Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)

* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
This commit is contained in:
Nemanja
2023-07-25 17:31:35 -04:00
committed by GitHub
parent 763156f6ec
commit d55cd23b0a
20 changed files with 604 additions and 493 deletions

View File

@@ -1,5 +1,4 @@
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Zombies;
@@ -10,49 +9,46 @@ namespace Content.Server.Zombies;
[RegisterComponent]
public sealed class PendingZombieComponent : Component
{
/// <summary>
/// Damage dealt every second to infected individuals.
/// </summary>
[DataField("damage")] public DamageSpecifier Damage = new()
{
DamageDict = new ()
{
{ "Blunt", 0.8 },
{ "Toxin", 0.2 },
{ "Blunt", 0.25 },
{ "Poison", 0.1 },
}
};
/// <summary>
/// A multiplier for <see cref="Damage"/> applied when the entity is in critical condition.
/// </summary>
[DataField("critDamageMultiplier")]
public float CritDamageMultiplier = 10f;
[DataField("nextTick", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan NextTick;
/// <summary>
/// Scales damage over time.
/// The amount of time left before the infected begins to take damage.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("infectedSecs")]
public int InfectedSecs;
[DataField("gracePeriod"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan GracePeriod = TimeSpan.Zero;
/// <summary>
/// Number of seconds that a typical infection will last before the player is totally overwhelmed with damage and
/// dies.
/// The chance each second that a warning will be shown.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxInfectionLength")]
public float MaxInfectionLength = 120f;
[DataField("infectionWarningChance")]
public float InfectionWarningChance = 0.0166f;
/// <summary>
/// Infection warnings are shown as popups, times are in seconds.
/// -ve times shown to initial zombies (once timer counts from -ve to 0 the infection starts)
/// +ve warnings are in seconds after being bitten
/// Infection warnings shown as popups
/// </summary>
[DataField("infectionWarnings")]
public Dictionary<int, string> InfectionWarnings = new()
public List<string> InfectionWarnings = new()
{
{-45, "zombie-infection-warning"},
{-30, "zombie-infection-warning"},
{10, "zombie-infection-underway"},
{25, "zombie-infection-underway"},
"zombie-infection-warning",
"zombie-infection-underway"
};
/// <summary>
/// A minimum multiplier applied to Damage once you are in crit to get you dead and ready for your next life
/// as fast as possible.
/// </summary>
[DataField("minimumCritMultiplier")]
public float MinimumCritMultiplier = 10;
}