dynamic alert sprites (#25452)
* dynamic alert sprite * fix fat cooldowns
This commit is contained in:
@@ -3,6 +3,8 @@ using Content.Client.Gameplay;
|
||||
using Content.Client.UserInterface.Systems.Alerts.Widgets;
|
||||
using Content.Client.UserInterface.Systems.Gameplay;
|
||||
using Content.Shared.Alert;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controllers;
|
||||
|
||||
@@ -10,6 +12,8 @@ namespace Content.Client.UserInterface.Systems.Alerts;
|
||||
|
||||
public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<ClientAlertsSystem>
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
|
||||
[UISystemDependency] private readonly ClientAlertsSystem? _alertsSystem = default;
|
||||
|
||||
private AlertsUI? UI => UIManager.GetActiveUIWidgetOrNull<AlertsUI>();
|
||||
@@ -84,4 +88,16 @@ public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayS
|
||||
SystemOnSyncAlerts(_alertsSystem, alerts);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateAlertSpriteEntity(EntityUid spriteViewEnt, AlertPrototype alert)
|
||||
{
|
||||
if (_player.LocalEntity is not { } player)
|
||||
return;
|
||||
|
||||
if (!EntityManager.TryGetComponent<SpriteComponent>(spriteViewEnt, out var sprite))
|
||||
return;
|
||||
|
||||
var ev = new UpdateAlertSpriteEvent((spriteViewEnt, sprite), alert);
|
||||
EntityManager.EventBus.RaiseLocalEvent(player, ref ev);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user