Alerts Cleanup and API (#39544)

* alert cleanup and API

* I expect update loops to be at the top.

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Hammedborgar

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-09-05 02:45:48 -07:00
committed by GitHub
parent 5e0e5e045a
commit d488ca96b2
18 changed files with 213 additions and 196 deletions

View File

@@ -120,8 +120,8 @@ public sealed class MoverController : SharedMoverController
base.SetSprinting(entity, subTick, walking);
if (walking && _cfg.GetCVar(CCVars.ToggleWalk))
_alerts.ShowAlert(entity, WalkingAlert, showCooldown: false, autoRemove: false);
_alerts.ShowAlert(entity.Owner, WalkingAlert, showCooldown: false, autoRemove: false);
else
_alerts.ClearAlert(entity, WalkingAlert);
_alerts.ClearAlert(entity.Owner, WalkingAlert);
}
}

View File

@@ -61,7 +61,7 @@ public sealed class InternalsSystem : SharedInternalsSystem
var gasTank = Comp<GasTankComponent>(ent.Comp.GasTankEntity!.Value);
args.Gas = _gasTank.RemoveAirVolume((ent.Comp.GasTankEntity.Value, gasTank), args.Respirator.BreathVolume);
// TODO: Should listen to gas tank updates instead I guess?
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent));
}
}
}

View File

@@ -390,7 +390,7 @@ public sealed class RespiratorSystem : EntitySystem
var organs = _bodySystem.GetBodyOrganEntityComps<LungComponent>((ent, null));
foreach (var entity in organs)
{
_alertsSystem.ShowAlert(ent, entity.Comp1.Alert);
_alertsSystem.ShowAlert(ent.Owner, entity.Comp1.Alert);
}
}
@@ -400,7 +400,7 @@ public sealed class RespiratorSystem : EntitySystem
var organs = _bodySystem.GetBodyOrganEntityComps<LungComponent>((ent, null));
foreach (var entity in organs)
{
_alertsSystem.ClearAlert(ent, entity.Comp1.Alert);
_alertsSystem.ClearAlert(ent.Owner, entity.Comp1.Alert);
}
}

View File

@@ -290,8 +290,8 @@ public sealed partial class BorgSystem : SharedBorgSystem
{
if (!_powerCell.TryGetBatteryFromSlot(ent, out var battery, slotComponent))
{
_alerts.ClearAlert(ent, ent.Comp.BatteryAlert);
_alerts.ShowAlert(ent, ent.Comp.NoBatteryAlert);
_alerts.ClearAlert(ent.Owner, ent.Comp.BatteryAlert);
_alerts.ShowAlert(ent.Owner, ent.Comp.NoBatteryAlert);
return;
}
@@ -304,8 +304,8 @@ public sealed partial class BorgSystem : SharedBorgSystem
chargePercent = 1;
}
_alerts.ClearAlert(ent, ent.Comp.NoBatteryAlert);
_alerts.ShowAlert(ent, ent.Comp.BatteryAlert, chargePercent);
_alerts.ClearAlert(ent.Owner, ent.Comp.NoBatteryAlert);
_alerts.ShowAlert(ent.Owner, ent.Comp.BatteryAlert, chargePercent);
}
public bool TryEjectPowerCell(EntityUid uid, BorgChassisComponent component, [NotNullWhen(true)] out List<EntityUid>? ents)

View File

@@ -67,7 +67,7 @@ public sealed class MimePowersSystem : EntitySystem
Dirty(ent, illiterateComponent);
}
_alertsSystem.ShowAlert(ent, ent.Comp.VowAlert);
_alertsSystem.ShowAlert(ent.Owner, ent.Comp.VowAlert);
_actionsSystem.AddAction(ent, ref ent.Comp.InvisibleWallActionEntity, ent.Comp.InvisibleWallAction);
}

