Predict StorageComponent (#19682)
This commit is contained in:
@@ -1,762 +1,148 @@
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using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Stack;
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using Content.Server.Storage.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.CombatMode;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.Ghost;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Implants.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Lock;
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using Content.Shared.Placeable;
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using Content.Shared.Stacks;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using static Content.Shared.Storage.SharedStorageComponent;
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namespace Content.Server.Storage.EntitySystems
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namespace Content.Server.Storage.EntitySystems;
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public sealed partial class StorageSystem : SharedStorageSystem
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{
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public sealed partial class StorageSystem : EntitySystem
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
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[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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base.Initialize();
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SubscribeLocalEvent<StorageComponent, GetVerbsEvent<ActivationVerb>>(AddUiVerb);
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SubscribeLocalEvent<StorageComponent, BoundUIClosedEvent>(OnBoundUIClosed);
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/// <inheritdoc />
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public override void Initialize()
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SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
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}
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private void AddUiVerb(EntityUid uid, StorageComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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var silent = false;
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if (!args.CanAccess || !args.CanInteract || TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
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{
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base.Initialize();
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// we allow admins to open the storage anyways
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if (!_admin.HasAdminFlag(args.User, AdminFlags.Admin))
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return;
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SubscribeLocalEvent<ServerStorageComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<ActivationVerb>>(AddOpenUiVerb);
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SubscribeLocalEvent<ServerStorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
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SubscribeLocalEvent<ServerStorageComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ItemSlotsSystem) });
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SubscribeLocalEvent<ServerStorageComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<ServerStorageComponent, OpenStorageImplantEvent>(OnImplantActivate);
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SubscribeLocalEvent<ServerStorageComponent, AfterInteractEvent>(AfterInteract);
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SubscribeLocalEvent<ServerStorageComponent, DestructionEventArgs>(OnDestroy);
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SubscribeLocalEvent<ServerStorageComponent, StorageInteractWithItemEvent>(OnInteractWithItem);
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SubscribeLocalEvent<ServerStorageComponent, StorageInsertItemMessage>(OnInsertItemMessage);
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SubscribeLocalEvent<ServerStorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
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SubscribeLocalEvent<ServerStorageComponent, BoundUIClosedEvent>(OnBoundUIClosed);
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SubscribeLocalEvent<ServerStorageComponent, EntRemovedFromContainerMessage>(OnStorageItemRemoved);
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SubscribeLocalEvent<ServerStorageComponent, AreaPickupDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
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silent = true;
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}
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private void OnComponentInit(EntityUid uid, ServerStorageComponent storageComp, ComponentInit args)
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{
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base.Initialize();
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silent |= HasComp<GhostComponent>(args.User);
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// ReSharper disable once StringLiteralTypo
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storageComp.Storage = _containerSystem.EnsureContainer<Container>(uid, "storagebase");
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storageComp.Storage.OccludesLight = storageComp.OccludesLight;
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// Get the session for the user
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if (!TryComp<ActorComponent>(args.User, out var actor))
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return;
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// Does this player currently have the storage UI open?
