-unlimited", ("itemCount", storedCount));
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}
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}
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@@ -5,7 +5,6 @@ using Content.Shared.Hands;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Strip;
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using Content.Shared.Strip.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Strip;
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@@ -33,7 +32,7 @@ public sealed class StrippableSystem : SharedStrippableSystem
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public void UpdateUi(EntityUid uid, StrippableComponent? component = null, EntityEventArgs? args = null)
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{
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if (!TryComp(uid, out ClientUserInterfaceComponent? uiComp))
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if (!TryComp(uid, out UserInterfaceComponent? uiComp))
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return;
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foreach (var ui in uiComp.OpenInterfaces.Values)
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@@ -1,12 +1,12 @@
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using Content.Client.Gameplay;
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using Content.Client.Hands.Systems;
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using Content.Client.Inventory;
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using Content.Client.Storage;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Inventory.Controls;
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using Content.Client.UserInterface.Systems.Inventory.Windows;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Storage;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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@@ -126,7 +126,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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container.AddButton(button);
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}
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var showStorage = _entities.HasComponent<ClientStorageComponent>(data.HeldEntity);
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var showStorage = _entities.HasComponent<StorageComponent>(data.HeldEntity);
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var update = new SlotSpriteUpdate(data.HeldEntity, data.SlotGroup, data.SlotName, showStorage);
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SpriteUpdated(update);
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}
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@@ -151,7 +151,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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_strippingWindow!.InventoryButtons.AddButton(button, data.ButtonOffset);
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}
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var showStorage = _entities.HasComponent<ClientStorageComponent>(data.HeldEntity);
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var showStorage = _entities.HasComponent<StorageComponent>(data.HeldEntity);
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var update = new SlotSpriteUpdate(data.HeldEntity, data.SlotGroup, data.SlotName, showStorage);
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SpriteUpdated(update);
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}
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@@ -18,7 +18,6 @@ using Content.Shared.Construction.Prototypes;
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using Content.Shared.DoAfter;
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using Content.Shared.Gravity;
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using Content.Shared.Item;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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@@ -785,9 +784,7 @@ public abstract partial class InteractionTest
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return false;
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}
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var clientTarget = CEntMan.GetEntity(target);
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if (!CEntMan.TryGetComponent<ClientUserInterfaceComponent>(clientTarget, out var ui))
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if (!CEntMan.TryGetComponent<UserInterfaceComponent>(CEntMan.GetEntity(target), out var ui))
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{
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if (shouldSucceed)
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Assert.Fail($"Entity {SEntMan.ToPrettyString(SEntMan.GetEntity(target.Value))} does not have a bui component");
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.Storage.Components;
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using Content.Shared.Item;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.UnitTesting;
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@@ -29,7 +30,7 @@ namespace Content.IntegrationTests.Tests
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{
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foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (!proto.TryGetComponent<ServerStorageComponent>("Storage", out var storage) ||
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if (!proto.TryGetComponent<StorageComponent>("Storage", out var storage) ||
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storage.Whitelist != null ||
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!proto.TryGetComponent<ItemComponent>("Item", out var item)) continue;
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@@ -84,7 +85,7 @@ namespace Content.IntegrationTests.Tests
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int capacity;
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var isEntStorage = false;
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if (proto.TryGetComponent<ServerStorageComponent>("Storage", out var storage))
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if (proto.TryGetComponent<StorageComponent>("Storage", out var storage))
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{
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capacity = storage.StorageCapacityMax;
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}
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@@ -12,6 +12,7 @@ using Content.Shared.VendingMachines;
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using Content.Shared.Wires;
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using Content.Server.Wires;
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using Content.Shared.Prototypes;
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using Content.Shared.Storage.Components;
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namespace Content.IntegrationTests.Tests
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{
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@@ -30,7 +30,7 @@ public sealed class BlockGameArcadeSystem : EntitySystem
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}
|
||||
}
|
||||
|
||||
private void UpdatePlayerStatus(EntityUid uid, IPlayerSession session, BoundUserInterface? bui = null, BlockGameArcadeComponent? blockGame = null)
|
||||
private void UpdatePlayerStatus(EntityUid uid, IPlayerSession session, PlayerBoundUserInterface? bui = null, BlockGameArcadeComponent? blockGame = null)
|
||||
{
|
||||
if (!Resolve(uid, ref blockGame))
|
||||
return;
|
||||
|
||||
@@ -150,7 +150,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
||||
DirtyUI(uid, thermoMachine);
|
||||
}
|
||||
|
||||
private void DirtyUI(EntityUid uid, GasThermoMachineComponent? thermoMachine, ServerUserInterfaceComponent? ui=null)
|
||||
private void DirtyUI(EntityUid uid, GasThermoMachineComponent? thermoMachine, UserInterfaceComponent? ui=null)
|
||||
{
|
||||
if (!Resolve(uid, ref thermoMachine, ref ui, false))
|
||||
return;
|
||||
|
||||
@@ -9,7 +9,6 @@ using Content.Shared.Cargo.Prototypes;
|
||||
using Content.Shared.Database;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Random;
|
||||
@@ -314,7 +313,7 @@ public sealed partial class CargoSystem
|
||||
|
||||
public void UpdateBountyConsoles()
|
||||
{
|
||||
var query = EntityQueryEnumerator<CargoBountyConsoleComponent, ServerUserInterfaceComponent>();
|
||||
var query = EntityQueryEnumerator<CargoBountyConsoleComponent, UserInterfaceComponent>();
|
||||
while (query.MoveNext(out var uid, out _, out var ui))
|
||||
{
|
||||
if (_station.GetOwningStation(uid) is not { } station ||
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Linq;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Labels;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Chemistry;
|
||||
@@ -12,6 +11,7 @@ using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Storage;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -174,8 +174,8 @@ namespace Content.Server.Chemistry.EntitySystems
|
||||
var user = message.Session.AttachedEntity;
|
||||
var maybeContainer = _itemSlotsSystem.GetItemOrNull(chemMaster.Owner, SharedChemMaster.OutputSlotName);
|
||||
if (maybeContainer is not { Valid: true } container
|
||||
|| !TryComp(container, out ServerStorageComponent? storage)
|
||||
|| storage.Storage is null)
|
||||
|| !TryComp(container, out StorageComponent? storage)
|
||||
|| storage.Container is null)
|
||||
{
|
||||
return; // output can't fit pills
|
||||
}
|
||||
@@ -201,7 +201,7 @@ namespace Content.Server.Chemistry.EntitySystems
|
||||
for (var i = 0; i < message.Number; i++)
|
||||
{
|
||||
var item = Spawn(PillPrototypeId, Transform(container).Coordinates);
|
||||
_storageSystem.Insert(container, item, storage);
|
||||
_storageSystem.Insert(container, item, user, storage);
|
||||
_labelSystem.Label(item, message.Label);
|
||||
|
||||
var itemSolution = _solutionContainerSystem.EnsureSolution(item, SharedChemMaster.PillSolutionName);
|
||||
@@ -340,10 +340,10 @@ namespace Content.Server.Chemistry.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryComp(container, out ServerStorageComponent? storage))
|
||||
if (!TryComp(container, out StorageComponent? storage))
|
||||
return null;
|
||||
|
||||
var pills = storage.Storage?.ContainedEntities.Select((Func<EntityUid, (string, FixedPoint2 quantity)>) (pill =>
|
||||
var pills = storage.Container?.ContainedEntities.Select((Func<EntityUid, (string, FixedPoint2 quantity)>) (pill =>
|
||||
{
|
||||
_solutionContainerSystem.TryGetSolution(pill, SharedChemMaster.PillSolutionName, out var solution);
|
||||
var quantity = solution?.Volume ?? FixedPoint2.Zero;
|
||||
|
||||
@@ -57,6 +57,6 @@ namespace Content.Server.Communications
|
||||
[DataField("sound")]
|
||||
public SoundSpecifier AnnouncementSound = new SoundPathSpecifier("/Audio/Announcements/announce.ogg");
|
||||
|
||||
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(CommunicationsConsoleUiKey.Key);
|
||||
public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(CommunicationsConsoleUiKey.Key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Construction;
|
||||
@@ -30,7 +29,6 @@ namespace Content.Server.Construction
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
|
||||
[Dependency] private readonly StorageSystem _storageSystem = default!;
|
||||
|
||||
// --- WARNING! LEGACY CODE AHEAD! ---
|
||||
// This entire file contains the legacy code for initial construction.
|
||||
@@ -51,9 +49,9 @@ namespace Content.Server.Construction
|
||||
{
|
||||
foreach (var item in _handsSystem.EnumerateHeld(user))
|
||||
{
|
||||
if (TryComp(item, out ServerStorageComponent? storage))
|
||||
if (TryComp(item, out StorageComponent? storage))
|
||||
{
|
||||
foreach (var storedEntity in storage.StoredEntities!)
|
||||
foreach (var storedEntity in storage.Container.ContainedEntities!)
|
||||
{
|
||||
yield return storedEntity;
|
||||
}
|
||||
@@ -66,10 +64,12 @@ namespace Content.Server.Construction
|
||||
{
|
||||
while (containerSlotEnumerator.MoveNext(out var containerSlot))
|
||||
{
|
||||
if(!containerSlot.ContainedEntity.HasValue) continue;
|
||||
if (EntityManager.TryGetComponent(containerSlot.ContainedEntity.Value, out ServerStorageComponent? storage))
|
||||
if(!containerSlot.ContainedEntity.HasValue)
|
||||
continue;
|
||||
|
||||
if (EntityManager.TryGetComponent(containerSlot.ContainedEntity.Value, out StorageComponent? storage))
|
||||
{
|
||||
foreach (var storedEntity in storage.StoredEntities!)