View File

@@ -13,7 +13,7 @@ public sealed partial class AlertAutoRemoveComponent : Component
/// </summary>
[AutoNetworkedField]
[DataField]
public List<AlertKey> AlertKeys = new();
public HashSet<AlertKey> AlertKeys = new();
public override bool SendOnlyToOwner => true;
}

View File

@@ -4,10 +4,10 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Alert;
[Serializable, NetSerializable]
public struct AlertState
public record struct AlertState
{
public short? Severity;
public (TimeSpan, TimeSpan)? Cooldown;
public (TimeSpan startTime, TimeSpan endTime)? Cooldown;
public bool AutoRemove;
public bool ShowCooldown;
public ProtoId<AlertPrototype> Type;

View File

@@ -11,12 +11,71 @@ public abstract class AlertsSystem : EntitySystem
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private EntityQuery<AlertsComponent> _alertsQuery;
private FrozenDictionary<ProtoId<AlertPrototype>, AlertPrototype> _typeToAlert = default!;
public IReadOnlyDictionary<AlertKey, AlertState>? GetActiveAlerts(EntityUid euid)
public override void Initialize()
{
return TryComp(euid, out AlertsComponent? comp)
? comp.Alerts
base.Initialize();
_alertsQuery = GetEntityQuery<AlertsComponent>();
SubscribeLocalEvent<AlertsComponent, ComponentStartup>(HandleComponentStartup);
SubscribeLocalEvent<AlertsComponent, ComponentShutdown>(HandleComponentShutdown);
SubscribeLocalEvent<AlertsComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<AlertAutoRemoveComponent, EntityUnpausedEvent>(OnAutoRemoveUnPaused);
SubscribeAllEvent<ClickAlertEvent>(HandleClickAlert);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(HandlePrototypesReloaded);
LoadPrototypes();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<AlertAutoRemoveComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var autoComp))
{
var removed = false;
if (autoComp.AlertKeys.Count <= 0 || !_alertsQuery.TryComp(uid, out var alertComp))
{
RemCompDeferred(uid, autoComp);
continue;
}
var removeList = new List<AlertKey>();
foreach (var alertKey in autoComp.AlertKeys)
{
alertComp.Alerts.TryGetValue(alertKey, out var alertState);
if (alertState.Cooldown is null || alertState.Cooldown.Value.endTime >= curTime)
continue;
removeList.Add(alertKey);
alertComp.Alerts.Remove(alertKey);
removed = true;
}
if (!removed)
continue;
foreach (var alertKey in removeList)
{
autoComp.AlertKeys.Remove(alertKey);
}
Dirty(uid, alertComp);
Dirty(uid, autoComp);
}
}
public IReadOnlyDictionary<AlertKey, AlertState>? GetActiveAlerts(Entity<AlertsComponent?> entity)
{
return _alertsQuery.Resolve(entity, ref entity.Comp, false)
? entity.Comp.Alerts
: null;
}
@@ -36,31 +95,29 @@ public abstract class AlertsSystem : EntitySystem
return _typeToAlert[alertType].MinSeverity;
}
public bool IsShowingAlert(EntityUid euid, ProtoId<AlertPrototype> alertType)
public bool IsShowingAlert(Entity<AlertsComponent?> entity, ProtoId<AlertPrototype> alertType)
{
if (!TryComp(euid, out AlertsComponent? alertsComponent))
if (!_alertsQuery.Resolve(entity, ref entity.Comp, false))
return false;
if (TryGet(alertType, out var alert))
{
return alertsComponent.Alerts.ContainsKey(alert.AlertKey);
}
return entity.Comp.Alerts.ContainsKey(alert.AlertKey);
Log.Debug("Unknown alert type {0}", alertType);
Log.Debug($"Unknown alert type {alertType}");
return false;
}
/// <returns>true iff an alert of the indicated alert category is currently showing</returns>
public bool IsShowingAlertCategory(EntityUid euid, ProtoId<AlertCategoryPrototype> alertCategory)
public bool IsShowingAlertCategory(Entity<AlertsComponent?> entity, ProtoId<AlertCategoryPrototype> alertCategory)
{
return TryComp(euid, out AlertsComponent? alertsComponent)
