Shared IMap/Map class removal (#467)
* Fully removed the Map and IMap class. * Submodule update to sibling engine commit.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
9cfa0d447a
commit
d549c44f95
@@ -328,12 +328,12 @@ namespace Content.Server.GameTicking
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}
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// Delete all maps outside of nullspace.
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foreach (var map in _mapManager.GetAllMaps().ToList())
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foreach (var mapId in _mapManager.GetAllMapIds().ToList())
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{
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// TODO: Maybe something less naive here?
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if (map.Index != MapId.Nullspace)
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if (mapId != MapId.Nullspace)
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{
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_mapManager.DeleteMap(map.Index);
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_mapManager.DeleteMap(mapId);
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}
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}
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@@ -366,9 +366,9 @@ namespace Content.Server.GameTicking
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private void _preRoundSetup()
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{
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var newMap = _mapManager.CreateMap();
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var newMapId = _mapManager.CreateMap();
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var startTime = _gameTiming.RealTime;
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var grid = _mapLoader.LoadBlueprint(newMap, MapFile);
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var grid = _mapLoader.LoadBlueprint(newMapId, MapFile);
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_spawnPoint = new GridCoordinates(Vector2.Zero, grid);
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