Add a command and verb to attach a body part to yourself (#2372)
* Add attachbodypart command * Make the slot name depend on the verb instead of the command
This commit is contained in:
103
Content.Server/Commands/AttachBodyPartCommand.cs
Normal file
103
Content.Server/Commands/AttachBodyPartCommand.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Body.Part;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Body.Part;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Commands
|
||||
{
|
||||
public class AttachBodyPartCommand : IClientCommand
|
||||
{
|
||||
public string Command => "attachbodypart";
|
||||
public string Description => "Attaches a body part to you or someone else.";
|
||||
public string Help => $"{Command} <partEntityUid> / {Command} <entityUid> <partEntityUid>";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
|
||||
{
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
IEntity entity;
|
||||
EntityUid partUid;
|
||||
|
||||
switch (args.Length)
|
||||
{
|
||||
case 1:
|
||||
if (player == null)
|
||||
{
|
||||
shell.SendText(player, $"You need to specify an entity to attach the part to if you aren't a player.\n{Help}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.AttachedEntity == null)
|
||||
{
|
||||
shell.SendText(player, $"You need to specify an entity to attach the part to if you aren't attached to an entity.\n{Help}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityUid.TryParse(args[0], out partUid))
|
||||
{
|
||||
shell.SendText(player, $"{args[0]} is not a valid entity uid.");
|
||||
return;
|
||||
}
|
||||
|
||||
entity = player.AttachedEntity;
|
||||
|
||||
break;
|
||||
case 2:
|
||||
if (!EntityUid.TryParse(args[0], out var entityUid))
|
||||
{
|
||||
shell.SendText(player, $"{args[0]} is not a valid entity uid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityUid.TryParse(args[1], out partUid))
|
||||
{
|
||||
shell.SendText(player, $"{args[1]} is not a valid entity uid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entityManager.TryGetEntity(entityUid, out var tempEntity))
|
||||
{
|
||||
shell.SendText(player, $"{entityUid} is not a valid entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
entity = tempEntity;
|
||||
break;
|
||||
default:
|
||||
shell.SendText(player, Help);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out IBody? body))
|
||||
{
|
||||
shell.SendText(player, $"Entity {entity.Name} with uid {entity.Uid} does not have a {nameof(IBody)} component.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entityManager.TryGetEntity(partUid, out var partEntity))
|
||||
{
|
||||
shell.SendText(player, $"{partUid} is not a valid entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!partEntity.TryGetComponent(out IBodyPart? part))
|
||||
{
|
||||
shell.SendText(player, $"Entity {partEntity.Name} with uid {args[0]} does not have a {nameof(IBodyPart)} component.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.HasPart(part))
|
||||
{
|
||||
shell.SendText(player, $"Body part {partEntity.Name} with uid {partEntity.Uid} is already attached to entity {entity.Name} with uid {entity.Uid}");
|
||||
return;
|
||||
}
|
||||
|
||||
body.TryAddPart($"{nameof(BodyPartComponent.AttachBodyPartVerb)}-{partEntity.Uid}", part, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,16 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Commands;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Content.Shared.GameObjects.Components.Body.Mechanism;
|
||||
using Content.Shared.GameObjects.Components.Body.Part;
|
||||
using Content.Shared.GameObjects.Components.Body.Surgery;
|
||||
using Content.Shared.GameObjects.Verbs;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
@@ -15,6 +18,7 @@ using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -218,5 +222,54 @@ namespace Content.Server.GameObjects.Components.Body.Part
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
public class AttachBodyPartVerb : Verb<BodyPartComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, BodyPartComponent component, VerbData data)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
|
||||
if (user == component.Owner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!user.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (!groupController.CanCommand(actor.playerSession, "attachbodypart"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!user.TryGetComponent(out IBody? body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.HasPart(component))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
data.Visibility = VerbVisibility.Visible;
|
||||
data.Text = Loc.GetString("Attach Body Part");
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, BodyPartComponent component)
|
||||
{
|
||||
if (!user.TryGetComponent(out IBody? body))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
body.TryAddPart($"{nameof(AttachBodyPartVerb)}-{component.Owner.Uid}", component, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,6 +56,8 @@ namespace Content.Shared.GameObjects.Components.Body
|
||||
|
||||
bool HasPart(string slot);
|
||||
|
||||
bool HasPart(IBodyPart part);
|
||||
|
||||
/// <summary>
|
||||
/// Removes the given <see cref="IBodyPart"/> reference, potentially
|
||||
/// dropping other <see cref="IBodyPart">BodyParts</see> if they
|
||||
|
||||
@@ -286,7 +286,8 @@ namespace Content.Shared.GameObjects.Components.Body.Part
|
||||
|
||||
private void AddedToBody(IBody body)
|
||||
{
|
||||
Owner.Transform.AttachParent(Body!.Owner);
|
||||
Owner.Transform.LocalRotation = 0;
|
||||
Owner.Transform.AttachParent(body.Owner);
|
||||
OnAddedToBody(body);
|
||||
|
||||
foreach (var mechanism in _mechanisms)
|
||||
|
||||
@@ -145,6 +145,13 @@ namespace Content.Shared.GameObjects.Components.Body
|
||||
return _parts.ContainsKey(slot);
|
||||
}
|
||||
|
||||
public bool HasPart(IBodyPart part)
|
||||
{
|
||||
DebugTools.AssertNotNull(part);
|
||||
|
||||
return _parts.ContainsValue(part);
|
||||
}
|
||||
|
||||
public void RemovePart(IBodyPart part)
|
||||
{
|
||||
DebugTools.AssertNotNull(part);
|
||||
|
||||
@@ -109,6 +109,7 @@
|
||||
- deleteewi
|
||||
- hurt
|
||||
- toggledisallowlatejoin
|
||||
- attachbodypart
|
||||
CanViewVar: true
|
||||
CanAdminPlace: true
|
||||
CanAdminMenu: true
|
||||
@@ -211,6 +212,7 @@
|
||||
- deleteewi
|
||||
- hurt
|
||||
- toggledisallowlatejoin
|
||||
- attachbodypart
|
||||
CanViewVar: true
|
||||
CanAdminPlace: true
|
||||
CanScript: true
|
||||
|
||||
Reference in New Issue
Block a user