Mild Entity Effect/Condition Cleanup (#41059)
* Commit * ploop * borger --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -5,8 +5,8 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects.Transform;
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/// <inheritdoc cref="EntityEffect"/>
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/// <seealso cref="ExplodeEffect">
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public sealed partial class ExplosionEffect : EntityEffectBase<ExplosionEffect>
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/// <seealso cref="Explode"/>
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public sealed partial class Explosion : EntityEffectBase<Explosion>
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{
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/// <summary>
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/// The type of explosion. Determines damage types and tile break chance scaling.
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