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var uiOpen = _uiSystem.SessionHasOpenUi(uid, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
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ActivationVerb verb = new()
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{
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Act = () =>
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{
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if (uiOpen)
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{
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_uiSystem.TryClose(uid, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
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}
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else
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{
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OpenStorageUI(uid, args.User, component, silent);
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}
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}
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};
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if (uiOpen)
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{
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verb.Text = Loc.GetString("verb-common-close-ui");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
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}
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else
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{
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verb.Text = Loc.GetString("verb-common-open-ui");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
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}
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args.Verbs.Add(verb);
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}
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private void OnBoundUIClosed(EntityUid uid, StorageComponent storageComp, BoundUIClosedEvent args)
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{
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if (TryComp<ActorComponent>(args.Session.AttachedEntity, out var actor) && actor?.PlayerSession != null)
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CloseNestedInterfaces(uid, actor.PlayerSession, storageComp);
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// If UI is closed for everyone
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if (!_uiSystem.IsUiOpen(uid, args.UiKey))
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{
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storageComp.IsUiOpen = false;
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UpdateStorageVisualization(uid, storageComp);
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RecalculateStorageUsed(storageComp);
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UpdateStorageUI(uid, storageComp);
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if (storageComp.StorageCloseSound is not null)
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Audio.Play(storageComp.StorageCloseSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, storageComp.StorageCloseSound.Params);
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}
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}
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/// <summary>
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/// Opens the storage UI for an entity
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/// </summary>
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/// <param name="entity">The entity to open the UI for</param>
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public override void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = false)
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{
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if (!Resolve(uid, ref storageComp) || !TryComp(entity, out ActorComponent? player))
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return;
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// prevent spamming bag open / honkerton honk sound
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.ActiveDelay(uid, useDelay);
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if (!silent)
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{
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Audio.PlayPvs(storageComp.StorageOpenSound, uid);
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if (useDelay != null)
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UseDelay.BeginDelay(uid, useDelay);
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}
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private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<ActivationVerb> args)
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Log.Debug($"Storage (UID {uid}) \"used\" by player session (UID {player.PlayerSession.AttachedEntity}).");
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var bui = _uiSystem.GetUiOrNull(uid, StorageComponent.StorageUiKey.Key);
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if (bui != null)
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_uiSystem.OpenUi(bui, player.PlayerSession);
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}
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/// <summary>
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/// If the user has nested-UIs open (e.g., PDA UI open when pda is in a backpack), close them.
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/// </summary>
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/// <param name="session"></param>
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public void CloseNestedInterfaces(EntityUid uid, IPlayerSession session, StorageComponent? storageComp = null)
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{
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if (!Resolve(uid, ref storageComp))
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return;
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// for each containing thing
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// if it has a storage comp
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// ensure unsubscribe from session
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// if it has a ui component
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// close ui
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foreach (var entity in storageComp.Container.ContainedEntities)
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{
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var silent = false;
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if (!args.CanAccess || !args.CanInteract || TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
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{
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// we allow admins to open the storage anyways
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if (!_admin.HasAdminFlag(args.User, AdminFlags.Admin))
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return;
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if (!TryComp(entity, out UserInterfaceComponent? ui))
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continue;
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silent = true;
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foreach (var bui in ui.Interfaces.Values)
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{
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_uiSystem.TryClose(entity, bui.UiKey, session, ui);
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}
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silent |= HasComp<GhostComponent>(args.User);
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// Get the session for the user
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if (!TryComp<ActorComponent>(args.User, out var actor))
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return;
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// Does this player currently have the storage UI open?
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var uiOpen = _uiSystem.SessionHasOpenUi(uid, StorageUiKey.Key, actor.PlayerSession);
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ActivationVerb verb = new()
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{
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Act = () => OpenStorageUI(uid, args.User, component, silent)
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};
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if (uiOpen)
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{
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verb.Text = Loc.GetString("verb-common-close-ui");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
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}
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else
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{
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verb.Text = Loc.GetString("verb-common-open-ui");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
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}
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args.Verbs.Add(verb);
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}
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private void AddTransferVerbs(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var entities = component.Storage?.ContainedEntities;
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if (entities == null || entities.Count == 0 || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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return;
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// if the target is storage, add a verb to transfer storage.
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if (TryComp(args.Target, out ServerStorageComponent? targetStorage)
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&& (!TryComp(uid, out LockComponent? targetLock) || !targetLock.Locked))
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{
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UtilityVerb verb = new()
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{
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Text = Loc.GetString("storage-component-transfer-verb"),
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IconEntity = GetNetEntity(args.Using),
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Act = () => TransferEntities(uid, args.Target, component, lockComponent, targetStorage, targetLock)
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};
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args.Verbs.Add(verb);
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}
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}
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/// <summary>
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/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
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/// </summary>
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/// <returns>true if inserted, false otherwise</returns>
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private void OnInteractUsing(EntityUid uid, ServerStorageComponent storageComp, InteractUsingEvent args)
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{
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if (args.Handled || !storageComp.ClickInsert || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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return;
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_logManager.GetSawmill(storageComp.LoggerName)
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.Debug($"Storage (UID {uid}) attacked by user (UID {args.User}) with entity (UID {args.Used}).");
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if (HasComp<PlaceableSurfaceComponent>(uid))
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return;
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PlayerInsertHeldEntity(uid, args.User, storageComp);
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// Always handle it, even if insertion fails.