|
||||
foreach (var storedEntity in storage.Container.ContainedEntities)
|
||||
{
|
||||
yield return storedEntity;
|
||||
}
|
||||
@@ -207,12 +207,9 @@ namespace Content.Server.Construction
|
||||
continue;
|
||||
|
||||
// Dump out any stored entities in used entity
|
||||
if (TryComp<ServerStorageComponent>(entity, out var storage) && storage.StoredEntities != null)
|
||||
if (TryComp<StorageComponent>(entity, out var storage))
|
||||
{
|
||||
foreach (var storedEntity in storage.StoredEntities.ToList())
|
||||
{
|
||||
_storageSystem.RemoveAndDrop(entity, storedEntity, storage);
|
||||
}
|
||||
_container.EmptyContainer(storage.Container);
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(arbitraryStep.Store))
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Construction.Components;
|
||||
using Content.Shared.Exchanger;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Storage;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.Wires;
|
||||
@@ -41,13 +41,13 @@ public sealed class PartExchangerSystem : EntitySystem
|
||||
if (args.Handled || args.Args.Target == null)
|
||||
return;
|
||||
|
||||
if (!TryComp<ServerStorageComponent>(uid, out var storage) || storage.Storage == null)
|
||||
if (!TryComp<StorageComponent>(uid, out var storage) || storage.Container == null)
|
||||
return; //the parts are stored in here
|
||||
|
||||
var machinePartQuery = GetEntityQuery<MachinePartComponent>();
|
||||
var machineParts = new List<(EntityUid, MachinePartComponent)>();
|
||||
|
||||
foreach (var item in storage.Storage.ContainedEntities) //get parts in RPED
|
||||
foreach (var item in storage.Container.ContainedEntities) //get parts in RPED
|
||||
{
|
||||
if (machinePartQuery.TryGetComponent(item, out var part))
|
||||
machineParts.Add((item, part));
|
||||
@@ -96,7 +96,7 @@ public sealed class PartExchangerSystem : EntitySystem
|
||||
//put the unused parts back into rped. (this also does the "swapping")
|
||||
foreach (var (unused, _) in machineParts)
|
||||
{
|
||||
_storage.Insert(storageUid, unused, null, false);
|
||||
_storage.Insert(storageUid, unused, playSound: false);
|
||||
}
|
||||
_construction.RefreshParts(uid, machine);
|
||||
}
|
||||
@@ -146,7 +146,7 @@ public sealed class PartExchangerSystem : EntitySystem
|
||||
//put the unused parts back into rped. (this also does the "swapping")
|
||||
foreach (var (unused, _) in machineParts)
|
||||
{
|
||||
_storage.Insert(storageEnt, unused, null, false);
|
||||
_storage.Insert(storageEnt, unused, playSound: false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,6 @@ namespace Content.Server.Crayon
|
||||
[DataField("deleteEmpty")]
|
||||
public bool DeleteEmpty = true;
|
||||
|
||||
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(CrayonUiKey.Key);
|
||||
[ViewVariables] public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(CrayonUiKey.Key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ public sealed class ActivatableUIRequiresVisionSystem : EntitySystem
|
||||
if (uiList == null)
|
||||
return;
|
||||
|
||||
Queue<BoundUserInterface> closeList = new(); // foreach collection modified moment
|
||||
Queue<PlayerBoundUserInterface> closeList = new(); // foreach collection modified moment
|
||||
|
||||
foreach (var ui in uiList)
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Pulling;
|
||||
using Content.Server.Stack;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Server.Stunnable;
|
||||
using Content.Shared.ActionBlocker;
|
||||
@@ -16,6 +16,7 @@ using Content.Shared.Inventory;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Throwing;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Player;
|
||||
@@ -30,8 +31,7 @@ using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Hands.Systems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class HandsSystem : SharedHandsSystem
|
||||
public sealed class HandsSystem : SharedHandsSystem
|
||||
{
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
[Dependency] private readonly StackSystem _stackSystem = default!;
|
||||
@@ -252,7 +252,7 @@ namespace Content.Server.Hands.Systems
|
||||
return;
|
||||
|
||||
if (!_inventorySystem.TryGetSlotEntity(plyEnt, equipmentSlot, out var slotEntity) ||
|
||||
!TryComp(slotEntity, out ServerStorageComponent? storageComponent))
|
||||
!TryComp(slotEntity, out StorageComponent? storageComponent))
|
||||
{
|
||||
if (_inventorySystem.HasSlot(plyEnt, equipmentSlot))
|
||||
{
|
||||
@@ -287,16 +287,17 @@ namespace Content.Server.Hands.Systems
|
||||
{
|
||||
_storageSystem.PlayerInsertHeldEntity(slotEntity.Value, plyEnt, storageComponent);
|
||||
}
|
||||
else if (storageComponent.StoredEntities != null)
|
||||
else
|
||||
{
|
||||
if (storageComponent.StoredEntities.Count == 0)
|
||||
if (!storageComponent.Container.ContainedEntities.Any())
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("hands-system-empty-equipment-slot", ("slotName", equipmentSlot)), plyEnt, session);
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastStoredEntity = storageComponent.StoredEntities[^1];
|
||||
if (storageComponent.Remove(lastStoredEntity))
|
||||
var lastStoredEntity = storageComponent.Container.ContainedEntities[^1];
|
||||
|
||||
if (storageComponent.Container.Remove(lastStoredEntity))
|
||||
{
|
||||
PickupOrDrop(plyEnt, lastStoredEntity, animateUser: true, handsComp: hands);
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ public sealed partial class InstrumentComponent : SharedInstrumentComponent
|
||||
_entMan.GetComponentOrNull<ActivatableUIComponent>(Owner)?.CurrentSingleUser
|
||||
?? _entMan.GetComponentOrNull<ActorComponent>(Owner)?.PlayerSession;
|
||||
|
||||
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(InstrumentUiKey.Key);
|
||||
[ViewVariables] public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(InstrumentUiKey.Key);
|
||||
}
|
||||
|
||||
[RegisterComponent]
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Pulling;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Input;
|
||||
@@ -46,17 +45,17 @@ namespace Content.Server.Interaction
|
||||
if (!_container.TryGetContainingContainer(target, out var container))
|
||||
return false;
|
||||
|
||||
if (!TryComp(container.Owner, out ServerStorageComponent? storage))
|
||||
if (!TryComp(container.Owner, out StorageComponent? storage))
|
||||
return false;
|
||||
|
||||
if (storage.Storage?.ID != container.ID)
|
||||
if (storage.Container?.ID != container.ID)
|
||||
return false;
|
||||
|
||||
if (!TryComp(user, out ActorComponent? actor))
|
||||
return false;
|
||||
|
||||
// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
|
||||
return _uiSystem.SessionHasOpenUi(container.Owner, SharedStorageComponent.StorageUiKey.Key, actor.PlayerSession);
|
||||
return _uiSystem.SessionHasOpenUi(container.Owner, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
#region Drag drop
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Inventory
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace Content.Server.Inventory
|
||||
if (args.SenderSession.AttachedEntity is not { Valid: true } uid)
|
||||
return;
|
||||
|
||||
if (TryGetSlotEntity(uid, ev.Slot, out var entityUid) && TryComp<ServerStorageComponent>(entityUid, out var storageComponent))
|
||||
if (TryGetSlotEntity(uid, ev.Slot, out var entityUid) && TryComp<StorageComponent>(entityUid, out var storageComponent))
|
||||
{
|
||||
_storageSystem.OpenStorageUI(entityUid.Value, uid, storageComponent);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Item;
|
||||
|
||||
@@ -14,9 +14,12 @@ public sealed class ItemSystem : SharedItemSystem
|
||||
base.OnStackCountChanged(uid, component, args);
|
||||
|
||||
if (!Container.TryGetContainingContainer(uid, out var container) ||
|
||||
!TryComp<ServerStorageComponent>(container.Owner, out var storage))
|
||||
!TryComp<StorageComponent>(container.Owner, out var storage))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_storage.RecalculateStorageUsed(storage);
|
||||
_storage.UpdateStorageUI(container.Owner, storage);
|
||||
_storage.UpdateUI(container.Owner, storage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Light.Components;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Light.Components;
|
||||
@@ -101,7 +100,7 @@ public sealed class LightReplacerSystem : EntitySystem
|
||||
if (TryComp<LightBulbComponent>(usedUid, out var bulb))
|
||||
eventArgs.Handled = TryInsertBulb(uid, usedUid, eventArgs.User, true, component, bulb);
|
||||
// add bulbs from storage?
|
||||
else if (TryComp<ServerStorageComponent>(usedUid, out var storage))
|
||||
else if (TryComp<StorageComponent>(usedUid, out var storage))
|
||||
eventArgs.Handled = TryInsertBulbsFromStorage(uid, usedUid, eventArgs.User, component, storage);
|
||||
}
|
||||
|
||||
@@ -205,24 +204,24 @@ public sealed class LightReplacerSystem : EntitySystem
|
||||
/// which was successfully inserted inside light replacer
|
||||
/// </returns>
|
||||
public bool TryInsertBulbsFromStorage(EntityUid replacerUid, EntityUid storageUid, EntityUid? userUid = null,
|
||||
LightReplacerComponent? replacer = null, ServerStorageComponent? storage = null)
|
||||
LightReplacerComponent? replacer = null, StorageComponent? storage = null)
|
||||
{
|
||||
if (!Resolve(replacerUid, ref replacer))
|
||||
return false;
|
||||
if (!Resolve(storageUid, ref storage))
|
||||
return false;
|
||||
|
||||
if (storage.StoredEntities == null)
|
||||
return false;
|
||||
|
||||
var insertedBulbs = 0;
|
||||
var storagedEnts = storage.StoredEntities.ToArray();
|
||||
var storagedEnts = storage.Container.ContainedEntities.ToArray();
|
||||
|
||||
foreach (var ent in storagedEnts)
|
||||
{
|
||||
if (TryComp<LightBulbComponent>(ent, out var bulb) &&
|
||||
TryInsertBulb(replacerUid, ent, userUid, false, replacer, bulb))
|
||||
{
|
||||
insertedBulbs++;
|
||||
}
|
||||
}
|
||||
|
||||
// show some message if success
|
||||
if (insertedBulbs > 0 && userUid != null)
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Content.Server.Medical.Components
|
||||
[DataField("scanDelay")]
|
||||
public float ScanDelay = 0.8f;
|
||||
|
||||
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
|
||||
public PlayerBoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
|
||||
|
||||
/// <summary>
|
||||
/// Sound played on scanning begin
|
||||
|
||||
@@ -28,7 +28,7 @@ using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems
|
||||
{
|
||||
@@ -120,7 +120,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
}
|
||||
|
||||
// Check for used storage on the food item
|
||||
if (TryComp<ServerStorageComponent>(food, out var storageState) && storageState.StorageUsed != 0)
|
||||
if (TryComp<StorageComponent>(food, out var storageState) && storageState.StorageUsed != 0)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
|
||||
return (false, true);
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace Content.Server.PDA
|
||||
{
|
||||
base.OnComponentInit(uid, pda, args);
|
||||
|
||||
if (!HasComp<ServerUserInterfaceComponent>(uid))
|
||||
if (!HasComp<UserInterfaceComponent>(uid))
|
||||
return;
|
||||
|
||||
UpdateAlertLevel(uid, pda);
|
||||
|
||||
@@ -40,13 +40,13 @@ public sealed class ApcSystem : EntitySystem
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
var query = EntityQueryEnumerator<ApcComponent, PowerNetworkBatteryComponent, ServerUserInterfaceComponent>();
|
||||
var query = EntityQueryEnumerator<ApcComponent, PowerNetworkBatteryComponent, UserInterfaceComponent>();
|
||||
while (query.MoveNext(out var uid, out var apc, out var battery, out var ui))
|
||||
{
|
||||
if (apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
|
||||
{
|
||||
apc.LastUiUpdate = _gameTiming.CurTime;
|
||||
UpdateUIState(uid, apc, battery, ui);
|
||||
UpdateUIState(uid, apc, battery);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -146,7 +146,7 @@ public sealed class ApcSystem : EntitySystem
|
||||
public void UpdateUIState(EntityUid uid,
|
||||
ApcComponent? apc = null,
|
||||
PowerNetworkBatteryComponent? netBat = null,
|
||||
ServerUserInterfaceComponent? ui = null)
|
||||
UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!Resolve(uid, ref apc, ref netBat, ref ui))
|
||||
return;
|
||||
|
||||
@@ -60,7 +60,7 @@ public sealed class EscapeInventorySystem : EntitySystem
|
||||
}
|
||||
|
||||
// Uncontested
|
||||
if (HasComp<SharedStorageComponent>(container.Owner) || HasComp<InventoryComponent>(container.Owner) || HasComp<SecretStashComponent>(container.Owner))
|
||||
if (HasComp<StorageComponent>(container.Owner) || HasComp<InventoryComponent>(container.Owner) || HasComp<SecretStashComponent>(container.Owner))
|
||||
AttemptEscape(uid, container.Owner, component);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Shared.Salvage;
|
||||
using Content.Shared.Salvage.Expeditions;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.Salvage;
|
||||
|
||||
@@ -38,7 +37,7 @@ public sealed partial class SalvageSystem
|
||||
{
|
||||
var state = GetState(component);
|
||||
|
||||
foreach (var (console, xform, uiComp) in EntityQuery<SalvageExpeditionConsoleComponent, TransformComponent, ServerUserInterfaceComponent>(true))
|
||||
foreach (var (console, xform, uiComp) in EntityQuery<SalvageExpeditionConsoleComponent, TransformComponent, UserInterfaceComponent>(true))
|
||||
{
|
||||
var station = _station.GetOwningStation(console.Owner, xform);
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Content.Shared.SensorMonitoring;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.SensorMonitoring;
|
||||
|
||||
@@ -26,7 +27,7 @@ public sealed partial class SensorMonitoringConsoleComponent : Component
|
||||
public TimeSpan RetentionTime = TimeSpan.FromMinutes(1);
|
||||
|
||||
// UI update tracking stuff.
