Verbs can now set themselves as invisible.

This commit is contained in:
Acruid
2019-05-15 12:49:29 -07:00
parent 8c6f6f3fb0
commit d52e5ccbfb
6 changed files with 49 additions and 23 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
@@ -61,11 +61,15 @@ namespace Content.Server.GameObjects.EntitySystems
continue;
}
}
var vis = verb.GetVisibility(userEntity, component);
if(vis == VerbVisibility.Invisible)
continue;
// TODO: These keys being giant strings is inefficient as hell.
data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component),
$"{component.GetType()}:{verb.GetType()}",
!verb.IsDisabled(userEntity, component)));
vis == VerbVisibility.Visible));
}
var response = new VerbsResponseMessage(data, req.EntityUid);