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// We don't want to trigger any AfterInteract logic here.
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// Example bug: placing wires if item doesn't fit in backpack.
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args.Handled = true;
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}
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/// <summary>
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/// Sends a message to open the storage UI
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/// </summary>
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/// <returns></returns>
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private void OnActivate(EntityUid uid, ServerStorageComponent storageComp, ActivateInWorldEvent args)
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{
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if (args.Handled || _combatMode.IsInCombatMode(args.User) || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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return;
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OpenStorageUI(uid, args.User, storageComp);
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}
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/// <summary>
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/// Specifically for storage implants.
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/// </summary>
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private void OnImplantActivate(EntityUid uid, ServerStorageComponent storageComp, OpenStorageImplantEvent args)
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{
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if (args.Handled || !TryComp<TransformComponent>(uid, out var xform))
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return;
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OpenStorageUI(uid, xform.ParentUid, storageComp);
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}
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/// <summary>
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/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
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/// around a click.
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/// </summary>
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/// <returns></returns>
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private async void AfterInteract(EntityUid uid, ServerStorageComponent storageComp, AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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// Pick up all entities in a radius around the clicked location.
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// The last half of the if is because carpets exist and this is terrible
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if (storageComp.AreaInsert && (args.Target == null || !HasComp<ItemComponent>(args.Target.Value)))
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{
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var validStorables = new List<NetEntity>();
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var itemQuery = GetEntityQuery<ItemComponent>();
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foreach (var entity in _entityLookupSystem.GetEntitiesInRange(args.ClickLocation, storageComp.AreaInsertRadius, LookupFlags.Dynamic | LookupFlags.Sundries))
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{
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if (entity == args.User
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|| !itemQuery.HasComponent(entity)
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|| !CanInsert(uid, entity, out _, storageComp)
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|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
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{
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continue;
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}
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validStorables.Add(GetNetEntity(entity));
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}
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//If there's only one then let's be generous
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if (validStorables.Count > 1)
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{
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, 0.2f * validStorables.Count, new AreaPickupDoAfterEvent(validStorables), uid, target: uid)
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{
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BreakOnDamage = true,
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BreakOnUserMove = true,
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NeedHand = true
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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}
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return;
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}
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// Pick up the clicked entity
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if (storageComp.QuickInsert)
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{
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if (args.Target is not { Valid: true } target)
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return;
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if (_containerSystem.IsEntityInContainer(target)
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|| target == args.User
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|| !HasComp<ItemComponent>(target))
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return;
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if (TryComp<TransformComponent>(uid, out var transformOwner) && TryComp<TransformComponent>(target, out var transformEnt))
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{
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var parent = transformOwner.ParentUid;
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var position = EntityCoordinates.FromMap(
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parent.IsValid() ? parent : uid,
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transformEnt.MapPosition,
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_transform
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);
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if (PlayerInsertEntityInWorld(uid, args.User, target, storageComp))
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{
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RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid),
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new List<NetEntity> { GetNetEntity(target) },
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new List<NetCoordinates> { GetNetCoordinates(position) },
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new List<Angle> { transformOwner.LocalRotation }));
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}
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}
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}
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}
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private void OnDoAfter(EntityUid uid, ServerStorageComponent component, AreaPickupDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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var successfullyInserted = new List<EntityUid>();
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var successfullyInsertedPositions = new List<EntityCoordinates>();
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var successfullyInsertedAngles = new List<Angle>();
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var itemQuery = GetEntityQuery<ItemComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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xformQuery.TryGetComponent(uid, out var xform);
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foreach (var nent in args.Entities)
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{
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var entity = GetEntity(nent);
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// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
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if (_containerSystem.IsEntityInContainer(entity)
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|| entity == args.Args.User
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|| !itemQuery.HasComponent(entity))
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continue;
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if (xform == null ||
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!xformQuery.TryGetComponent(entity, out var targetXform) ||
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targetXform.MapID != xform.MapID)
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{
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continue;
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}
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var position = EntityCoordinates.FromMap(
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xform.ParentUid.IsValid() ? xform.ParentUid : uid,
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new MapCoordinates(_transform.GetWorldPosition(targetXform, xformQuery), targetXform.MapID),
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_transform
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);
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var angle = targetXform.LocalRotation;
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if (PlayerInsertEntityInWorld(uid, args.Args.User, entity, component))
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{
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successfullyInserted.Add(entity);
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successfullyInsertedPositions.Add(position);
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successfullyInsertedAngles.Add(angle);
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}
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}
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// If we picked up atleast one thing, play a sound and do a cool animation!
