Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)
* zombie mode redux * the great zombie changes * fix this * 65 down to 50 * empty * Changes to address stalling * make zombie nukies no longer nukies * actually work
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@@ -6,6 +6,7 @@ namespace Content.Shared.Zombies;
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/// Event that is broadcast whenever an entity is zombified.
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/// Used by the zombie gamemode to track total infections.
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/// </summary>
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[ByRefEvent]
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public readonly struct EntityZombifiedEvent
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{
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/// <summary>
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