Add a command and verb to attach a body part to yourself (#2372)

* Add attachbodypart command

* Make the slot name depend on the verb instead of the command
This commit is contained in:
DrSmugleaf
2020-10-25 23:16:57 +01:00
committed by GitHub
parent 4c46c7afce
commit d460d2b64d
6 changed files with 169 additions and 1 deletions

View File

@@ -1,13 +1,16 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.Commands;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Body.Surgery;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -15,6 +18,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
@@ -218,5 +222,54 @@ namespace Content.Server.GameObjects.Components.Body.Part
break;
}
}
[Verb]
public class AttachBodyPartVerb : Verb<BodyPartComponent>
{
protected override void GetData(IEntity user, BodyPartComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (user == component.Owner)
{
return;
}
if (!user.TryGetComponent(out IActorComponent? actor))
{
return;
}
var groupController = IoCManager.Resolve<IConGroupController>();
if (!groupController.CanCommand(actor.playerSession, "attachbodypart"))
{
return;
}
if (!user.TryGetComponent(out IBody? body))
{
return;
}
if (body.HasPart(component))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString("Attach Body Part");
}
protected override void Activate(IEntity user, BodyPartComponent component)
{
if (!user.TryGetComponent(out IBody? body))
{
return;
}
body.TryAddPart($"{nameof(AttachBodyPartVerb)}-{component.Owner.Uid}", component, true);
}
}
}
}