|
||||
public HashSet<IPlayerSession> InitialUIStateSent = new();
|
||||
public HashSet<ICommonSession> InitialUIStateSent = new();
|
||||
public TimeSpan LastUIUpdate;
|
||||
public ValueList<int> RemovedSensors;
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.Solar.EntitySystems
|
||||
{
|
||||
_updateTimer -= 1;
|
||||
var state = new SolarControlConsoleBoundInterfaceState(_powerSolarSystem.TargetPanelRotation, _powerSolarSystem.TargetPanelVelocity, _powerSolarSystem.TotalPanelPower, _powerSolarSystem.TowardsSun);
|
||||
var query = EntityQueryEnumerator<SolarControlConsoleComponent, ServerUserInterfaceComponent>();
|
||||
var query = EntityQueryEnumerator<SolarControlConsoleComponent, UserInterfaceComponent>();
|
||||
while (query.MoveNext(out var uid, out var _, out var uiComp))
|
||||
{
|
||||
_uiSystem.TrySetUiState(uid, SolarControlConsoleUiKey.Key, state, ui: uiComp);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Containers;
|
||||
@@ -163,9 +163,9 @@ namespace Content.Server.Stack
|
||||
return;
|
||||
|
||||
if (_container.TryGetContainingContainer(uid, out var container) &&
|
||||
TryComp<ServerStorageComponent>(container.Owner, out var storage))
|
||||
TryComp<StorageComponent>(container.Owner, out var storage))
|
||||
{
|
||||
_storage.UpdateStorageUI(container.Owner, storage);
|
||||
_storage.UpdateUI(container.Owner, storage);
|
||||
}
|
||||
|
||||
Hands.PickupOrDrop(userUid, split);
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using System.Threading;
|
||||
|
||||
namespace Content.Server.Storage.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedStorageComponent))]
|
||||
public sealed partial class ServerStorageComponent : SharedStorageComponent
|
||||
{
|
||||
public string LoggerName = "Storage";
|
||||
|
||||
public Container? Storage;
|
||||
|
||||
public readonly Dictionary<EntityUid, int> SizeCache = new();
|
||||
|
||||
private bool _occludesLight = true;
|
||||
|
||||
[DataField("quickInsert")]
|
||||
public bool QuickInsert = false; // Can insert storables by "attacking" them with the storage entity
|
||||
|
||||
[DataField("clickInsert")]
|
||||
public bool ClickInsert = true; // Can insert stuff by clicking the storage entity with it
|
||||
|
||||
[DataField("areaInsert")]
|
||||
public bool AreaInsert = false; // "Attacking" with the storage entity causes it to insert all nearby storables after a delay
|
||||
|
||||
[DataField("areaInsertRadius")]
|
||||
public int AreaInsertRadius = 1;
|
||||
|
||||
[DataField("whitelist")]
|
||||
public EntityWhitelist? Whitelist = null;
|
||||
[DataField("blacklist")]
|
||||
public EntityWhitelist? Blacklist = null;
|
||||
|
||||
/// <summary>
|
||||
/// If true, storage will show popup messages to the player after failed interactions.
|
||||
/// Usually this is message that item doesn't fit inside container.
|
||||
/// </summary>
|
||||
[DataField("popup")]
|
||||
public bool ShowPopup = true;
|
||||
|
||||
/// <summary>
|
||||
/// This storage has an open UI
|
||||
/// </summary>
|
||||
public bool IsOpen = false;
|
||||
public int StorageUsed;
|
||||
[DataField("capacity")]
|
||||
public int StorageCapacityMax = 10000;
|
||||
|
||||
[DataField("storageOpenSound")]
|
||||
public SoundSpecifier? StorageOpenSound { get; set; } = new SoundCollectionSpecifier("storageRustle");
|
||||
|
||||
[DataField("storageInsertSound")]
|
||||
public SoundSpecifier? StorageInsertSound { get; set; } = new SoundCollectionSpecifier("storageRustle");
|
||||
|
||||
[DataField("storageRemoveSound")]
|
||||
public SoundSpecifier? StorageRemoveSound { get; set; }
|
||||
[DataField("storageCloseSound")]
|
||||
public SoundSpecifier? StorageCloseSound { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public override IReadOnlyList<EntityUid>? StoredEntities => Storage?.ContainedEntities;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("occludesLight")]
|
||||
public bool OccludesLight
|
||||
{
|
||||
get => _occludesLight;
|
||||
set
|
||||
{
|
||||
_occludesLight = value;
|
||||
if (Storage != null) Storage.OccludesLight = value;
|
||||
}
|
||||
}
|
||||
|
||||
// neccesary for abstraction, should be deleted on complete storage ECS
|
||||
public override bool Remove(EntityUid entity)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Storage.Components
|
||||
{
|
||||
[RegisterComponent, Access(typeof(StorageSystem))]
|
||||
public sealed partial class StorageFillComponent : Component
|
||||
{
|
||||
[DataField("contents")] public List<EntitySpawnEntry> Contents = new();
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
@@ -11,16 +11,16 @@ namespace Content.Server.Storage.EntitySystems
|
||||
{
|
||||
protected override int? GetCount(ContainerModifiedMessage msg, ItemCounterComponent itemCounter)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(msg.Container.Owner, out ServerStorageComponent? component)
|
||||
|| component.StoredEntities == null)
|
||||
if (!EntityManager.TryGetComponent(msg.Container.Owner, out StorageComponent? component))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var count = 0;
|
||||
foreach (var entity in component.StoredEntities)
|
||||
foreach (var entity in component.Container.ContainedEntities)
|
||||
{
|
||||
if (itemCounter.Count.IsValid(entity)) count++;
|
||||
if (itemCounter.Count.IsValid(entity))
|
||||
count++;
|
||||
}
|
||||
|
||||
return count;
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Random;
|
||||
using System.Linq;
|
||||
using Content.Shared.Storage;
|
||||
|
||||
namespace Content.Server.Storage.EntitySystems;
|
||||
|
||||
@@ -24,21 +25,20 @@ public sealed class PickRandomSystem : EntitySystem
|
||||
|
||||
private void OnGetAlternativeVerbs(EntityUid uid, PickRandomComponent comp, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || !TryComp<ServerStorageComponent>(uid, out var storage))
|
||||
if (!args.CanAccess || !args.CanInteract || !TryComp<StorageComponent>(uid, out var storage))
|
||||
return;
|
||||
|
||||
var user = args.User;
|
||||
|
||||
var enabled = false;
|
||||
if (storage.StoredEntities != null)
|
||||
enabled = storage.StoredEntities.Any(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true);
|
||||
var enabled = storage.Container.ContainedEntities.Any(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true);
|
||||
|
||||
// alt-click / alt-z to pick an item
|
||||
args.Verbs.Add(new AlternativeVerb
|
||||
{
|
||||
Act = (() => {
|
||||
Act = () =>
|
||||
{
|
||||
TryPick(uid, comp, storage, user);
|
||||
}),
|
||||
},
|
||||
Impact = LogImpact.Low,
|
||||
Text = Loc.GetString(comp.VerbText),
|
||||
Disabled = !enabled,
|
||||
@@ -46,16 +46,14 @@ public sealed class PickRandomSystem : EntitySystem
|
||||
});
|
||||
}
|
||||
|
||||
private void TryPick(EntityUid uid, PickRandomComponent comp, ServerStorageComponent storage, EntityUid user)
|
||||
private void TryPick(EntityUid uid, PickRandomComponent comp, StorageComponent storage, EntityUid user)
|
||||
{
|
||||
if (storage.StoredEntities == null)
|
||||
return;
|
||||
var entities = storage.Container.ContainedEntities.Where(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true).ToArray();
|
||||
|
||||
var entities = storage.StoredEntities.Where(item => comp.Whitelist?.IsValid(item, EntityManager) ?? true);
|
||||
if (!entities.Any())
|
||||
return;
|
||||
|
||||
var picked = _random.Pick(entities.ToList());
|
||||
var picked = _random.Pick(entities);
|
||||
// if it fails to go into a hand of the user, will be on the storage
|
||||
_container.AttachParentToContainerOrGrid(Transform(picked));
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Rounding;
|
||||
using Content.Shared.Rounding;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -33,7 +33,7 @@ public sealed class StorageFillVisualizerSystem : EntitySystem
|
||||
UpdateAppearance(uid, component: component);
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, ServerStorageComponent? storage = null, AppearanceComponent? appearance = null,
|
||||
private void UpdateAppearance(EntityUid uid, StorageComponent? storage = null, AppearanceComponent? appearance = null,
|
||||
StorageFillVisualizerComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storage, ref appearance, ref component, false))
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Storage.Components;
|
||||
|
||||
namespace Content.Server.Storage.EntitySystems;
|
||||
|
||||
@@ -7,32 +8,33 @@ public sealed partial class StorageSystem
|
||||
{
|
||||
private void OnStorageFillMapInit(EntityUid uid, StorageFillComponent component, MapInitEvent args)
|
||||
{
|
||||
if (component.Contents.Count == 0) return;
|
||||
if (component.Contents.Count == 0)
|
||||
return;
|
||||
|
||||
TryComp<ServerStorageComponent>(uid, out var serverStorageComp);
|
||||
TryComp<StorageComponent>(uid, out var storageComp);
|
||||
TryComp<EntityStorageComponent>(uid, out var entityStorageComp);
|
||||
|
||||
if (entityStorageComp == null && serverStorageComp == null)
|
||||
if (entityStorageComp == null && storageComp == null)
|
||||
{
|
||||
Logger.Error($"StorageFillComponent couldn't find any StorageComponent ({uid})");
|
||||
Log.Error($"StorageFillComponent couldn't find any StorageComponent ({uid})");
|
||||
return;
|
||||
}
|
||||
|
||||
var coordinates = Transform(uid).Coordinates;
|
||||
|
||||
var spawnItems = EntitySpawnCollection.GetSpawns(component.Contents, _random);
|
||||
var spawnItems = EntitySpawnCollection.GetSpawns(component.Contents, Random);
|
||||
foreach (var item in spawnItems)
|
||||
{
|
||||
var ent = EntityManager.SpawnEntity(item, coordinates);
|
||||
|
||||
// handle depending on storage component, again this should be unified after ECS
|
||||
if (entityStorageComp != null && _entityStorage.Insert(ent, uid))
|
||||
if (entityStorageComp != null && EntityStorage.Insert(ent, uid))
|
||||
continue;
|
||||
|
||||
if (serverStorageComp != null && Insert(uid, ent, serverStorageComp, false))
|
||||
if (storageComp != null && Insert(uid, ent, storageComp: storageComp, playSound: false))
|
||||
continue;
|
||||
|
||||
Logger.ErrorS("storage", $"Tried to StorageFill {item} inside {ToPrettyString(uid)} but can't.");
|
||||
Log.Error($"Tried to StorageFill {item} inside {ToPrettyString(uid)} but can't.");
|
||||
EntityManager.DeleteEntity(ent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,101 +1,35 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Stack;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Implants.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Lock;
|
||||
using Content.Shared.Placeable;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Utility;
|
||||
using static Content.Shared.Storage.SharedStorageComponent;
|
||||
|
||||
namespace Content.Server.Storage.EntitySystems
|
||||
namespace Content.Server.Storage.EntitySystems;
|
||||
|
||||
public sealed partial class StorageSystem : SharedStorageSystem
|
||||
{
|
||||
public sealed partial class StorageSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly IAdminManager _admin = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly ContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
|
||||
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
|
||||
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly StackSystem _stack = default!;
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ServerStorageComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
|
||||
SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
|
||||
SubscribeLocalEvent<ServerStorageComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ItemSlotsSystem) });
|
||||
SubscribeLocalEvent<ServerStorageComponent, ActivateInWorldEvent>(OnActivate);
|
||||
SubscribeLocalEvent<ServerStorageComponent, OpenStorageImplantEvent>(OnImplantActivate);
|
||||
SubscribeLocalEvent<ServerStorageComponent, AfterInteractEvent>(AfterInteract);
|
||||
SubscribeLocalEvent<ServerStorageComponent, DestructionEventArgs>(OnDestroy);
|
||||
SubscribeLocalEvent<ServerStorageComponent, StorageInteractWithItemEvent>(OnInteractWithItem);
|
||||
SubscribeLocalEvent<ServerStorageComponent, StorageInsertItemMessage>(OnInsertItemMessage);
|
||||
SubscribeLocalEvent<ServerStorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
|
||||
SubscribeLocalEvent<ServerStorageComponent, BoundUIClosedEvent>(OnBoundUIClosed);
|
||||
SubscribeLocalEvent<ServerStorageComponent, EntRemovedFromContainerMessage>(OnStorageItemRemoved);
|
||||
|
||||
SubscribeLocalEvent<ServerStorageComponent, AreaPickupDoAfterEvent>(OnDoAfter);
|
||||
SubscribeLocalEvent<StorageComponent, GetVerbsEvent<ActivationVerb>>(AddUiVerb);
|
||||
SubscribeLocalEvent<StorageComponent, BoundUIClosedEvent>(OnBoundUIClosed);
|
||||
|
||||
SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, ServerStorageComponent storageComp, ComponentInit args)
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
storageComp.Storage = _containerSystem.EnsureContainer<Container>(uid, "storagebase");
|
||||
storageComp.Storage.OccludesLight = storageComp.OccludesLight;
|
||||
UpdateStorageVisualization(uid, storageComp);
|
||||
RecalculateStorageUsed(storageComp);
|
||||
UpdateStorageUI(uid, storageComp);
|
||||
}
|
||||
|
||||
private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<ActivationVerb> args)
|
||||
private void AddUiVerb(EntityUid uid, StorageComponent component, GetVerbsEvent<ActivationVerb> args)
|
||||
{
|
||||
var silent = false;
|
||||
if (!args.CanAccess || !args.CanInteract || TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
|
||||
@@ -114,11 +48,21 @@ namespace Content.Server.Storage.EntitySystems
|
||||
return;
|
||||
|
||||
// Does this player currently have the storage UI open?