&& alertsComponent.Alerts.ContainsKey(AlertKey.ForCategory(alertCategory));
return _alertsQuery.Resolve(entity, ref entity.Comp, false)
&& entity.Comp.Alerts.ContainsKey(AlertKey.ForCategory(alertCategory));
}
public bool TryGetAlertState(EntityUid euid, AlertKey key, out AlertState alertState)
public bool TryGetAlertState(Entity<AlertsComponent?> entity, AlertKey key, out AlertState alertState)
{
if (TryComp(euid, out AlertsComponent? alertsComponent))
return alertsComponent.Alerts.TryGetValue(key, out alertState);
if (_alertsQuery.Resolve(entity, ref entity.Comp, false))
return entity.Comp.Alerts.TryGetValue(key, out alertState);
alertState = default;
return false;
@@ -71,107 +128,150 @@ public abstract class AlertsSystem : EntitySystem
/// Shows the alert. If the alert or another alert of the same category is already showing,
/// it will be updated / replaced with the specified values.
/// </summary>
/// <param name="euid"></param>
/// <param name="entity">The entity who we are showing the alert for.</param>
/// <param name="alertType">type of the alert to set</param>
/// <param name="severity">severity, if supported by the alert</param>
/// <param name="cooldown">cooldown start and end, if null there will be no cooldown (and it will
/// be erased if there is currently a cooldown for the alert)</param>
/// <param name="autoRemove">if true, the alert will be removed at the end of the cooldown</param>
/// <param name="showCooldown">if true, the cooldown will be visibly shown over the alert icon</param>
public void ShowAlert(EntityUid euid, ProtoId<AlertPrototype> alertType, short? severity = null, (TimeSpan, TimeSpan)? cooldown = null, bool autoRemove = false, bool showCooldown = true )
public void ShowAlert(Entity<AlertsComponent?> entity,
ProtoId<AlertPrototype> alertType,
short? severity = null,
(TimeSpan, TimeSpan)? cooldown = null,
bool autoRemove = false,
bool showCooldown = true )
{
ShowAlert(entity, new AlertState { Type = alertType, Severity = severity, Cooldown = cooldown, AutoRemove = autoRemove, ShowCooldown = showCooldown});
}
public void ShowAlert(Entity<AlertsComponent?> entity, AlertState state)
{
// This should be handled as part of networking.
if (_timing.ApplyingState)
return;
if (!TryComp(euid, out AlertsComponent? alertsComponent))
if (!_alertsQuery.Resolve(entity, ref entity.Comp, false))
return;
if (TryGet(alertType, out var alert))
if (!TryGet(state.Type, out var alert))
{
Log.Error($"Unable to show alert {state.Type}, please ensure this alertType has a corresponding YML alert prototype");
return;
}
// Check whether the alert category we want to show is already being displayed, with the same type,
// severity, and cooldown.
if (alertsComponent.Alerts.TryGetValue(alert.AlertKey, out var alertStateCallback) &&
alertStateCallback.Type == alertType &&
alertStateCallback.Severity == severity &&
alertStateCallback.Cooldown == cooldown &&
alertStateCallback.AutoRemove == autoRemove &&
alertStateCallback.ShowCooldown == showCooldown)
if (entity.Comp.Alerts.TryGetValue(alert.AlertKey, out var alertStateCallback))
{
if (state == alertStateCallback)
return;
// If the alert exists and we're updating it, we need to remove it first before adding it back.
entity.Comp.Alerts.Remove(alert.AlertKey);
}
entity.Comp.Alerts.Add(alert.AlertKey, state);
// Keeping a list of AutoRemove alerts, so Update() doesn't need to check every alert
if (state.AutoRemove)
{
EnsureComp<AlertAutoRemoveComponent>(entity, out var autoComp);
if (autoComp.AlertKeys.Add(alert.AlertKey))
Dirty (entity, autoComp);
}
AfterShowAlert((entity, entity.Comp));
Dirty(entity);
}
/// <summary>
/// An alternative to show alert with different behavior if an alert already exists.
