Fix unbuckling others when clicking on the strap entity (#29998)
* Add failing unbuckle InteractHand test * Skip trybuckle if strap doesn't have space * Unbuckle others not just user * Fix test failing due to delay * Change to raise event instead of calling OnInteractHand * Add test for buckle and unbuckle on InteractHand * Add tick delay * Remove unneeded tick delay and clean up * Comment code * Cleanup * Swap to fastest checks first * Fix reading empty sequence when there are no buckled entities
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@@ -15,7 +15,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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[TestFixture]
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[TestOf(typeof(BuckleComponent))]
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[TestOf(typeof(StrapComponent))]
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public sealed class BuckleTest
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public sealed partial class BuckleTest
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{
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private const string BuckleDummyId = "BuckleDummy";
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private const string StrapDummyId = "StrapDummy";
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