|
||||
var uiOpen = _uiSystem.SessionHasOpenUi(uid, StorageUiKey.Key, actor.PlayerSession);
|
||||
var uiOpen = _uiSystem.SessionHasOpenUi(uid, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
|
||||
|
||||
ActivationVerb verb = new()
|
||||
{
|
||||
Act = () => OpenStorageUI(uid, args.User, component, silent)
|
||||
Act = () =>
|
||||
{
|
||||
if (uiOpen)
|
||||
{
|
||||
_uiSystem.TryClose(uid, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenStorageUI(uid, args.User, component, silent);
|
||||
}
|
||||
}
|
||||
};
|
||||
if (uiOpen)
|
||||
{
|
||||
@@ -135,279 +79,7 @@ namespace Content.Server.Storage.EntitySystems
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void AddTransferVerbs(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<UtilityVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
var entities = component.Storage?.ContainedEntities;
|
||||
if (entities == null || entities.Count == 0 || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
||||
return;
|
||||
|
||||
// if the target is storage, add a verb to transfer storage.
|
||||
if (TryComp(args.Target, out ServerStorageComponent? targetStorage)
|
||||
&& (!TryComp(uid, out LockComponent? targetLock) || !targetLock.Locked))
|
||||
{
|
||||
UtilityVerb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("storage-component-transfer-verb"),
|
||||
IconEntity = GetNetEntity(args.Using),
|
||||
Act = () => TransferEntities(uid, args.Target, component, lockComponent, targetStorage, targetLock)
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
|
||||
/// </summary>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
private void OnInteractUsing(EntityUid uid, ServerStorageComponent storageComp, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled || !storageComp.ClickInsert || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
||||
return;
|
||||
|
||||
_logManager.GetSawmill(storageComp.LoggerName)
|
||||
.Debug($"Storage (UID {uid}) attacked by user (UID {args.User}) with entity (UID {args.Used}).");
|
||||
|
||||
if (HasComp<PlaceableSurfaceComponent>(uid))
|
||||
return;
|
||||
|
||||
PlayerInsertHeldEntity(uid, args.User, storageComp);
|
||||
// Always handle it, even if insertion fails.
|
||||
// We don't want to trigger any AfterInteract logic here.
|
||||
// Example bug: placing wires if item doesn't fit in backpack.
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to open the storage UI
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private void OnActivate(EntityUid uid, ServerStorageComponent storageComp, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled || _combatMode.IsInCombatMode(args.User) || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
||||
return;
|
||||
|
||||
OpenStorageUI(uid, args.User, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Specifically for storage implants.
|
||||
/// </summary>
|
||||
private void OnImplantActivate(EntityUid uid, ServerStorageComponent storageComp, OpenStorageImplantEvent args)
|
||||
{
|
||||
if (args.Handled || !TryComp<TransformComponent>(uid, out var xform))
|
||||
return;
|
||||
|
||||
OpenStorageUI(uid, xform.ParentUid, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
|
||||
/// around a click.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private async void AfterInteract(EntityUid uid, ServerStorageComponent storageComp, AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach)
|
||||
return;
|
||||
|
||||
// Pick up all entities in a radius around the clicked location.
|
||||
// The last half of the if is because carpets exist and this is terrible
|
||||
if (storageComp.AreaInsert && (args.Target == null || !HasComp<ItemComponent>(args.Target.Value)))
|
||||
{
|
||||
var validStorables = new List<NetEntity>();
|
||||
var itemQuery = GetEntityQuery<ItemComponent>();
|
||||
|
||||
foreach (var entity in _entityLookupSystem.GetEntitiesInRange(args.ClickLocation, storageComp.AreaInsertRadius, LookupFlags.Dynamic | LookupFlags.Sundries))
|
||||
{
|
||||
if (entity == args.User
|
||||
|| !itemQuery.HasComponent(entity)
|
||||
|| !CanInsert(uid, entity, out _, storageComp)
|
||||
|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
validStorables.Add(GetNetEntity(entity));
|
||||
}
|
||||
|
||||
//If there's only one then let's be generous
|
||||
if (validStorables.Count > 1)
|
||||
{
|
||||
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, 0.2f * validStorables.Count, new AreaPickupDoAfterEvent(validStorables), uid, target: uid)
|
||||
{
|
||||
BreakOnDamage = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true
|
||||
};
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Pick up the clicked entity
|
||||
if (storageComp.QuickInsert)
|
||||
{
|
||||
if (args.Target is not { Valid: true } target)
|
||||
return;
|
||||
|
||||
if (_containerSystem.IsEntityInContainer(target)
|
||||
|| target == args.User
|
||||
|| !HasComp<ItemComponent>(target))
|
||||
return;
|
||||
|
||||
if (TryComp<TransformComponent>(uid, out var transformOwner) && TryComp<TransformComponent>(target, out var transformEnt))
|
||||
{
|
||||
var parent = transformOwner.ParentUid;
|
||||
|
||||
var position = EntityCoordinates.FromMap(
|
||||
parent.IsValid() ? parent : uid,
|
||||
transformEnt.MapPosition,
|
||||
_transform
|
||||
);
|
||||
|
||||
if (PlayerInsertEntityInWorld(uid, args.User, target, storageComp))
|
||||
{
|
||||
RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid),
|
||||
new List<NetEntity> { GetNetEntity(target) },
|
||||
new List<NetCoordinates> { GetNetCoordinates(position) },
|
||||
new List<Angle> { transformOwner.LocalRotation }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, ServerStorageComponent component, AreaPickupDoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled)
|
||||
return;
|
||||
|
||||
var successfullyInserted = new List<EntityUid>();
|
||||
var successfullyInsertedPositions = new List<EntityCoordinates>();
|
||||
var successfullyInsertedAngles = new List<Angle>();
|
||||
var itemQuery = GetEntityQuery<ItemComponent>();
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
xformQuery.TryGetComponent(uid, out var xform);
|
||||
|
||||
foreach (var nent in args.Entities)
|
||||
{
|
||||
var entity = GetEntity(nent);
|
||||
|
||||
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
|
||||
if (_containerSystem.IsEntityInContainer(entity)
|
||||
|| entity == args.Args.User
|
||||
|| !itemQuery.HasComponent(entity))
|
||||
continue;
|
||||
|
||||
if (xform == null ||
|
||||
!xformQuery.TryGetComponent(entity, out var targetXform) ||
|
||||
targetXform.MapID != xform.MapID)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var position = EntityCoordinates.FromMap(
|
||||
xform.ParentUid.IsValid() ? xform.ParentUid : uid,
|
||||
new MapCoordinates(_transform.GetWorldPosition(targetXform, xformQuery), targetXform.MapID),
|
||||
_transform
|
||||
);
|
||||
|
||||
var angle = targetXform.LocalRotation;
|
||||
|
||||
if (PlayerInsertEntityInWorld(uid, args.Args.User, entity, component))
|
||||
{
|
||||
successfullyInserted.Add(entity);
|
||||
successfullyInsertedPositions.Add(position);
|
||||
successfullyInsertedAngles.Add(angle);
|
||||
}
|
||||
}
|
||||
|
||||
// If we picked up atleast one thing, play a sound and do a cool animation!
|
||||
if (successfullyInserted.Count > 0)
|
||||
{
|
||||
_audio.PlayPvs(component.StorageInsertSound, uid);
|
||||
RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid), GetNetEntityList(successfullyInserted), GetNetCoordinatesList(successfullyInsertedPositions), successfullyInsertedAngles));
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnDestroy(EntityUid uid, ServerStorageComponent storageComp, DestructionEventArgs args)
|
||||
{
|
||||
var storedEntities = storageComp.StoredEntities?.ToList();
|
||||
|
||||
if (storedEntities == null)
|
||||
return;
|
||||
|
||||
foreach (var entity in storedEntities)
|
||||
{
|
||||
RemoveAndDrop(uid, entity, storageComp);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function gets called when the user clicked on an item in the storage UI. This will either place the
|
||||
/// item in the user's hand if it is currently empty, or interact with the item using the user's currently
|
||||
/// held item.
|
||||
/// </summary>
|
||||
private void OnInteractWithItem(EntityUid uid, ServerStorageComponent storageComp, StorageInteractWithItemEvent args)
|
||||
{
|
||||
// TODO move this to shared for prediction.
|
||||
if (args.Session.AttachedEntity is not EntityUid player)
|
||||
return;
|
||||
|
||||
var interacted = GetEntity(args.InteractedItemUID);
|
||||
|
||||
if (!Exists(interacted))
|
||||
{
|
||||
Log.Error($"Player {args.Session} interacted with non-existent item {interacted} stored in {ToPrettyString(uid)}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_actionBlockerSystem.CanInteract(player, interacted) || storageComp.Storage == null || !storageComp.Storage.Contains(interacted))
|
||||
return;
|
||||
|
||||
// Does the player have hands?
|
||||
if (!TryComp(player, out HandsComponent? hands) || hands.Count == 0)
|
||||
return;
|
||||
|
||||
// If the user's active hand is empty, try pick up the item.
|
||||
if (hands.ActiveHandEntity == null)
|
||||
{
|
||||
if (_sharedHandsSystem.TryPickupAnyHand(player, interacted, handsComp: hands)
|
||||
&& storageComp.StorageRemoveSound != null)
|
||||
_audio.Play(storageComp.StorageRemoveSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, AudioParams.Default);
|
||||
return;
|
||||
}
|
||||
|
||||
// Else, interact using the held item
|
||||
_interactionSystem.InteractUsing(player, hands.ActiveHandEntity.Value, interacted, Transform(interacted).Coordinates, checkCanInteract: false);
|
||||
}
|
||||
|
||||
private void OnInsertItemMessage(EntityUid uid, ServerStorageComponent storageComp, StorageInsertItemMessage args)
|
||||
{
|
||||
// TODO move this to shared for prediction.