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if (successfullyInserted.Count > 0)
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{
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_audio.PlayPvs(component.StorageInsertSound, uid);
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RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid), GetNetEntityList(successfullyInserted), GetNetCoordinatesList(successfullyInsertedPositions), successfullyInsertedAngles));
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}
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args.Handled = true;
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}
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||||
|
||||
private void OnDestroy(EntityUid uid, ServerStorageComponent storageComp, DestructionEventArgs args)
|
||||
{
|
||||
var storedEntities = storageComp.StoredEntities?.ToList();
|
||||
|
||||
if (storedEntities == null)
|
||||
return;
|
||||
|
||||
foreach (var entity in storedEntities)
|
||||
{
|
||||
RemoveAndDrop(uid, entity, storageComp);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function gets called when the user clicked on an item in the storage UI. This will either place the
|
||||
/// item in the user's hand if it is currently empty, or interact with the item using the user's currently
|
||||
/// held item.
|
||||
/// </summary>
|
||||
private void OnInteractWithItem(EntityUid uid, ServerStorageComponent storageComp, StorageInteractWithItemEvent args)
|
||||
{
|
||||
// TODO move this to shared for prediction.
|
||||
if (args.Session.AttachedEntity is not EntityUid player)
|
||||
return;
|
||||
|
||||
var interacted = GetEntity(args.InteractedItemUID);
|
||||
|
||||
if (!Exists(interacted))
|
||||
{
|
||||
Log.Error($"Player {args.Session} interacted with non-existent item {interacted} stored in {ToPrettyString(uid)}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_actionBlockerSystem.CanInteract(player, interacted) || storageComp.Storage == null || !storageComp.Storage.Contains(interacted))
|
||||
return;
|
||||
|
||||
// Does the player have hands?
|
||||
if (!TryComp(player, out HandsComponent? hands) || hands.Count == 0)
|
||||
return;
|
||||
|
||||
// If the user's active hand is empty, try pick up the item.
|
||||
if (hands.ActiveHandEntity == null)
|
||||
{
|
||||
if (_sharedHandsSystem.TryPickupAnyHand(player, interacted, handsComp: hands)
|
||||
&& storageComp.StorageRemoveSound != null)
|
||||
_audio.Play(storageComp.StorageRemoveSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, AudioParams.Default);
|
||||
return;
|
||||
}
|
||||
|
||||
// Else, interact using the held item
|
||||
_interactionSystem.InteractUsing(player, hands.ActiveHandEntity.Value, interacted, Transform(interacted).Coordinates, checkCanInteract: false);
|
||||
}
|
||||
|
||||
private void OnInsertItemMessage(EntityUid uid, ServerStorageComponent storageComp, StorageInsertItemMessage args)
|
||||
{
|
||||
// TODO move this to shared for prediction.