/// </summary>
/// <param name="entity">Entity whose alert we're updating</param>
/// <param name="alertType">Prototype of the alert we're updating</param>
/// <param name="severity">Severity we're setting the alert to</param>
/// <param name="cooldown">Time left in the alert.</param>
/// <param name="autoRemove">Do we want to remove this alert when it expires?</param>
/// <param name="showCooldown">Should we show/hide the cooldown?</param>
public void UpdateAlert(Entity<AlertsComponent?> entity,
ProtoId<AlertPrototype> alertType,
short? severity = null,
TimeSpan? cooldown = null,
bool autoRemove = false,
bool showCooldown = true)
{
if (_timing.ApplyingState)
return;
if (!_alertsQuery.Resolve(entity, ref entity.Comp, false))
return;
if (!TryGet(alertType, out var alert))
return;
if (cooldown == null)
{
ShowAlert(entity, alertType, severity, null, autoRemove, showCooldown);
return;
}
// In the case we're changing the alert type but not the category, we need to remove it first.
alertsComponent.Alerts.Remove(alert.AlertKey);
// Keep the progress duration the same but only if we're removing time.
// If the next cooldown is greater than our previous one we should reset the timer
TryGetAlertState(entity, alert.AlertKey, out var alertState);
var down = alertState.Cooldown?.endTime < cooldown.Value
? (_timing.CurTime, cooldown.Value)
: (alertState.Cooldown?.startTime ?? _timing.CurTime, cooldown.Value);
var state = new AlertState
{ Cooldown = cooldown, Severity = severity, Type = alertType, AutoRemove = autoRemove, ShowCooldown = showCooldown};
alertsComponent.Alerts[alert.AlertKey] = state;
// Keeping a list of AutoRemove alerts, so Update() doesn't need to check every alert
if (autoRemove)
{
var autoComp = EnsureComp<AlertAutoRemoveComponent>(euid);
if (!autoComp.AlertKeys.Contains(alert.AlertKey))
autoComp.AlertKeys.Add(alert.AlertKey);
}
AfterShowAlert((euid, alertsComponent));
Dirty(euid, alertsComponent);
}
else
{
Log.Error("Unable to show alert {0}, please ensure this alertType has" +
" a corresponding YML alert prototype",
alertType);
}
ShowAlert(entity, alertType, severity, down, autoRemove, showCooldown);
}
/// <summary>
/// Clear the alert with the given category, if one is currently showing.
/// </summary>
public void ClearAlertCategory(EntityUid euid, ProtoId<AlertCategoryPrototype> category)
public void ClearAlertCategory(Entity<AlertsComponent?> entity, ProtoId<AlertCategoryPrototype> category)
{
if(!TryComp(euid, out AlertsComponent? alertsComponent))
if(!_alertsQuery.Resolve(entity, ref entity.Comp, false))
return;
var key = AlertKey.ForCategory(category);
if (!alertsComponent.Alerts.Remove(key))
if (!entity.Comp.Alerts.Remove(key))
{
return;
}
AfterClearAlert((euid, alertsComponent));
AfterClearAlert((entity, entity.Comp));
Dirty(euid, alertsComponent);
Dirty(entity);
}
/// <summary>
/// Clear the alert of the given type if it is currently showing.
/// </summary>
public void ClearAlert(EntityUid euid, ProtoId<AlertPrototype> alertType)
public void ClearAlert(Entity<AlertsComponent?> entity, ProtoId<AlertPrototype> alertType)
{
if (_timing.ApplyingState)
return;
if (!TryComp(euid, out AlertsComponent? alertsComponent))
if (!_alertsQuery.Resolve(entity, ref entity.Comp, false))
return;
if (TryGet(alertType, out var alert))
{
if (!alertsComponent.Alerts.Remove(alert.AlertKey))
if (!entity.Comp.Alerts.Remove(alert.AlertKey))
{
return;
}
AfterClearAlert((euid, alertsComponent));
AfterClearAlert((entity, entity.Comp));
Dirty(euid, alertsComponent);
Dirty(entity);
}
else
{
Log.Error("Unable to clear alert, unknown alertType {0}", alertType);