|
||||
if (args.Session.AttachedEntity == null)
|
||||
return;
|
||||
|
||||
PlayerInsertHeldEntity(uid, args.Session.AttachedEntity.Value, storageComp);
|
||||
}
|
||||
|
||||
private void OnBoundUIOpen(EntityUid uid, ServerStorageComponent storageComp, BoundUIOpenedEvent args)
|
||||
{
|
||||
if (!storageComp.IsOpen)
|
||||
{
|
||||
storageComp.IsOpen = true;
|
||||
UpdateStorageVisualization(uid, storageComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBoundUIClosed(EntityUid uid, ServerStorageComponent storageComp, BoundUIClosedEvent args)
|
||||
private void OnBoundUIClosed(EntityUid uid, StorageComponent storageComp, BoundUIClosedEvent args)
|
||||
{
|
||||
if (TryComp<ActorComponent>(args.Session.AttachedEntity, out var actor) && actor?.PlayerSession != null)
|
||||
CloseNestedInterfaces(uid, actor.PlayerSession, storageComp);
|
||||
@@ -415,289 +87,35 @@ namespace Content.Server.Storage.EntitySystems
|
||||
// If UI is closed for everyone
|
||||
if (!_uiSystem.IsUiOpen(uid, args.UiKey))
|
||||
{
|
||||
storageComp.IsOpen = false;
|
||||
storageComp.IsUiOpen = false;
|
||||
UpdateStorageVisualization(uid, storageComp);
|
||||
|
||||
if (storageComp.StorageCloseSound is not null)
|
||||
_audio.Play(storageComp.StorageCloseSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, storageComp.StorageCloseSound.Params);
|
||||
Audio.Play(storageComp.StorageCloseSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, storageComp.StorageCloseSound.Params);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStorageItemRemoved(EntityUid uid, ServerStorageComponent storageComp, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
RecalculateStorageUsed(storageComp);
|
||||
UpdateStorageUI(uid, storageComp);
|
||||
}
|
||||
|
||||
private void UpdateStorageVisualization(EntityUid uid, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, StorageVisuals.Open, storageComp.IsOpen, appearance);
|
||||
_appearance.SetData(uid, SharedBagOpenVisuals.BagState, storageComp.IsOpen ? SharedBagState.Open : SharedBagState.Closed);
|
||||
|
||||
if (HasComp<ItemCounterComponent>(uid))
|
||||
_appearance.SetData(uid, StackVisuals.Hide, !storageComp.IsOpen);
|
||||
}
|
||||
|
||||
public void RecalculateStorageUsed(ServerStorageComponent storageComp)
|
||||
{
|
||||
storageComp.StorageUsed = 0;
|
||||
storageComp.SizeCache.Clear();
|
||||
|
||||
if (storageComp.Storage == null)
|
||||
return;
|
||||
|
||||
var itemQuery = GetEntityQuery<ItemComponent>();
|
||||
|
||||
foreach (var entity in storageComp.Storage.ContainedEntities)
|
||||
{
|
||||
if (!itemQuery.TryGetComponent(entity, out var itemComp))
|
||||
continue;
|
||||
|
||||
var size = itemComp.Size;
|
||||
storageComp.StorageUsed += size;
|
||||
storageComp.SizeCache.Add(entity, size);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetAvailableSpace(EntityUid uid, ServerStorageComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return 0;
|
||||
|
||||
return component.StorageCapacityMax - component.StorageUsed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move entities from one storage to another.
|
||||
/// </summary>
|
||||
public void TransferEntities(EntityUid source, EntityUid target,
|
||||
ServerStorageComponent? sourceComp = null, LockComponent? sourceLock = null,
|
||||
ServerStorageComponent? targetComp = null, LockComponent? targetLock = null)
|
||||
{
|
||||
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
|
||||
return;
|
||||
|
||||
var entities = sourceComp.Storage?.ContainedEntities;
|
||||
if (entities == null || entities.Count == 0)
|
||||
return;
|
||||
|
||||
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
|
||||
|| Resolve(target, ref targetLock, false) && targetLock.Locked)
|
||||
return;
|
||||
|
||||
foreach (var entity in entities.ToList())
|
||||
{
|
||||
Insert(target, entity, targetComp);
|
||||
}
|
||||
RecalculateStorageUsed(sourceComp);
|
||||
UpdateStorageUI(source, sourceComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verifies if an entity can be stored and if it fits
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity to check</param>
|
||||
/// <param name="reason">If returning false, the reason displayed to the player</param>
|
||||
/// <returns>true if it can be inserted, false otherwise</returns>
|
||||
public bool CanInsert(EntityUid uid, EntityUid insertEnt, out string? reason, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp))
|
||||
{
|
||||
reason = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out TransformComponent? transformComp) && transformComp.Anchored)
|
||||
{
|
||||
reason = "comp-storage-anchored-failure";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false)
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true)
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out ServerStorageComponent? storage) &&
|
||||
storage.StorageCapacityMax >= storageComp.StorageCapacityMax)
|
||||
{
|
||||
reason = "comp-storage-insufficient-capacity";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
||||
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed)
|
||||
{
|
||||
reason = "comp-storage-insufficient-capacity";
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts into the storage container
|
||||
/// </summary>
|
||||
/// <returns>true if the entity was inserted, false otherwise</returns>
|
||||
public bool Insert(EntityUid uid, EntityUid insertEnt, ServerStorageComponent? storageComp = null, bool playSound = true)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !CanInsert(uid, insertEnt, out _, storageComp) || storageComp.Storage == null)
|
||||
return false;
|
||||
|
||||
/*
|
||||
* 1. If the inserted thing is stackable then try to stack it to existing stacks
|
||||
* 2. If anything remains insert whatever is possible.
|
||||
* 3. If insertion is not possible then leave the stack as is.
|
||||
* At either rate still play the insertion sound
|
||||
*
|
||||
* For now we just treat items as always being the same size regardless of stack count.
|
||||
*/
|
||||
|
||||
// If it's stackable then prefer to stack it
|
||||
var stackQuery = GetEntityQuery<StackComponent>();
|
||||
|
||||
if (stackQuery.TryGetComponent(insertEnt, out var insertStack))
|
||||
{
|
||||
var toInsertCount = insertStack.Count;
|
||||
|
||||
foreach (var ent in storageComp.Storage.ContainedEntities)
|
||||
{
|
||||
if (!stackQuery.TryGetComponent(ent, out var containedStack) || !insertStack.StackTypeId.Equals(containedStack.StackTypeId))
|
||||
continue;
|
||||
|
||||
if (!_stack.TryAdd(insertEnt, ent, insertStack, containedStack))
|
||||
continue;
|
||||
|
||||
var remaining = insertStack.Count;
|
||||
toInsertCount -= toInsertCount - remaining;
|
||||
|
||||
if (remaining > 0)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Still stackable remaining
|
||||
if (insertStack.Count > 0)
|
||||
{
|
||||
// Try to insert it as a new stack.
|
||||
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
||||
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed ||
|
||||
!storageComp.Storage.Insert(insertEnt))
|
||||
{
|
||||
// If we also didn't do any stack fills above then just end
|
||||
// otherwise play sound and update UI anyway.
|
||||
if (toInsertCount == insertStack.Count)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Non-stackable but no insertion for reasons.
|
||||
else if (!storageComp.Storage.Insert(insertEnt))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (playSound && storageComp.StorageInsertSound is not null)
|
||||
_audio.PlayPvs(storageComp.StorageInsertSound, uid);
|
||||
|
||||
RecalculateStorageUsed(storageComp);
|
||||
UpdateStorageUI(uid, storageComp);
|
||||
return true;
|
||||
}
|
||||
|
||||
// REMOVE: remove and drop on the ground
|
||||
public bool RemoveAndDrop(EntityUid uid, EntityUid removeEnt, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp))
|
||||
return false;
|
||||
|
||||
var itemRemoved = storageComp.Storage?.Remove(removeEnt) == true;
|
||||
if (itemRemoved)
|
||||
RecalculateStorageUsed(storageComp);
|
||||
|
||||
return itemRemoved;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an entity into storage from the player's active hand
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity from</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !TryComp(player, out HandsComponent? hands) || hands.ActiveHandEntity == null)
|
||||
return false;
|
||||
|
||||
var toInsert = hands.ActiveHandEntity;
|
||||
|
||||
if (!CanInsert(uid, toInsert.Value, out var reason, storageComp))
|
||||
{
|
||||
Popup(uid, player, reason ?? "comp-storage-cant-insert", storageComp);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_sharedHandsSystem.TryDrop(player, toInsert.Value, handsComp: hands))
|
||||
{
|
||||
PopupEnt(uid, player, "comp-storage-cant-drop", toInsert.Value, storageComp);
|
||||
return false;
|
||||
}
|
||||
|
||||
return PlayerInsertEntityInWorld(uid, player, toInsert.Value, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
||||
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity with</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertEntityInWorld(EntityUid uid, EntityUid player, EntityUid toInsert, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !_sharedInteractionSystem.InRangeUnobstructed(player, uid, popup: storageComp.ShowPopup))
|
||||
return false;
|
||||
|
||||
if (!Insert(uid, toInsert, storageComp))
|
||||
{
|
||||
Popup(uid, player, "comp-storage-cant-insert", storageComp);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens the storage UI for an entity
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to open the UI for</param>
|
||||
public void OpenStorageUI(EntityUid uid, EntityUid entity, ServerStorageComponent? storageComp = null, bool silent = false)
|
||||
public override void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = false)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !TryComp(entity, out ActorComponent? player))
|
||||
return;
|
||||
|
||||
// prevent spamming bag open / honkerton honk sound
|
||||
silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.ActiveDelay(uid, useDelay);
|
||||
silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.ActiveDelay(uid, useDelay);
|
||||
if (!silent)
|
||||
{
|
||||
_audio.PlayPvs(storageComp.StorageOpenSound, uid);
|
||||
Audio.PlayPvs(storageComp.StorageOpenSound, uid);
|
||||
if (useDelay != null)
|
||||
_useDelay.BeginDelay(uid, useDelay);
|
||||
UseDelay.BeginDelay(uid, useDelay);
|
||||
}
|
||||
|
||||
_logManager.GetSawmill(storageComp.LoggerName)
|
||||
.Debug($"Storage (UID {uid}) \"used\" by player session (UID {player.PlayerSession.AttachedEntity}).");
|
||||
Log.Debug($"Storage (UID {uid}) \"used\" by player session (UID {player.PlayerSession.AttachedEntity}).");
|
||||
|
||||
var bui = _uiSystem.GetUiOrNull(uid, StorageUiKey.Key);
|
||||
var bui = _uiSystem.GetUiOrNull(uid, StorageComponent.StorageUiKey.Key);
|
||||
if (bui != null)
|
||||
_uiSystem.OpenUi(bui, player.PlayerSession);
|
||||
}
|
||||
@@ -706,9 +124,9 @@ namespace Content.Server.Storage.EntitySystems
|
||||
/// If the user has nested-UIs open (e.g., PDA UI open when pda is in a backpack), close them.