|
||||
if (args.Session.AttachedEntity == null)
|
||||
return;
|
||||
|
||||
PlayerInsertHeldEntity(uid, args.Session.AttachedEntity.Value, storageComp);
|
||||
}
|
||||
|
||||
private void OnBoundUIOpen(EntityUid uid, ServerStorageComponent storageComp, BoundUIOpenedEvent args)
|
||||
{
|
||||
if (!storageComp.IsOpen)
|
||||
{
|
||||
storageComp.IsOpen = true;
|
||||
UpdateStorageVisualization(uid, storageComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBoundUIClosed(EntityUid uid, ServerStorageComponent storageComp, BoundUIClosedEvent args)
|
||||
{
|
||||
if (TryComp<ActorComponent>(args.Session.AttachedEntity, out var actor) && actor?.PlayerSession != null)
|
||||
CloseNestedInterfaces(uid, actor.PlayerSession, storageComp);
|
||||
|
||||
// If UI is closed for everyone
|
||||
if (!_uiSystem.IsUiOpen(uid, args.UiKey))
|
||||
{
|
||||
storageComp.IsOpen = false;
|
||||
UpdateStorageVisualization(uid, storageComp);
|
||||
|
||||
if (storageComp.StorageCloseSound is not null)
|
||||
_audio.Play(storageComp.StorageCloseSound, Filter.Pvs(uid, entityManager: EntityManager), uid, true, storageComp.StorageCloseSound.Params);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStorageItemRemoved(EntityUid uid, ServerStorageComponent storageComp, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
RecalculateStorageUsed(storageComp);
|
||||
UpdateStorageUI(uid, storageComp);
|
||||
}
|
||||
|
||||
private void UpdateStorageVisualization(EntityUid uid, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, StorageVisuals.Open, storageComp.IsOpen, appearance);
|
||||
_appearance.SetData(uid, SharedBagOpenVisuals.BagState, storageComp.IsOpen ? SharedBagState.Open : SharedBagState.Closed);
|
||||
|
||||
if (HasComp<ItemCounterComponent>(uid))
|
||||
_appearance.SetData(uid, StackVisuals.Hide, !storageComp.IsOpen);
|
||||
}
|
||||
|
||||
public void RecalculateStorageUsed(ServerStorageComponent storageComp)
|
||||
{
|
||||
storageComp.StorageUsed = 0;
|
||||
storageComp.SizeCache.Clear();
|
||||
|
||||
if (storageComp.Storage == null)
|
||||
return;
|
||||
|
||||
var itemQuery = GetEntityQuery<ItemComponent>();
|
||||
|
||||
foreach (var entity in storageComp.Storage.ContainedEntities)
|
||||
{
|
||||
if (!itemQuery.TryGetComponent(entity, out var itemComp))
|
||||
continue;
|
||||
|
||||
var size = itemComp.Size;
|
||||
storageComp.StorageUsed += size;
|
||||
storageComp.SizeCache.Add(entity, size);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetAvailableSpace(EntityUid uid, ServerStorageComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return 0;
|
||||
|
||||
return component.StorageCapacityMax - component.StorageUsed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move entities from one storage to another.
|
||||
/// </summary>
|
||||
public void TransferEntities(EntityUid source, EntityUid target,
|
||||
ServerStorageComponent? sourceComp = null, LockComponent? sourceLock = null,
|
||||
ServerStorageComponent? targetComp = null, LockComponent? targetLock = null)
|
||||
{
|
||||
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
|
||||
return;
|
||||
|
||||
var entities = sourceComp.Storage?.ContainedEntities;
|
||||
if (entities == null || entities.Count == 0)
|
||||
return;
|
||||
|
||||
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
|
||||
|| Resolve(target, ref targetLock, false) && targetLock.Locked)
|
||||
return;
|
||||
|
||||
foreach (var entity in entities.ToList())
|
||||
{
|
||||
Insert(target, entity, targetComp);
|
||||
}
|
||||
RecalculateStorageUsed(sourceComp);
|
||||
UpdateStorageUI(source, sourceComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verifies if an entity can be stored and if it fits
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity to check</param>
|
||||
/// <param name="reason">If returning false, the reason displayed to the player</param>
|
||||
/// <returns>true if it can be inserted, false otherwise</returns>
|
||||
public bool CanInsert(EntityUid uid, EntityUid insertEnt, out string? reason, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp))
|
||||
{
|
||||
reason = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out TransformComponent? transformComp) && transformComp.Anchored)
|
||||
{
|
||||
reason = "comp-storage-anchored-failure";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false)
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true)
|
||||
{
|
||||
reason = "comp-storage-invalid-container";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out ServerStorageComponent? storage) &&
|
||||
storage.StorageCapacityMax >= storageComp.StorageCapacityMax)
|
||||
{
|
||||
reason = "comp-storage-insufficient-capacity";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
||||
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed)
|
||||
{
|
||||
reason = "comp-storage-insufficient-capacity";
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts into the storage container
|
||||
/// </summary>
|
||||
/// <returns>true if the entity was inserted, false otherwise</returns>
|
||||
public bool Insert(EntityUid uid, EntityUid insertEnt, ServerStorageComponent? storageComp = null, bool playSound = true)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !CanInsert(uid, insertEnt, out _, storageComp) || storageComp.Storage == null)
|
||||
return false;
|
||||
|
||||
/*
|
||||
* 1. If the inserted thing is stackable then try to stack it to existing stacks
|
||||
* 2. If anything remains insert whatever is possible.
