Move and rename damage effect to color flash effect (#18263)

* move damage effect to different package

* rename to ColorFlashEffect

* renaming some other things
This commit is contained in:
Slava0135
2023-08-01 19:02:54 +03:00
committed by GitHub
parent 5978c7f5b2
commit d4c8065e8a
12 changed files with 158 additions and 154 deletions

View File

@@ -5,13 +5,13 @@ using Content.Client.Replay.Spectator;
using Content.Client.Replay.UI.Loading;
using Content.Client.UserInterface.Systems.Chat;
using Content.Shared.Chat;
using Content.Shared.Effects;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Content.Shared.Hands;
using Content.Shared.Instruments;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Weapons.Ranged.Systems;
@@ -24,9 +24,7 @@ using Robust.Client.Replays.Playback;
using Robust.Client.State;
using Robust.Client.Timing;
using Robust.Client.UserInterface;
using Robust.Shared.ContentPack;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Utility;
namespace Content.Client.Replay;
@@ -66,7 +64,7 @@ public sealed class ContentReplayPlaybackManager
private void LoadOverride(IReplayFileReader fileReader)
{
var screen = _stateMan.RequestStateChange<LoadingScreen<bool>>();
screen.Job = new ContentLoadReplayJob(1/60f, fileReader, _loadMan, screen);
screen.Job = new ContentLoadReplayJob(1 / 60f, fileReader, _loadMan, screen);
screen.OnJobFinished += (_, e) => OnFinishedLoading(e);
}
@@ -141,7 +139,7 @@ public sealed class ContentReplayPlaybackManager
case SharedGunSystem.HitscanEvent:
case ImpactEffectEvent:
case MuzzleFlashEvent:
case DamageEffectEvent:
case ColorFlashEffectEvent:
case InstrumentStartMidiEvent:
case InstrumentMidiEventEvent:
case InstrumentStopMidiEvent:
@@ -159,7 +157,7 @@ public sealed class ContentReplayPlaybackManager
private void OnReplayPlaybackStopped()
{
_conGrp.Implementation = (IClientConGroupImplementation)_adminMan;
_conGrp.Implementation = (IClientConGroupImplementation) _adminMan;
ReturnToDefaultState();
}
}