Move and rename damage effect to color flash effect (#18263)
* move damage effect to different package * rename to ColorFlashEffect * renaming some other things
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@@ -8,6 +8,7 @@ using Content.Shared.Cuffs.Components;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Effects;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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@@ -26,7 +27,6 @@ using Content.Shared.Pulling.Events;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Stunnable;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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@@ -592,7 +592,7 @@ namespace Content.Shared.Cuffs
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if (target == user)
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{
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RaiseNetworkEvent(new DamageEffectEvent(Color.Red, new List<EntityUid>() { user }));
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RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid>() { user }));
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_popup.PopupEntity(Loc.GetString("cuffable-component-start-uncuffing-self"), user, user);
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}
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else
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