|
||||
/// </summary>
|
||||
/// <param name="session"></param>
|
||||
public void CloseNestedInterfaces(EntityUid uid, IPlayerSession session, ServerStorageComponent? storageComp = null)
|
||||
public void CloseNestedInterfaces(EntityUid uid, IPlayerSession session, StorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || storageComp.StoredEntities == null)
|
||||
if (!Resolve(uid, ref storageComp))
|
||||
return;
|
||||
|
||||
// for each containing thing
|
||||
@@ -716,12 +134,9 @@ namespace Content.Server.Storage.EntitySystems
|
||||
// ensure unsubscribe from session
|
||||
// if it has a ui component
|
||||
// close ui
|
||||
foreach (var entity in storageComp.StoredEntities)
|
||||
foreach (var entity in storageComp.Container.ContainedEntities)
|
||||
{
|
||||
if (TryComp(entity, out ServerStorageComponent? storedStorageComp))
|
||||
DebugTools.Assert(storedStorageComp != storageComp, $"Storage component contains itself!? Entity: {uid}");
|
||||
|
||||
if (!TryComp(entity, out ServerUserInterfaceComponent? ui))
|
||||
if (!TryComp(entity, out UserInterfaceComponent? ui))
|
||||
continue;
|
||||
|
||||
foreach (var bui in ui.Interfaces.Values)
|
||||
@@ -730,33 +145,4 @@ namespace Content.Server.Storage.EntitySystems
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateStorageUI(EntityUid uid, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (storageComp.Storage == null)
|
||||
return;
|
||||
|
||||
var state = new StorageBoundUserInterfaceState(GetNetEntityList(storageComp.Storage.ContainedEntities.ToList()), storageComp.StorageUsed, storageComp.StorageCapacityMax);
|
||||
|
||||
var bui = _uiSystem.GetUiOrNull(uid, StorageUiKey.Key);
|
||||
if (bui != null)
|
||||
_uiSystem.SetUiState(bui, state);
|
||||
}
|
||||
|
||||
private void Popup(EntityUid _, EntityUid player, string message, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (!storageComp.ShowPopup)
|
||||
return;
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString(message), player, player);
|
||||
}
|
||||
|
||||
private void PopupEnt(EntityUid _, EntityUid player, string message, EntityUid entityUid, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (!storageComp.ShowPopup)
|
||||
return;
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString(message, ("entity", entityUid)), player, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ public sealed partial class StoreSystem
|
||||
/// <param name="store">The store entity itself</param>
|
||||
/// <param name="component">The store component being refreshed.</param>
|
||||
/// <param name="ui"></param>
|
||||
public void UpdateUserInterface(EntityUid? user, EntityUid store, StoreComponent? component = null, BoundUserInterface? ui = null)
|
||||
public void UpdateUserInterface(EntityUid? user, EntityUid store, StoreComponent? component = null, PlayerBoundUserInterface? ui = null)
|
||||
{
|
||||
if (!Resolve(store, ref component))
|
||||
return;
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Content.Server.UserInterface
|
||||
[ViewVariables]
|
||||
public Enum? Key { get; set; }
|
||||
|
||||
[ViewVariables] public BoundUserInterface? UserInterface => (Key != null) ? Owner.GetUIOrNull(Key) : null;
|
||||
[ViewVariables] public PlayerBoundUserInterface? UserInterface => (Key != null) ? Owner.GetUIOrNull(Key) : null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("inHandsOnly")]
|
||||
|
||||
@@ -33,7 +33,7 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
|
||||
SubscribeLocalEvent<ActivatableUIComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
|
||||
|
||||
SubscribeLocalEvent<ServerUserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
|
||||
SubscribeLocalEvent<UserInterfaceComponent, OpenUiActionEvent>(OnActionPerform);
|
||||
|
||||
InitializePower();
|
||||
}
|
||||
@@ -50,7 +50,7 @@ public sealed partial class ActivatableUISystem : EntitySystem
|
||||
ev.Cancel();
|
||||
}
|
||||
|
||||
private void OnActionPerform(EntityUid uid, ServerUserInterfaceComponent component, OpenUiActionEvent args)
|
||||
private void OnActionPerform(EntityUid uid, UserInterfaceComponent component, OpenUiActionEvent args)
|
||||
{
|
||||
if (args.Handled || args.Key == null)
|
||||
return;
|
||||
|
||||
@@ -59,7 +59,7 @@ public sealed class IntrinsicUISystem : EntitySystem
|
||||
return true;
|
||||
}
|
||||
|
||||
private BoundUserInterface? GetUIOrNull(EntityUid uid, Enum? key, IntrinsicUIComponent? component = null)
|
||||
private PlayerBoundUserInterface? GetUIOrNull(EntityUid uid, Enum? key, IntrinsicUIComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return null;
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Content.Server.UserInterface
|
||||
public static class UserInterfaceHelpers
|
||||
{
|
||||
[Obsolete("Use UserInterfaceSystem")]
|
||||
public static BoundUserInterface? GetUIOrNull(this EntityUid entity, Enum uiKey)
|
||||
public static PlayerBoundUserInterface? GetUIOrNull(this EntityUid entity, Enum uiKey)
|
||||
{
|
||||
return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<UserInterfaceSystem>().GetUiOrNull(entity, uiKey);
|
||||
}
|
||||
|
||||
@@ -565,7 +565,7 @@ public sealed class WiresSystem : SharedWiresSystem
|
||||
UpdateUserInterface(uid);
|
||||
}
|
||||
|
||||
private void UpdateUserInterface(EntityUid uid, WiresComponent? wires = null, ServerUserInterfaceComponent? ui = null)
|
||||
private void UpdateUserInterface(EntityUid uid, WiresComponent? wires = null, UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!Resolve(uid, ref wires, ref ui, false)) // logging this means that we get a bunch of errors
|
||||
return;
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Content.Shared.Access.Systems
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
|
||||
/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
|
||||
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
namespace Content.Shared.Atmos.Piping.Binary.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
|
||||
/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
|
||||
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -108,7 +108,7 @@ public abstract partial class SharedBuckleSystem
|
||||
private void OnStrapContainerGettingInsertedAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
|
||||
{
|
||||
// If someone is attempting to put this item inside of a backpack, ensure that it has no entities strapped to it.
|
||||
if (HasComp<SharedStorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
|
||||
if (HasComp<StorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Shared.Labels
|
||||
{
|
||||
/// <summary>
|
||||
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
|
||||
/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
|
||||
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -37,7 +37,7 @@ public sealed partial class MeleeSpeechComponent : Component
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
|
||||
/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
|
||||
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
12
Content.Shared/Storage/Components/StorageFillComponent.cs
Normal file
12
Content.Shared/Storage/Components/StorageFillComponent.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Storage.Components;
|
||||
|
||||
// TODO:
|
||||
// REPLACE THIS WITH CONTAINERFILL
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedStorageSystem))]
|
||||
public sealed partial class StorageFillComponent : Component
|
||||
{
|
||||
[DataField("contents")] public List<EntitySpawnEntry> Contents = new();
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Disposal;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Placeable;
|
||||
@@ -49,7 +49,7 @@ public sealed class DumpableSystem : EntitySystem
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
if (!TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
|
||||
if (!TryComp<StorageComponent>(uid, out var storage) || !storage.Container.ContainedEntities.Any())
|
||||
return;
|
||||
|
||||
AlternativeVerb verb = new()
|
||||
@@ -69,7 +69,7 @@ public sealed class DumpableSystem : EntitySystem
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
if (!TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null || storage.StoredEntities.Count == 0)
|
||||
if (!TryComp<StorageComponent>(uid, out var storage) || !storage.Container.ContainedEntities.Any())
|
||||
return;
|
||||
|
||||
if (_disposalUnitSystem.HasDisposals(args.Target))
|
||||
@@ -103,10 +103,10 @@ public sealed class DumpableSystem : EntitySystem
|
||||
|
||||
public void StartDoAfter(EntityUid storageUid, EntityUid? targetUid, EntityUid userUid, DumpableComponent dumpable)
|
||||
{
|
||||
if (!TryComp<SharedStorageComponent>(storageUid, out var storage) || storage.StoredEntities == null)
|
||||
if (!TryComp<StorageComponent>(storageUid, out var storage))
|
||||
return;
|
||||
|
||||
float delay = storage.StoredEntities.Count * (float) dumpable.DelayPerItem.TotalSeconds * dumpable.Multiplier;
|
||||
float delay = storage.Container.ContainedEntities.Count * (float) dumpable.DelayPerItem.TotalSeconds * dumpable.Multiplier;
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, userUid, delay, new DumpableDoAfterEvent(), storageUid, target: targetUid, used: storageUid)
|
||||
{
|
||||
@@ -118,11 +118,11 @@ public sealed class DumpableSystem : EntitySystem
|
||||
|
||||
private void OnDoAfter(EntityUid uid, DumpableComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || !TryComp<SharedStorageComponent>(uid, out var storage) || storage.StoredEntities == null)
|
||||
if (args.Handled || args.Cancelled || !TryComp<StorageComponent>(uid, out var storage))
|
||||
return;
|
||||
|
||||
Queue<EntityUid> dumpQueue = new();
|
||||
foreach (var entity in storage.StoredEntities)
|
||||
foreach (var entity in storage.Container.ContainedEntities)
|
||||
{
|
||||
dumpQueue.Enqueue(entity);
|
||||
}
|
||||
|
||||
606
Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
Normal file
606
Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
Normal file
@@ -0,0 +1,606 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Implants.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Lock;
|
||||
using Content.Shared.Placeable;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Shared.Storage.EntitySystems;
|
||||
|
||||
public abstract class SharedStorageSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly IRobustRandom Random = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
|
||||
[Dependency] protected readonly SharedEntityStorageSystem EntityStorage = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
||||
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedStackSystem _stack = default!;
|
||||
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
|
||||
|
||||
private EntityQuery<ItemComponent> _itemQuery;
|
||||
private EntityQuery<StackComponent> _stackQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_itemQuery = GetEntityQuery<ItemComponent>();
|
||||
_stackQuery = GetEntityQuery<StackComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
SubscribeLocalEvent<StorageComponent, ComponentInit>(OnComponentInit, before: new[] { typeof(SharedContainerSystem) });
|
||||
SubscribeLocalEvent<StorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
|
||||
SubscribeLocalEvent<StorageComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ItemSlotsSystem) });
|
||||
SubscribeLocalEvent<StorageComponent, ActivateInWorldEvent>(OnActivate);
|
||||
SubscribeLocalEvent<StorageComponent, OpenStorageImplantEvent>(OnImplantActivate);
|
||||
SubscribeLocalEvent<StorageComponent, AfterInteractEvent>(AfterInteract);
|
||||
SubscribeLocalEvent<StorageComponent, DestructionEventArgs>(OnDestroy);
|
||||
SubscribeLocalEvent<StorageComponent, StorageComponent.StorageInsertItemMessage>(OnInsertItemMessage);
|
||||
SubscribeLocalEvent<StorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
|
||||
|
||||
SubscribeLocalEvent<StorageComponent, EntInsertedIntoContainerMessage>(OnStorageItemInserted);
|
||||
SubscribeLocalEvent<StorageComponent, EntRemovedFromContainerMessage>(OnStorageItemRemoved);
|
||||
|
||||
SubscribeLocalEvent<StorageComponent, AreaPickupDoAfterEvent>(OnDoAfter);
|
||||
|
||||
SubscribeLocalEvent<StorageComponent, StorageInteractWithItemEvent>(OnInteractWithItem);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, StorageComponent storageComp, ComponentInit args)
|
||||
{
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
storageComp.Container = _containerSystem.EnsureContainer<Container>(uid, "storagebase");
|
||||
UpdateStorage(uid, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the storage UI, visualizer, etc.
