dynamic alert sprites (#25452)
* dynamic alert sprite * fix fat cooldowns
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@@ -9,13 +9,15 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Revenant.Components;
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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public sealed partial class RevenantComponent : Component
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{
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/// <summary>
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/// The total amount of Essence the revenant has. Functions
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/// as health and is regenerated.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public FixedPoint2 Essence = 75;
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[DataField("stolenEssenceCurrencyPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<CurrencyPrototype>))]
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