dynamic alert sprites (#25452)
* dynamic alert sprite * fix fat cooldowns
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@@ -1,3 +1,5 @@
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using Content.Client.Alerts;
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using Content.Shared.Alert;
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using Content.Shared.Revenant;
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using Content.Shared.Revenant.Components;
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using Robust.Client.GameObjects;
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@@ -13,6 +15,7 @@ public sealed class RevenantSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<RevenantComponent, AppearanceChangeEvent>(OnAppearanceChange);
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SubscribeLocalEvent<RevenantComponent, UpdateAlertSpriteEvent>(OnUpdateAlert);
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}
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private void OnAppearanceChange(EntityUid uid, RevenantComponent component, ref AppearanceChangeEvent args)
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@@ -36,4 +39,16 @@ public sealed class RevenantSystem : EntitySystem
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args.Sprite.LayerSetState(0, component.State);
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}
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}
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private void OnUpdateAlert(Entity<RevenantComponent> ent, ref UpdateAlertSpriteEvent args)
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{
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if (args.Alert.AlertType != AlertType.Essence)
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return;
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var sprite = args.SpriteViewEnt.Comp;
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var essence = Math.Clamp(ent.Comp.Essence.Int(), 0, 999);
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sprite.LayerSetState(RevenantVisualLayers.Digit1, $"{(essence / 100) % 10}");
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sprite.LayerSetState(RevenantVisualLayers.Digit2, $"{(essence / 10) % 10}");
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sprite.LayerSetState(RevenantVisualLayers.Digit3, $"{essence % 10}");
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}
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}
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