Log.Error($"Unable to clear alert, unknown alertType {alertType}");
}
}
@@ -185,27 +285,10 @@ public abstract class AlertsSystem : EntitySystem
/// </summary>
protected virtual void AfterClearAlert(Entity<AlertsComponent> alerts) { }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AlertsComponent, ComponentStartup>(HandleComponentStartup);
SubscribeLocalEvent<AlertsComponent, ComponentShutdown>(HandleComponentShutdown);
SubscribeLocalEvent<AlertsComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<AlertAutoRemoveComponent, EntityUnpausedEvent>(OnAutoRemoveUnPaused);
SubscribeAllEvent<ClickAlertEvent>(HandleClickAlert);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(HandlePrototypesReloaded);
LoadPrototypes();
}
private void OnAutoRemoveUnPaused(EntityUid uid, AlertAutoRemoveComponent comp, EntityUnpausedEvent args)
{
if (!TryComp<AlertsComponent>(uid, out var alertComp))
private void OnAutoRemoveUnPaused(Entity<AlertAutoRemoveComponent> entity, ref EntityUnpausedEvent args)
{
if (!_alertsQuery.TryComp(entity, out var alertComp))
return;
}
var dirty = false;
@@ -214,58 +297,16 @@ public abstract class AlertsSystem : EntitySystem
if (alert.Value.Cooldown is null)
continue;
var cooldown = (alert.Value.Cooldown.Value.Item1, alert.Value.Cooldown.Value.Item2 + args.PausedTime);
var (start, end) = alert.Value.Cooldown.Value;
var cooldown = (start, end + args.PausedTime);
var state = new AlertState
{
Severity = alert.Value.Severity,
Cooldown = cooldown,
ShowCooldown = alert.Value.ShowCooldown,
AutoRemove = alert.Value.AutoRemove,
Type = alert.Value.Type
};
var state = alert.Value with { Cooldown = cooldown };
alertComp.Alerts[alert.Key] = state;
dirty = true;
}
if (dirty)
Dirty(uid, comp);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<AlertAutoRemoveComponent>();
while (query.MoveNext(out var uid, out var autoComp))
{
var dirtyComp = false;
if (autoComp.AlertKeys.Count <= 0 || !TryComp<AlertsComponent>(uid, out var alertComp))
{
RemCompDeferred(uid, autoComp);
continue;
}
var removeList = new List<AlertKey>();
foreach (var alertKey in autoComp.AlertKeys)
{
alertComp.Alerts.TryGetValue(alertKey, out var alertState);
if (alertState.Cooldown is null || alertState.Cooldown.Value.Item2 >= _timing.CurTime)
continue;
removeList.Add(alertKey);
alertComp.Alerts.Remove(alertKey);
dirtyComp = true;
}
foreach (var alertKey in removeList)
{
autoComp.AlertKeys.Remove(alertKey);
}
if (dirtyComp)
Dirty(uid, alertComp);
}
Dirty(entity, alertComp);
}
protected virtual void HandleComponentShutdown(EntityUid uid, AlertsComponent component, ComponentShutdown args)
@@ -290,10 +331,7 @@ public abstract class AlertsSystem : EntitySystem
foreach (var alert in _prototypeManager.EnumeratePrototypes<AlertPrototype>())
{
if (!dict.TryAdd(alert.ID, alert))
{
Log.Error("Found alert with duplicate alertType {0} - all alerts must have" +
" a unique alertType, this one will be skipped", alert.ID);
}
Log.Error($"Found alert with duplicate alertType {alert.ID} - all alerts must have a unique alertType, this one will be skipped");
}
_typeToAlert = dict.ToFrozenDictionary();
@@ -316,15 +354,13 @@ public abstract class AlertsSystem : EntitySystem
if (!IsShowingAlert(player.Value, msg.Type))
{
Log.Debug("User {0} attempted to" +
" click alert {1} which is not currently showing for them",
Comp<MetaDataComponent>(player.Value).EntityName, msg.Type);
Log.Debug($"User {ToPrettyString(player.Value)} attempted to click alert {msg.Type} which is not currently showing for them");
return;
}
if (!TryGet(msg.Type, out var alert))
{
Log.Warning("Unrecognized encoded alert {0}", msg.Type);
Log.Warning($"Unrecognized encoded alert {msg.Type}");
return;
}