|
||||
* 3. If insertion is not possible then leave the stack as is.
|
||||
* At either rate still play the insertion sound
|
||||
*
|
||||
* For now we just treat items as always being the same size regardless of stack count.
|
||||
*/
|
||||
|
||||
// If it's stackable then prefer to stack it
|
||||
var stackQuery = GetEntityQuery<StackComponent>();
|
||||
|
||||
if (stackQuery.TryGetComponent(insertEnt, out var insertStack))
|
||||
{
|
||||
var toInsertCount = insertStack.Count;
|
||||
|
||||
foreach (var ent in storageComp.Storage.ContainedEntities)
|
||||
{
|
||||
if (!stackQuery.TryGetComponent(ent, out var containedStack) || !insertStack.StackTypeId.Equals(containedStack.StackTypeId))
|
||||
continue;
|
||||
|
||||
if (!_stack.TryAdd(insertEnt, ent, insertStack, containedStack))
|
||||
continue;
|
||||
|
||||
var remaining = insertStack.Count;
|
||||
toInsertCount -= toInsertCount - remaining;
|
||||
|
||||
if (remaining > 0)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Still stackable remaining
|
||||
if (insertStack.Count > 0)
|
||||
{
|
||||
// Try to insert it as a new stack.
|
||||
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
||||
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed ||
|
||||
!storageComp.Storage.Insert(insertEnt))
|
||||
{
|
||||
// If we also didn't do any stack fills above then just end
|
||||
// otherwise play sound and update UI anyway.
|
||||
if (toInsertCount == insertStack.Count)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Non-stackable but no insertion for reasons.
|
||||
else if (!storageComp.Storage.Insert(insertEnt))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (playSound && storageComp.StorageInsertSound is not null)
|
||||
_audio.PlayPvs(storageComp.StorageInsertSound, uid);
|
||||
|
||||
RecalculateStorageUsed(storageComp);
|
||||
UpdateStorageUI(uid, storageComp);
|
||||
return true;
|
||||
}
|
||||
|
||||
// REMOVE: remove and drop on the ground
|
||||
public bool RemoveAndDrop(EntityUid uid, EntityUid removeEnt, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp))
|
||||
return false;
|
||||
|
||||
var itemRemoved = storageComp.Storage?.Remove(removeEnt) == true;
|
||||
if (itemRemoved)
|
||||
RecalculateStorageUsed(storageComp);
|
||||
|
||||
return itemRemoved;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an entity into storage from the player's active hand
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity from</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !TryComp(player, out HandsComponent? hands) || hands.ActiveHandEntity == null)
|
||||
return false;
|
||||
|
||||
var toInsert = hands.ActiveHandEntity;
|
||||
|
||||
if (!CanInsert(uid, toInsert.Value, out var reason, storageComp))
|
||||
{
|
||||
Popup(uid, player, reason ?? "comp-storage-cant-insert", storageComp);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_sharedHandsSystem.TryDrop(player, toInsert.Value, handsComp: hands))
|
||||
{
|
||||
PopupEnt(uid, player, "comp-storage-cant-drop", toInsert.Value, storageComp);
|
||||
return false;
|
||||
}
|
||||
|
||||
return PlayerInsertEntityInWorld(uid, player, toInsert.Value, storageComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
||||
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to insert an entity with</param>
|
||||
/// <returns>true if inserted, false otherwise</returns>
|
||||
public bool PlayerInsertEntityInWorld(EntityUid uid, EntityUid player, EntityUid toInsert, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !_sharedInteractionSystem.InRangeUnobstructed(player, uid, popup: storageComp.ShowPopup))
