dynamic alert sprites (#25452)

* dynamic alert sprite

* fix fat cooldowns
This commit is contained in:
Nemanja
2024-03-28 02:32:56 -04:00
committed by GitHub
parent 6863a7cc26
commit d576f5cbbb
38 changed files with 154 additions and 84 deletions

View File

@@ -3,6 +3,8 @@ using Content.Client.Gameplay;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared.Alert;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
@@ -10,6 +12,8 @@ namespace Content.Client.UserInterface.Systems.Alerts;
public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<ClientAlertsSystem>
{
[Dependency] private readonly IPlayerManager _player = default!;
[UISystemDependency] private readonly ClientAlertsSystem? _alertsSystem = default;
private AlertsUI? UI => UIManager.GetActiveUIWidgetOrNull<AlertsUI>();
@@ -84,4 +88,16 @@ public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayS
SystemOnSyncAlerts(_alertsSystem, alerts);
}
}
public void UpdateAlertSpriteEntity(EntityUid spriteViewEnt, AlertPrototype alert)
{
if (_player.LocalEntity is not { } player)
return;
if (!EntityManager.TryGetComponent<SpriteComponent>(spriteViewEnt, out var sprite))
return;
var ev = new UpdateAlertSpriteEvent((spriteViewEnt, sprite), alert);
EntityManager.EventBus.RaiseLocalEvent(player, ref ev);
}
}