View File

@@ -413,11 +413,11 @@ public abstract class SharedBloodstreamSystem : EntitySystem
DirtyField(ent, ent.Comp, nameof(BloodstreamComponent.BleedAmount));
if (ent.Comp.BleedAmount == 0)
_alertsSystem.ClearAlert(ent, ent.Comp.BleedingAlert);
_alertsSystem.ClearAlert(ent.Owner, ent.Comp.BleedingAlert);
else
{
var severity = (short)Math.Clamp(Math.Round(ent.Comp.BleedAmount, MidpointRounding.ToZero), 0, 10);
_alertsSystem.ShowAlert(ent, ent.Comp.BleedingAlert, severity);
_alertsSystem.ShowAlert(ent.Owner, ent.Comp.BleedingAlert, severity);
}
return true;

View File

@@ -158,12 +158,12 @@ public abstract class SharedInternalsSystem : EntitySystem
private void OnInternalsStartup(Entity<InternalsComponent> ent, ref ComponentStartup args)
{
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent));
}
private void OnInternalsShutdown(Entity<InternalsComponent> ent, ref ComponentShutdown args)
{
_alerts.ClearAlert(ent, ent.Comp.InternalsAlert);
_alerts.ClearAlert(ent.Owner, ent.Comp.InternalsAlert);
}
public void ConnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
@@ -178,7 +178,7 @@ public abstract class SharedInternalsSystem : EntitySystem
}
Dirty(ent);
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent));
}
public void DisconnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity, bool forced = false)
@@ -199,7 +199,7 @@ public abstract class SharedInternalsSystem : EntitySystem
DisconnectTank(ent, forced: forced);
}
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent));
}
public void DisconnectTank(Entity<InternalsComponent> ent, bool forced = false)
@@ -222,7 +222,7 @@ public abstract class SharedInternalsSystem : EntitySystem
ent.Comp.GasTankEntity = tankEntity;
Dirty(ent);
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
_alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent));
return true;
}

View File

@@ -196,11 +196,11 @@ public abstract partial class SharedBuckleSystem
{
strapEnt.Comp.BuckledEntities.Add(buckle);
Dirty(strapEnt);
_alerts.ShowAlert(buckle, strapEnt.Comp.BuckledAlertType);
_alerts.ShowAlert(buckle.Owner, strapEnt.Comp.BuckledAlertType);
}
else
{
_alerts.ClearAlertCategory(buckle, BuckledAlertCategory);
_alerts.ClearAlertCategory(buckle.Owner, BuckledAlertCategory);
}
buckle.Comp.BuckledTo = strap;

View File

@@ -94,7 +94,7 @@ public abstract partial class SharedStaminaSystem : EntitySystem
{
RemCompDeferred<ActiveStaminaComponent>(entity);
}
_alerts.ClearAlert(entity, entity.Comp.StaminaAlert);
_alerts.ClearAlert(entity.Owner, entity.Comp.StaminaAlert);
}
private void OnStartup(Entity<StaminaComponent> entity, ref ComponentStartup args)

