Verbs can now set themselves as invisible.
This commit is contained in:
@@ -164,9 +164,9 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
return component.Cell == null ? "Eject cell (cell missing)" : "Eject cell";
|
||||
}
|
||||
|
||||
protected override bool IsDisabled(IEntity user, HandheldLightComponent component)
|
||||
protected override VerbVisibility GetVisibility(IEntity user, HandheldLightComponent component)
|
||||
{
|
||||
return component.Cell == null;
|
||||
return component.Cell == null ? VerbVisibility.Disabled : VerbVisibility.Visible;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, HandheldLightComponent component)
|
||||
|
||||
Reference in New Issue
Block a user