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="component"></param>
|
||||
private void UpdateStorage(EntityUid uid, StorageComponent component)
|
||||
{
|
||||
// TODO: I had this.
|
||||
// We can get states being applied before the container is ready.
|
||||
if (component.Container == default)
|
||||
return;
|
||||
|
||||
RecalculateStorageUsed(component);
|
||||
UpdateStorageVisualization(uid, component);
|
||||
UpdateUI(uid, component);
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
public virtual void UpdateUI(EntityUid uid, StorageComponent component) {}
|
||||
|
||||
public virtual void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = false) { }
|
||||
|
||||
private void AddTransferVerbs(EntityUid uid, StorageComponent component, GetVerbsEvent<UtilityVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
var entities = component.Container.ContainedEntities;
|
||||
|
||||
if (entities.Count == 0 || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
||||
return;
|
||||
|
||||
// if the target is storage, add a verb to transfer storage.
|
||||
if (TryComp(args.Target, out StorageComponent? targetStorage)
|
||||
&& (!TryComp(uid, out LockComponent? targetLock) || !targetLock.Locked))
|
||||
{
|
||||
UtilityVerb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("storage-component-transfer-verb"),
|
||||
IconEntity = GetNetEntity(args.Using),
|
||||
Act = () => TransferEntities(uid, args.Target, args.User, component, lockComponent, targetStorage, targetLock)
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
|
||||
/// </summary>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
private void OnInteractUsing(EntityUid uid, StorageComponent storageComp, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled || !storageComp.ClickInsert || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
||||
return;
|
||||
|
||||
Log.Debug($"Storage (UID {uid}) attacked by user (UID {args.User}) with entity (UID {args.Used}).");
|
||||
|
||||
if (HasComp<PlaceableSurfaceComponent>(uid))
|
||||
return;
|
||||
|
||||
PlayerInsertHeldEntity(uid, args.User, storageComp);
|
||||
// Always handle it, even if insertion fails.
|
||||
// We don't want to trigger any AfterInteract logic here.
|
||||
// Example bug: placing wires if item doesn't fit in backpack.
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to open the storage UI
|
||||
/// </summary>
|
||||
private void OnActivate(EntityUid uid, StorageComponent storageComp, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled || _combatMode.IsInCombatMode(args.User) || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
||||
return;
|
||||
|
||||
OpenStorageUI(uid, args.User, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Specifically for storage implants.
|
||||
/// </summary>
|
||||
private void OnImplantActivate(EntityUid uid, StorageComponent storageComp, OpenStorageImplantEvent args)
|
||||
{
|
||||
// TODO: Make this an action or something.
|
||||
if (args.Handled || !_xformQuery.TryGetComponent(uid, out var xform))
|
||||
return;
|
||||
|
||||
OpenStorageUI(uid, xform.ParentUid, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
|
||||
/// around a click.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private void AfterInteract(EntityUid uid, StorageComponent storageComp, AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach)
|
||||
return;
|
||||
|
||||
// Pick up all entities in a radius around the clicked location.
|
||||
// The last half of the if is because carpets exist and this is terrible
|
||||
if (storageComp.AreaInsert && (args.Target == null || !HasComp<ItemComponent>(args.Target.Value)))
|
||||
{
|
||||
var validStorables = new List<EntityUid>();
|
||||
|
||||
foreach (var entity in _entityLookupSystem.GetEntitiesInRange(args.ClickLocation, storageComp.AreaInsertRadius, LookupFlags.Dynamic | LookupFlags.Sundries))
|
||||
{
|
||||
if (entity == args.User
|
||||
|| !_itemQuery.HasComponent(entity)
|
||||
|| !CanInsert(uid, entity, out _, storageComp)
|
||||
|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
validStorables.Add(entity);
|
||||
}
|
||||
|
||||
//If there's only one then let's be generous
|
||||
if (validStorables.Count > 1)
|
||||
{
|
||||
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, 0.2f * validStorables.Count, new AreaPickupDoAfterEvent(GetNetEntityList(validStorables)), uid, target: uid)
|
||||
{
|
||||
BreakOnDamage = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true
|
||||
};
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Pick up the clicked entity
|
||||
if (storageComp.QuickInsert)
|
||||
{
|
||||
if (args.Target is not { Valid: true } target)
|
||||
return;
|
||||
|
||||
if (_containerSystem.IsEntityInContainer(target)
|
||||
|| target == args.User
|
||||
|| !HasComp<ItemComponent>(target))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryComp<TransformComponent>(uid, out var transformOwner) && TryComp<TransformComponent>(target, out var transformEnt))
|
||||
{
|
||||
var parent = transformOwner.ParentUid;
|
||||
|
||||
var position = EntityCoordinates.FromMap(
|
||||
parent.IsValid() ? parent : uid,
|
||||
transformEnt.MapPosition,
|
||||
_transform
|
||||
);
|
||||
|
||||
if (PlayerInsertEntityInWorld(uid, args.User, target, storageComp))
|
||||
{
|
||||
RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid),
|
||||
new List<NetEntity> { GetNetEntity(target) },
|
||||
new List<NetCoordinates> { GetNetCoordinates(position) },
|
||||
new List<Angle> { transformOwner.LocalRotation }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, StorageComponent component, AreaPickupDoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled)
|
||||
return;
|
||||
|
||||
var successfullyInserted = new List<EntityUid>();
|
||||
var successfullyInsertedPositions = new List<EntityCoordinates>();
|
||||
var successfullyInsertedAngles = new List<Angle>();
|
||||
_xformQuery.TryGetComponent(uid, out var xform);
|
||||
|
||||
foreach (var netEntity in args.Entities)
|
||||
{
|
||||
var entity = GetEntity(netEntity);
|
||||
|
||||
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
|
||||
if (_containerSystem.IsEntityInContainer(entity)
|
||||
|| entity == args.Args.User
|
||||
|| !_itemQuery.HasComponent(entity))
|
||||
continue;
|
||||
|
||||
if (xform == null ||
|
||||
!_xformQuery.TryGetComponent(entity, out var targetXform) ||
|
||||
targetXform.MapID != xform.MapID)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var position = EntityCoordinates.FromMap(
|
||||
xform.ParentUid.IsValid() ? xform.ParentUid : uid,
|
||||
new MapCoordinates(_transform.GetWorldPosition(targetXform), targetXform.MapID),
|
||||
_transform
|
||||
);
|
||||
|
||||
var angle = targetXform.LocalRotation;
|
||||
|
||||
if (PlayerInsertEntityInWorld(uid, args.Args.User, entity, component))
|
||||
{
|
||||
successfullyInserted.Add(entity);
|
||||
successfullyInsertedPositions.Add(position);
|
||||
successfullyInsertedAngles.Add(angle);
|
||||
}
|
||||
}
|
||||
|
||||
// If we picked up atleast one thing, play a sound and do a cool animation!
|
||||
if (successfullyInserted.Count > 0)
|
||||
{
|
||||
Audio.PlayPvs(component.StorageInsertSound, uid);
|
||||
RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(
|
||||
GetNetEntity(uid),
|
||||
GetNetEntityList(successfullyInserted),
|
||||
GetNetCoordinatesList(successfullyInsertedPositions),
|
||||
successfullyInsertedAngles));
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnDestroy(EntityUid uid, StorageComponent storageComp, DestructionEventArgs args)
|
||||
{
|
||||
var coordinates = _transform.GetMoverCoordinates(uid);
|
||||
|
||||
// Being destroyed so need to recalculate.
|
||||
_containerSystem.EmptyContainer(storageComp.Container, destination: coordinates);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function gets called when the user clicked on an item in the storage UI. This will either place the
|
||||
/// item in the user's hand if it is currently empty, or interact with the item using the user's currently
|
||||
/// held item.
|
||||
/// </summary>
|
||||
private void OnInteractWithItem(EntityUid uid, StorageComponent storageComp, StorageInteractWithItemEvent args)
|
||||
{
|
||||
if (args.Session.AttachedEntity is not EntityUid player)
|
||||
return;
|
||||
|
||||
var entity = GetEntity(args.InteractedItemUID);
|
||||
|
||||
if (!Exists(entity))
|
||||
{
|
||||
Log.Error($"Player {args.Session} interacted with non-existent item {args.InteractedItemUID} stored in {ToPrettyString(uid)}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_actionBlockerSystem.CanInteract(player, entity) || !storageComp.Container.Contains(entity))
|
||||
return;
|
||||
|
||||
// Does the player have hands?
|
||||
if (!TryComp(player, out HandsComponent? hands) || hands.Count == 0)
|
||||
return;
|
||||
|
||||
// If the user's active hand is empty, try pick up the item.
|
||||
if (hands.ActiveHandEntity == null)
|
||||
{
|
||||
if (_sharedHandsSystem.TryPickupAnyHand(player, entity, handsComp: hands)
|
||||
&& storageComp.StorageRemoveSound != null)
|
||||
Audio.PlayPredicted(storageComp.StorageRemoveSound, uid, player);
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Else, interact using the held item
|
||||
_interactionSystem.InteractUsing(player, hands.ActiveHandEntity.Value, entity, Transform(entity).Coordinates, checkCanInteract: false);
|
||||
}
|
||||
|
||||
private void OnInsertItemMessage(EntityUid uid, StorageComponent storageComp, StorageComponent.StorageInsertItemMessage args)
|
||||
{
|
||||
if (args.Session.AttachedEntity == null)
|
||||
return;
|
||||
|
||||
PlayerInsertHeldEntity(uid, args.Session.AttachedEntity.Value, storageComp);
|
||||
}
|
||||
|
||||
private void OnBoundUIOpen(EntityUid uid, StorageComponent storageComp, BoundUIOpenedEvent args)
|
||||
{
|
||||
if (!storageComp.IsUiOpen)
|
||||
{
|
||||
storageComp.IsUiOpen = true;
|
||||
UpdateStorageVisualization(uid, storageComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStorageItemInserted(EntityUid uid, StorageComponent component, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
UpdateStorage(uid, component);
|
||||
}
|
||||
|
||||
private void OnStorageItemRemoved(EntityUid uid, StorageComponent storageComp, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
UpdateStorage(uid, storageComp);
|
||||
}
|
||||
|
||||
protected void UpdateStorageVisualization(EntityUid uid, StorageComponent storageComp)
|
||||
{
|
||||
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, StorageVisuals.Open, storageComp.IsUiOpen, appearance);
|
||||
_appearance.SetData(uid, SharedBagOpenVisuals.BagState, storageComp.IsUiOpen ? SharedBagState.Open : SharedBagState.Closed);
|
||||
|
||||
if (HasComp<ItemCounterComponent>(uid))
|
||||
_appearance.SetData(uid, StackVisuals.Hide, !storageComp.IsUiOpen);
|
||||
}
|
||||
|
||||
public void RecalculateStorageUsed(StorageComponent storageComp)
|
||||
{
|
||||
storageComp.StorageUsed = 0;
|
||||
|
||||
foreach (var entity in storageComp.Container.ContainedEntities)
|
||||
{
|
||||
if (!_itemQuery.TryGetComponent(entity, out var itemComp))
|
||||
continue;
|
||||
|
||||
var size = itemComp.Size;
|
||||
storageComp.StorageUsed += size;
|
||||
}
|
||||
}
|
||||
|
||||
public int GetAvailableSpace(EntityUid uid, StorageComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return 0;
|
||||
|
||||
return component.StorageCapacityMax - component.StorageUsed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move entities from one storage to another.
|
||||
/// </summary>
|
||||
public void TransferEntities(EntityUid source, EntityUid target, EntityUid? user = null,
|
||||
StorageComponent? sourceComp = null, LockComponent? sourceLock = null,
|
||||
StorageComponent? targetComp = null, LockComponent? targetLock = null)
|
||||
{
|
||||
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
|
||||
return;
|
||||
|
||||
var entities = sourceComp.Container.ContainedEntities;
|
||||
if (entities.Count == 0)
|
||||
return;
|
||||
|
||||
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
|
||||
|| Resolve(target, ref targetLock, false) && targetLock.Locked)
|
||||
return;
|
||||
|
||||
foreach (var entity in entities.ToArray())
|
||||
{
|
||||
Insert(target, entity, user, targetComp, playSound: false);
|
||||
}
|
||||
|
||||
Audio.PlayPredicted(sourceComp.StorageInsertSound, target, user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verifies if an entity can be stored and if it fits
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity to check</param>
|
||||
/// <param name="reason">If returning false, the reason displayed to the player</param>
|
||||
/// <returns>true if it can be inserted, false otherwise</returns>
|
||||
public bool CanInsert(EntityUid uid, EntityUid insertEnt, out string? reason, StorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp))
|
||||
{
|
||||
reason = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out TransformComponent? transformComp) && transformComp.Anchored)
|
||||
{
|
||||
reason = "comp-storage-anchored-failure";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false)
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true)
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out StorageComponent? storage) &&
|
||||
storage.StorageCapacityMax >= storageComp.StorageCapacityMax)
|
||||
{
|
||||
reason = "comp-storage-insufficient-capacity";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
||||
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed)
|
||||
{
|
||||
reason = "comp-storage-insufficient-capacity";
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts into the storage container
|
||||
/// </summary>
|
||||
/// <returns>true if the entity was inserted, false otherwise</returns>
|
||||
public bool Insert(EntityUid uid, EntityUid insertEnt, EntityUid? user = null, StorageComponent? storageComp = null, bool playSound = true)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !CanInsert(uid, insertEnt, out _, storageComp))
|
||||
return false;
|
||||
|
||||
/*
|
||||
* 1. If the inserted thing is stackable then try to stack it to existing stacks
|
||||
* 2. If anything remains insert whatever is possible.
