fixes a bunch of warnings
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@@ -48,7 +48,7 @@ namespace Content.Server.Power.EntitySystems
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var held = hand.HeldEntity;
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// Pulsing is hardcoded here because I don't think it needs to be more complex than that right now.
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// Update if I'm wrong.
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if ((held != null) && _toolSystem.HasQuality(held, "Pulsing"))
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if (held.Valid && _toolSystem.HasQuality(held, "Pulsing"))
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{
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args.PushMarkup(GenerateCableMarkup(uid));
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// args.PushFancyUpdatingPowerGraphs(uid);
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