Fix gravity shenanigans (#12866)

This commit is contained in:
metalgearsloth
2022-12-18 16:03:23 +11:00
committed by GitHub
parent dde5d26561
commit d50517b225
16 changed files with 324 additions and 257 deletions

View File

@@ -0,0 +1,87 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Gravity;
public abstract partial class SharedGravitySystem
{
protected const float GravityKick = 100.0f;
protected const float ShakeCooldown = 0.2f;
private void InitializeShake()
{
SubscribeLocalEvent<GravityShakeComponent, EntityUnpausedEvent>(OnShakeUnpaused);
SubscribeLocalEvent<GravityShakeComponent, ComponentGetState>(OnShakeGetState);
SubscribeLocalEvent<GravityShakeComponent, ComponentHandleState>(OnShakeHandleState);
}
private void OnShakeUnpaused(EntityUid uid, GravityShakeComponent component, ref EntityUnpausedEvent args)
{
component.NextShake += args.PausedTime;
}
private void UpdateShake()
{
var curTime = Timing.CurTime;
var gravityQuery = GetEntityQuery<GravityComponent>();
foreach (var comp in EntityQuery<GravityShakeComponent>())
{
if (comp.NextShake <= curTime)
{
if (comp.ShakeTimes == 0 || !gravityQuery.TryGetComponent(comp.Owner, out var gravity))
{
RemCompDeferred<GravityShakeComponent>(comp.Owner);
continue;
}
ShakeGrid(comp.Owner, gravity);
comp.ShakeTimes--;
comp.NextShake += TimeSpan.FromSeconds(ShakeCooldown);
Dirty(comp);
}
}
}
public void StartGridShake(EntityUid uid, GravityComponent? gravity = null)
{
if (!Resolve(uid, ref gravity, false))
return;
if (!TryComp<GravityShakeComponent>(uid, out var shake))
{
shake = AddComp<GravityShakeComponent>(uid);
shake.NextShake = Timing.CurTime;
}
shake.ShakeTimes = 10;
Dirty(shake);
}
protected virtual void ShakeGrid(EntityUid uid, GravityComponent? comp = null) {}
private void OnShakeHandleState(EntityUid uid, GravityShakeComponent component, ref ComponentHandleState args)
{
if (args.Current is not GravityShakeComponentState state)
return;
component.ShakeTimes = state.ShakeTimes;
component.NextShake = state.NextShake;
}
private void OnShakeGetState(EntityUid uid, GravityShakeComponent component, ref ComponentGetState args)
{
args.State = new GravityShakeComponentState()
{
ShakeTimes = component.ShakeTimes,
NextShake = component.NextShake,
};
}
[Serializable, NetSerializable]
protected sealed class GravityShakeComponentState : ComponentState
{
public int ShakeTimes;
public TimeSpan NextShake;
}
}