|
||||
return false;
|
||||
|
||||
if (!Insert(uid, toInsert, storageComp))
|
||||
{
|
||||
Popup(uid, player, "comp-storage-cant-insert", storageComp);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens the storage UI for an entity
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to open the UI for</param>
|
||||
public void OpenStorageUI(EntityUid uid, EntityUid entity, ServerStorageComponent? storageComp = null, bool silent = false)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || !TryComp(entity, out ActorComponent? player))
|
||||
return;
|
||||
|
||||
// prevent spamming bag open / honkerton honk sound
|
||||
silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.ActiveDelay(uid, useDelay);
|
||||
if (!silent)
|
||||
{
|
||||
_audio.PlayPvs(storageComp.StorageOpenSound, uid);
|
||||
if (useDelay != null)
|
||||
_useDelay.BeginDelay(uid, useDelay);
|
||||
}
|
||||
|
||||
_logManager.GetSawmill(storageComp.LoggerName)
|
||||
.Debug($"Storage (UID {uid}) \"used\" by player session (UID {player.PlayerSession.AttachedEntity}).");
|
||||
|
||||
var bui = _uiSystem.GetUiOrNull(uid, StorageUiKey.Key);
|
||||
if (bui != null)
|
||||
_uiSystem.OpenUi(bui, player.PlayerSession);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the user has nested-UIs open (e.g., PDA UI open when pda is in a backpack), close them.
|
||||
/// </summary>
|
||||
/// <param name="session"></param>
|
||||
public void CloseNestedInterfaces(EntityUid uid, IPlayerSession session, ServerStorageComponent? storageComp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref storageComp) || storageComp.StoredEntities == null)
|
||||
return;
|
||||
|
||||
// for each containing thing
|
||||
// if it has a storage comp
|
||||
// ensure unsubscribe from session
|
||||
// if it has a ui component
|
||||
// close ui
|
||||
foreach (var entity in storageComp.StoredEntities)
|
||||
{
|
||||
if (TryComp(entity, out ServerStorageComponent? storedStorageComp))
|
||||
DebugTools.Assert(storedStorageComp != storageComp, $"Storage component contains itself!? Entity: {uid}");
|
||||
|
||||
if (!TryComp(entity, out ServerUserInterfaceComponent? ui))
|
||||
continue;
|
||||
|
||||
foreach (var bui in ui.Interfaces.Values)
|
||||
{
|
||||
_uiSystem.TryClose(entity, bui.UiKey, session, ui);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateStorageUI(EntityUid uid, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (storageComp.Storage == null)
|
||||
return;
|
||||
|
||||
var state = new StorageBoundUserInterfaceState(GetNetEntityList(storageComp.Storage.ContainedEntities.ToList()), storageComp.StorageUsed, storageComp.StorageCapacityMax);
|
||||
|
||||
var bui = _uiSystem.GetUiOrNull(uid, StorageUiKey.Key);
|
||||
if (bui != null)
|
||||
_uiSystem.SetUiState(bui, state);
|
||||
}
|
||||
|
||||
private void Popup(EntityUid _, EntityUid player, string message, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (!storageComp.ShowPopup)
|
||||
return;
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString(message), player, player);
|
||||
}
|
||||
|
||||
private void PopupEnt(EntityUid _, EntityUid player, string message, EntityUid entityUid, ServerStorageComponent storageComp)
|
||||
{
|
||||
if (!storageComp.ShowPopup)
|
||||
return;
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString(message, ("entity", entityUid)), player, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user