View File

@@ -132,9 +132,9 @@ public abstract partial class SharedGravitySystem : EntitySystem
private void OnWeightlessnessChanged(Entity<AlertsComponent> entity, ref WeightlessnessChangedEvent args)
{
if (args.Weightless)
_alerts.ShowAlert(entity, WeightlessAlert);
_alerts.ShowAlert(entity.AsNullable(), WeightlessAlert);
else
_alerts.ClearAlert(entity, WeightlessAlert);
_alerts.ClearAlert(entity.AsNullable(), WeightlessAlert);
}
private void OnEntParentChanged(Entity<GravityAffectedComponent> entity, ref EntParentChangedMessage args)
@@ -202,12 +202,12 @@ public abstract partial class SharedGravitySystem : EntitySystem
_alerts.ClearAlert(ev.Euid, WeightlessAlert);
}
private void OnAlertsParentChange(EntityUid uid, AlertsComponent component, ref EntParentChangedMessage args)
private void OnAlertsParentChange(Entity<AlertsComponent> entity, ref EntParentChangedMessage args)
{
if (IsWeightless(uid))
_alerts.ShowAlert(uid, WeightlessAlert);
if (IsWeightless(entity.Owner))
_alerts.ShowAlert(entity.AsNullable(), WeightlessAlert);
else
_alerts.ClearAlert(uid, WeightlessAlert);
_alerts.ClearAlert(entity.AsNullable(), WeightlessAlert);
}
private void OnGridInit(GridInitializeEvent ev)

View File

@@ -25,7 +25,7 @@ public sealed class WormSystem : EntitySystem
private void OnMapInit(Entity<WormComponent> ent, ref MapInitEvent args)
{
EnsureComp<KnockedDownComponent>(ent, out var knocked);
_alerts.ShowAlert(ent, SharedStunSystem.KnockdownAlert);
_alerts.ShowAlert(ent.Owner, SharedStunSystem.KnockdownAlert);
_stun.SetAutoStand((ent, knocked));
}

View File

@@ -83,7 +83,7 @@ public abstract class SharedRootableSystem : EntitySystem
var actions = new Entity<ActionsComponent?>(entity, comp);
_actions.RemoveAction(actions, entity.Comp.ActionEntity);
_alerts.ClearAlert(entity, entity.Comp.RootedAlert);
_alerts.ClearAlert(entity.Owner, entity.Comp.RootedAlert);
}
private void OnRootableToggle(Entity<RootableComponent> entity, ref ToggleActionEvent args)
@@ -109,7 +109,7 @@ public abstract class SharedRootableSystem : EntitySystem
if (entity.Comp.Rooted)
{
_alerts.ShowAlert(entity, entity.Comp.RootedAlert);
_alerts.ShowAlert(entity.Owner, entity.Comp.RootedAlert);
var curTime = _timing.CurTime;
if (curTime > entity.Comp.NextUpdate)
{
@@ -118,7 +118,7 @@ public abstract class SharedRootableSystem : EntitySystem
}
else
{
_alerts.ClearAlert(entity, entity.Comp.RootedAlert);
_alerts.ClearAlert(entity.Owner, entity.Comp.RootedAlert);
}
_audio.PlayPredicted(entity.Comp.RootSound, entity.Owner.ToCoordinates(), entity);