|
||||
* 3. If insertion is not possible then leave the stack as is.
|
||||
* At either rate still play the insertion sound
|
||||
*
|
||||
* For now we just treat items as always being the same size regardless of stack count.
|
||||
*/
|
||||
|
||||
// If it's stackable then prefer to stack it
|
||||
if (_stackQuery.TryGetComponent(insertEnt, out var insertStack))
|
||||
{
|
||||
var toInsertCount = insertStack.Count;
|
||||
|
||||
foreach (var ent in storageComp.Container.ContainedEntities)
|
||||
{
|
||||
if (!_stackQuery.TryGetComponent(ent, out var containedStack) || !insertStack.StackTypeId.Equals(containedStack.StackTypeId))
|
||||
continue;
|
||||
|
||||
if (!_stack.TryAdd(insertEnt, ent, insertStack, containedStack))
|
||||
continue;
|
||||
|
||||
var remaining = insertStack.Count;
|
||||
toInsertCount -= toInsertCount - remaining;
|
||||
|
||||
if (remaining > 0)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Still stackable remaining
|
||||
if (insertStack.Count > 0)
|
||||
{
|
||||
// Try to insert it as a new stack.
|
||||
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
||||
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed ||
|
||||
!storageComp.Container.Insert(insertEnt))
|
||||
{
|
||||
// If we also didn't do any stack fills above then just end
|
||||
// otherwise play sound and update UI anyway.
|
||||
if (toInsertCount == insertStack.Count)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Non-stackable but no insertion for reasons.
|
||||
else if (!storageComp.Container.Insert(insertEnt))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (playSound && storageComp.StorageInsertSound is not null)
|
||||
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an entity into storage from the player's active hand
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity from</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, StorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !TryComp(player, out HandsComponent? hands) || hands.ActiveHandEntity == null)
|
||||
return false;
|
||||
|
||||
var toInsert = hands.ActiveHandEntity;
|
||||
|
||||
if (!CanInsert(uid, toInsert.Value, out var reason, storageComp))
|
||||
{
|
||||
_popupSystem.PopupClient(reason ?? Loc.GetString("comp-storage-cant-insert"), uid, player);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_sharedHandsSystem.TryDrop(player, toInsert.Value, handsComp: hands))
|
||||
{
|
||||
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-drop"), uid, player);
|
||||
return false;
|
||||
}
|
||||
|
||||
return PlayerInsertEntityInWorld(uid, player, toInsert.Value, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
||||
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity with</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertEntityInWorld(EntityUid uid, EntityUid player, EntityUid toInsert, StorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !_sharedInteractionSystem.InRangeUnobstructed(player, uid))
|
||||
return false;
|
||||
|
||||
if (!Insert(uid, toInsert, player, storageComp))
|
||||
{
|
||||
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-insert"), uid, player);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Storage
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract partial class SharedStorageComponent : Component
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class StorageBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly List<NetEntity> StoredEntities;
|
||||
public readonly int StorageSizeUsed;
|
||||
public readonly int StorageCapacityMax;
|
||||
|
||||
public StorageBoundUserInterfaceState(List<NetEntity> storedEntities, int storageSizeUsed, int storageCapacityMax)
|
||||
{
|
||||
StoredEntities = storedEntities;
|
||||
StorageSizeUsed = storageSizeUsed;
|
||||
StorageCapacityMax = storageCapacityMax;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class StorageInsertItemMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class StorageInteractWithItemEvent : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly NetEntity InteractedItemUID;
|
||||
public StorageInteractWithItemEvent(NetEntity interactedItemUID)
|
||||
{
|
||||
InteractedItemUID = interactedItemUID;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum StorageUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
|
||||
public abstract IReadOnlyList<EntityUid>? StoredEntities { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Removes from the storage container and updates the stored value
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to remove</param>
|
||||
/// <returns>True if no longer in storage, false otherwise</returns>
|
||||
public abstract bool Remove(EntityUid entity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Network event for displaying an animation of entities flying into a storage entity
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class AnimateInsertingEntitiesEvent : EntityEventArgs
|
||||
{
|
||||
public readonly NetEntity Storage;
|
||||
public readonly List<NetEntity> StoredEntities;
|
||||
public readonly List<NetCoordinates> EntityPositions;
|
||||
public readonly List<Angle> EntityAngles;
|
||||
|
||||
public AnimateInsertingEntitiesEvent(NetEntity storage, List<NetEntity> storedEntities, List<NetCoordinates> entityPositions, List<Angle> entityAngles)
|
||||
{
|
||||
Storage = storage;
|
||||
StoredEntities = storedEntities;
|
||||
EntityPositions = entityPositions;
|
||||
EntityAngles = entityAngles;
|
||||
}
|
||||
}
|
||||
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public enum StorageVisuals : byte
|
||||
{
|
||||
Open,
|
||||
HasContents,
|
||||
CanLock,
|
||||
Locked
|
||||
}
|
||||
}
|
||||
135
Content.Shared/Storage/StorageComponent.cs
Normal file
135
Content.Shared/Storage/StorageComponent.cs
Normal file
@@ -0,0 +1,135 @@
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Storage
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles generic storage with window, such as backpacks.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class StorageComponent : Component
|
||||
{
|
||||
// TODO: This fucking sucks
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("isOpen"), AutoNetworkedField]
|
||||
public bool IsUiOpen;
|
||||
|
||||
[ViewVariables]
|
||||
public Container Container = default!;
|
||||
|
||||
// TODO: Make area insert its own component.
|
||||
[DataField("quickInsert")]
|
||||
public bool QuickInsert; // Can insert storables by "attacking" them with the storage entity
|
||||
|
||||
[DataField("clickInsert")]
|
||||
public bool ClickInsert = true; // Can insert stuff by clicking the storage entity with it
|
||||
|
||||
[DataField("areaInsert")]
|
||||
public bool AreaInsert; // "Attacking" with the storage entity causes it to insert all nearby storables after a delay
|
||||
|
||||
[DataField("areaInsertRadius")]
|
||||
public int AreaInsertRadius = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whitelist for entities that can go into the storage.
|
||||
/// </summary>
|
||||
[DataField("whitelist")]
|
||||
public EntityWhitelist? Whitelist;
|
||||
|
||||
/// <summary>
|
||||
/// Blacklist for entities that can go into storage.
|
||||
/// </summary>
|
||||
[DataField("blacklist")]
|
||||
public EntityWhitelist? Blacklist;
|
||||
|
||||
/// <summary>
|
||||
/// How much storage is currently being used by contained entities.
|
||||
/// </summary>
|
||||
[ViewVariables, DataField("storageUsed"), AutoNetworkedField]
|
||||
public int StorageUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum capacity for storage.
|
||||
/// </summary>
|
||||
[DataField("capacity"), AutoNetworkedField]
|
||||
public int StorageCapacityMax = 10000;
|
||||
|
||||
/// <summary>
|
||||
/// Sound played whenever an entity is inserted into storage.
|
||||
/// </summary>
|
||||
[DataField("storageInsertSound")]
|
||||
public SoundSpecifier? StorageInsertSound = new SoundCollectionSpecifier("storageRustle");
|
||||
|
||||
/// <summary>
|
||||
/// Sound played whenever an entity is removed from storage.
|
||||
/// </summary>
|
||||
[DataField("storageRemoveSound")]
|
||||
public SoundSpecifier? StorageRemoveSound;
|
||||
|
||||
/// <summary>
|
||||
/// Sound played whenever the storage window is opened.
|
||||
/// </summary>
|
||||
[DataField("storageOpenSound")]
|
||||
public SoundSpecifier? StorageOpenSound = new SoundCollectionSpecifier("storageRustle");
|
||||
|
||||
/// <summary>
|
||||
/// Sound played whenever the storage window is closed.
|
||||
/// </summary>
|
||||
[DataField("storageCloseSound")]
|
||||
public SoundSpecifier? StorageCloseSound;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class StorageInsertItemMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum StorageUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class StorageInteractWithItemEvent : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly NetEntity InteractedItemUID;
|
||||
public StorageInteractWithItemEvent(NetEntity interactedItemUID)
|
||||
{
|
||||
InteractedItemUID = interactedItemUID;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Network event for displaying an animation of entities flying into a storage entity
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class AnimateInsertingEntitiesEvent : EntityEventArgs
|
||||
{
|
||||
public readonly NetEntity Storage;
|
||||
public readonly List<NetEntity> StoredEntities;
|
||||
public readonly List<NetCoordinates> EntityPositions;
|
||||
public readonly List<Angle> EntityAngles;
|
||||
|
||||
public AnimateInsertingEntitiesEvent(NetEntity storage, List<NetEntity> storedEntities, List<NetCoordinates> entityPositions, List<Angle> entityAngles)
|
||||
{
|
||||
Storage = storage;
|
||||
StoredEntities = storedEntities;
|
||||
EntityPositions = entityPositions;
|
||||
EntityAngles = entityAngles;
|
||||
}
|
||||
}
|
||||
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public enum StorageVisuals : byte
|
||||
{
|
||||
Open,
|
||||
HasContents,
|
||||
CanLock,
|
||||
Locked
|
||||
}
|
||||
}
|
||||
@@ -18,7 +18,7 @@
|
||||
- id: BoxBeanbag
|
||||
amount: 2
|
||||
- id: RagItem
|
||||
amound: 2
|
||||
amount: 2
|
||||
|
||||
#- type: entity
|
||||
# id: LockerFormalFilled
|
||||
|
||||
@@ -23,8 +23,6 @@
|
||||
components:
|
||||
- type: Storage
|
||||
capacity: 40
|
||||
equipSound:
|
||||
path: /Audio/Items/belt_equip.ogg
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
storagebase: !type:Container
|
||||
|
||||
@@ -183,9 +183,6 @@
|
||||
interfaces:
|
||||
- key: enum.StrippingUiKey.Key
|
||||
type: StrippableBoundUserInterface
|
||||
radius: 1.2
|
||||
energy: 2
|
||||
color: "#4faffb"
|
||||
- type: GhostRole
|
||||
prob: 0.25
|
||||
name: ghost-role-information-space-kangaroo-name
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
- type: Item
|
||||
- type: Storage
|
||||
capacity: 18
|
||||
size: 5
|
||||
whitelist:
|
||||
tags:
|
||||
- Dice
|
||||
|
||||
@@ -338,7 +338,6 @@
|
||||
size: 5
|
||||
- type: Storage
|
||||
capacity: 10
|
||||
size: 10
|
||||
whitelist:
|
||||
tags:
|
||||
- Document
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
- key: enum.StorageUiKey.Key
|
||||
type: StorageBoundUserInterface
|
||||
- type: Storage
|
||||
popup: false
|
||||
capacity: 30
|
||||
- type: TileFrictionModifier
|
||||
modifier: 0.4 # makes it slide
|
||||
|
||||
Reference in New Issue
Block a user