Verbs can now set themselves as invisible.

This commit is contained in:
Acruid
2019-05-15 12:49:29 -07:00
parent 8c6f6f3fb0
commit d52e5ccbfb
6 changed files with 49 additions and 23 deletions

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
@@ -168,7 +168,7 @@ namespace Content.Client.GameObjects.EntitySystems
} }
} }
var disabled = verb.IsDisabled(user, component); var disabled = verb.GetVisibility(user, component) != VerbVisibility.Visible;
var button = new Button var button = new Button
{ {
Text = verb.GetText(user, component), Text = verb.GetText(user, component),

View File

@@ -164,9 +164,9 @@ namespace Content.Server.GameObjects.Components.Interactable
return component.Cell == null ? "Eject cell (cell missing)" : "Eject cell"; return component.Cell == null ? "Eject cell (cell missing)" : "Eject cell";
} }
protected override bool IsDisabled(IEntity user, HandheldLightComponent component) protected override VerbVisibility GetVisibility(IEntity user, HandheldLightComponent component)
{ {
return component.Cell == null; return component.Cell == null ? VerbVisibility.Disabled : VerbVisibility.Visible;
} }
protected override void Activate(IEntity user, HandheldLightComponent component) protected override void Activate(IEntity user, HandheldLightComponent component)

View File

@@ -68,13 +68,14 @@ namespace Content.Server.GameObjects
return "Pick Up"; return "Pick Up";
} }
protected override bool IsDisabled(IEntity user, ItemComponent component) protected override VerbVisibility GetVisibility(IEntity user, ItemComponent component)
{ {
if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner)) if (user.TryGetComponent(out HandsComponent hands) && hands.IsHolding(component.Owner))
{ {
return true; return VerbVisibility.Disabled;
} }
return false;
return VerbVisibility.Visible;
} }
protected override void Activate(IEntity user, ItemComponent component) protected override void Activate(IEntity user, ItemComponent component)

View File

@@ -257,9 +257,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
return component.Magazine == null ? "Eject magazine (magazine missing)" : "Eject magazine"; return component.Magazine == null ? "Eject magazine (magazine missing)" : "Eject magazine";
} }
protected override bool IsDisabled(IEntity user, BallisticMagazineWeaponComponent component) protected override VerbVisibility GetVisibility(IEntity user, BallisticMagazineWeaponComponent component)
{ {
return component.Magazine == null; return component.Magazine == null ? VerbVisibility.Disabled : VerbVisibility.Visible;
} }
protected override void Activate(IEntity user, BallisticMagazineWeaponComponent component) protected override void Activate(IEntity user, BallisticMagazineWeaponComponent component)

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@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages; using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Player;
@@ -62,10 +62,14 @@ namespace Content.Server.GameObjects.EntitySystems
} }
} }
var vis = verb.GetVisibility(userEntity, component);
if(vis == VerbVisibility.Invisible)
continue;
// TODO: These keys being giant strings is inefficient as hell. // TODO: These keys being giant strings is inefficient as hell.
data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component), data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component),
$"{component.GetType()}:{verb.GetType()}", $"{component.GetType()}:{verb.GetType()}",
!verb.IsDisabled(userEntity, component))); vis == VerbVisibility.Visible));
} }
var response = new VerbsResponseMessage(data, req.EntityUid); var response = new VerbsResponseMessage(data, req.EntityUid);

View File

@@ -1,4 +1,4 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
@@ -33,13 +33,12 @@ namespace Content.Shared.GameObjects
public abstract string GetText(IEntity user, IComponent component); public abstract string GetText(IEntity user, IComponent component);
/// <summary> /// <summary>
/// Gets whether this verb is "disabled" in the right click menu. /// Gets the visibility level of this verb in the right click menu.
/// The verb is still visible in disabled state, but greyed out.
/// </summary> /// </summary>
/// <param name="user">The entity of the user opening this menu.</param> /// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param> /// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>True if the verb is disabled, false otherwise.</returns> /// <returns>The visibility level of the verb in the client's right click menu.</returns>
public abstract bool IsDisabled(IEntity user, IComponent component); public abstract VerbVisibility GetVisibility(IEntity user, IComponent component);
/// <summary> /// <summary>
/// Invoked when this verb is activated from the right click menu. /// Invoked when this verb is activated from the right click menu.
@@ -66,13 +65,12 @@ namespace Content.Shared.GameObjects
protected abstract string GetText(IEntity user, T component); protected abstract string GetText(IEntity user, T component);
/// <summary> /// <summary>
/// Gets whether this verb is "disabled" in the right click menu. /// Gets the visibility level of this verb in the right click menu.
/// The verb is still visible in disabled state, but greyed out.
/// </summary> /// </summary>
/// <param name="user">The entity of the user opening this menu.</param> /// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param> /// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>True if the verb is disabled, false otherwise.</returns> /// <returns>The visibility level of the verb in the client's right click menu.</returns>
protected abstract bool IsDisabled(IEntity user, T component); protected abstract VerbVisibility GetVisibility(IEntity user, T component);
/// <summary> /// <summary>
/// Invoked when this verb is activated from the right click menu. /// Invoked when this verb is activated from the right click menu.
@@ -81,17 +79,19 @@ namespace Content.Shared.GameObjects
/// <param name="component">The component instance for which this verb is being loaded.</param> /// <param name="component">The component instance for which this verb is being loaded.</param>
protected abstract void Activate(IEntity user, T component); protected abstract void Activate(IEntity user, T component);
/// <inheritdoc />
public sealed override string GetText(IEntity user, IComponent component) public sealed override string GetText(IEntity user, IComponent component)
{ {
return GetText(user, (T) component); return GetText(user, (T) component);
} }
public sealed override bool IsDisabled(IEntity user, IComponent component) /// <inheritdoc />
public sealed override VerbVisibility GetVisibility(IEntity user, IComponent component)
{ {
return IsDisabled(user, (T) component); return GetVisibility(user, (T) component);
} }
/// <inheritdoc />
public sealed override void Activate(IEntity user, IComponent component) public sealed override void Activate(IEntity user, IComponent component)
{ {
Activate(user, (T) component); Activate(user, (T) component);
@@ -129,4 +129,25 @@ namespace Content.Shared.GameObjects
} }
} }
} }
/// <summary>
/// Possible states of visibility for the verb in the right click menu.
/// </summary>
public enum VerbVisibility
{
/// <summary>
/// The verb will be listed in the right click menu.
/// </summary>
Visible,
/// <summary>
/// The verb will be listed, but it will be grayed out and unable to be clicked on.
/// </summary>
Disabled,
/// <summary>
/// The verb will not be listed in the right click menu.
/// </summary>
Invisible
}
} }