View File

@@ -1,6 +1,5 @@
using Content.Shared.Alert;
using Content.Shared.StatusEffectNew.Components;
using Robust.Shared.Timing;
namespace Content.Shared.StatusEffectNew;
@@ -9,7 +8,6 @@ namespace Content.Shared.StatusEffectNew;
/// </summary>
public sealed class StatusEffectAlertSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
private EntityQuery<StatusEffectComponent> _effectQuery;
@@ -30,7 +28,7 @@ public sealed class StatusEffectAlertSystem : EntitySystem
if (!_effectQuery.TryComp(ent, out var effectComp))
return;
RefreshAlert(ent, args.Target, effectComp.EndEffectTime);
_alerts.UpdateAlert(args.Target, ent.Comp.Alert, cooldown: ent.Comp.ShowDuration ? effectComp.EndEffectTime : null);
}
private void OnStatusEffectRemoved(Entity<StatusEffectAlertComponent> ent, ref StatusEffectRemovedEvent args)
@@ -40,23 +38,6 @@ public sealed class StatusEffectAlertSystem : EntitySystem
private void OnEndTimeUpdated(Entity<StatusEffectAlertComponent> ent, ref StatusEffectEndTimeUpdatedEvent args)
{
RefreshAlert(ent, args.Target, args.EndTime);
}
private void RefreshAlert(Entity<StatusEffectAlertComponent> ent, EntityUid target, TimeSpan? endTime)
{
(TimeSpan Start, TimeSpan End)? cooldown = null;
// Make sure the start time of the alert cooldown is still accurate
// This ensures the progress wheel doesn't "reset" every duration change.
if (ent.Comp.ShowDuration
&& endTime is not null
&& _alerts.TryGet(ent.Comp.Alert, out var alert))
{
_alerts.TryGetAlertState(target, alert.AlertKey, out var alertState);
cooldown = (alertState.Cooldown?.Item1 ?? _timing.CurTime, endTime.Value);
}
_alerts.ShowAlert(target, ent.Comp.Alert, cooldown: cooldown);
_alerts.UpdateAlert(args.Target, ent.Comp.Alert, cooldown: ent.Comp.ShowDuration ? args.EndTime : null);
}
}

View File

@@ -32,12 +32,12 @@ public sealed partial class ThievingSystem : EntitySystem
private void OnCompInit(Entity<ThievingComponent> entity, ref ComponentInit args)
{
_alertsSystem.ShowAlert(entity, entity.Comp.StealthyAlertProtoId, 1);
_alertsSystem.ShowAlert(entity.Owner, entity.Comp.StealthyAlertProtoId, 1);
}
private void OnCompRemoved(Entity<ThievingComponent> entity, ref ComponentRemove args)
{
_alertsSystem.ClearAlert(entity, entity.Comp.StealthyAlertProtoId);
_alertsSystem.ClearAlert(entity.Owner, entity.Comp.StealthyAlertProtoId);
}
private void OnToggleStealthy(Entity<ThievingComponent> ent, ref ToggleThievingEvent args)

View File

@@ -117,7 +117,7 @@ public abstract partial class SharedStunSystem
entity.Comp.SpeedModifier = 1f;
_standingState.Stand(entity);
Alerts.ClearAlert(entity, KnockdownAlert);
Alerts.ClearAlert(entity.Owner, KnockdownAlert);
}
#endregion
@@ -179,7 +179,7 @@ public abstract partial class SharedStunSystem
{
entity.Comp.NextUpdate = time;
DirtyField(entity, entity.Comp, nameof(KnockedDownComponent.NextUpdate));
Alerts.ShowAlert(entity, KnockdownAlert, null, (GameTiming.CurTime, entity.Comp.NextUpdate));
Alerts.ShowAlert(entity.Owner, KnockdownAlert, null, (GameTiming.CurTime, entity.Comp.NextUpdate));
}
/// <summary>
@@ -216,7 +216,7 @@ public abstract partial class SharedStunSystem
entity.Comp.NextUpdate += time;
DirtyField(entity, entity.Comp, nameof(KnockedDownComponent.NextUpdate));
Alerts.ShowAlert(entity, KnockdownAlert, null, (GameTiming.CurTime, entity.Comp.NextUpdate));
Alerts.ShowAlert(entity.Owner, KnockdownAlert, null, (GameTiming.CurTime, entity.Comp.NextUpdate));
}
#endregion