predict morgue and crematorium (#39293)
This commit is contained in:
@@ -1,6 +1,10 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Morgue.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class EntityStorageLayingDownOverrideComponent : Component
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Makes an entity storage only accept entities that are laying down.
|
||||
/// This is true for mobs that are crit, dead or crawling.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class EntityStorageLayingDownOverrideComponent : Component;
|
||||
|
||||
Reference in New Issue
Block a user